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How To Create Your First iPhone Application

How To Create Your First iPhone Application
Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app? The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store. What Is Your Goal? The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project. Let’s look at an example. Here are some examples of project goals: What Are Your Expectations?

https://www.smashingmagazine.com/2009/08/how-to-create-your-first-iphone-application/

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How To Make Your Own Apps Before ever suiting up, all fire-engine operators are taught about friction loss, in which water pressure is reduced by friction inside a fire hose. It's a complicated calculation, dependent on hose diameter, type and length, as well as water velocity. Getting it right is vital. Many departments post cheat sheets for estimating pressure. Mike Raben, a firefighter in Louisville, Colo., found a more modern solution online: a custom-built calculator app for Google Android phones. How to Build an iPhone App From Scratch (For Non-Technical People) Updated on March 10, 2014 In the beginning, apples grew on trees. But the all powerful iOverlord, Steve “I-fired-you-yesterday” Jobs was not impressed, and so set forth to bring light to the four corners of the world. Thus, Apple Inc., the philosophy was born. Although Apple became recognizable for its many high quality products, great disappointment followed and a gastrointestinal jump-start was needed. This time putting “i” in front of a device was not going to be enough.

iOS Human Interface Guidelines: Interactivity and Feedback Users Know the Standard Gestures People use gestures—such as tap, drag, and pinch—to interact with apps and their iOS devices. Using gestures gives people a close personal connection to their devices and enhances their sense of direct manipulation of onscreen objects. People generally expect gestures to work the same in all the apps they use. Tap To press or select a control or item. Drag To scroll or pan—that is, move side to side. Code-Free Mobile App Prototyping « adjustafresh – user experience design 7 Feb, 2012 There’s a lot of talk recently in the design community about the utility and value of clickable mockups & prototypes. I agree that they can be very effective tools for a number of reasons—primarily the ability to clearly communicate user flow and proposed functionality to stakeholders on the business, design, and engineering teams. Prototyping is especially valuable when designing mobile experiences, allowing users to experience the prototype on a tablet or smartphone. They’re extremely useful for early & ongoing usability testing of design concepts prior to moving into code (in most cases, things get more expensive to change once programming comes into play). Here’s a (mostly) quick & dirty way to transform your ideas into clickable prototype goodness without any code.

Interactive eBook Apps: The Reinvention of Reading and Interactivity The invention of the tablet PC has created a new medium for book publishing. Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity. When publishers create new eBook titles or convert a traditional printed book to a digital interactive eBook, they often miss the added value this new medium can provide. It’s important to understand the distinction between apps and eBooks, as it's something that often confuses both publishers and consumers. It basically comes down to formats; apps are mostly native iOS or Android software, whereas eBooks are documents of a particular format, such as the open standards EPUB and Mobipocket (.mobi).

How to design a mobile application - Scoutzie.com This is a designer's guide to the app design process. Step-by-step approach and recommendations. "Design is a funny word. The iOS Design Cheat Sheet Volume 2 - Ivo Mynttinen / User Interface Designer Displays, dimensions and icons. This article is outdated. View new version The current version of this article includes data for iOS 8 and all new Apple devices while this one only covers all iOS versions up to 6 and iPhone 4. Stanford's Free Developing Apps for iPhone and iPad 15 November '11, 08:05pm Follow Stanford University’s School of Engineering has a history of offering courses on some pretty interesting products for free online. Many of them have been through Apple’s iTunes U program, and this latest is no exception. DeskTop Author 2012 - TopTenREVIEWS The publishers at DNAML created a strong and unique choice for eBook software when they created DeskTop Author, our TopTenREVIEWS Silver Award winning product. Above all of the eBook software applications that we reviewed, we found that DeskTop Author offered the most unique options for creating your eBook. Everything can be custom created. In our research we also found this product to be the most popular choice among users.

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