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Know Thyself

Know Thyself

Learn to Program: The Fundamentals About the Course A computer program is a set of instructions for a computer to follow, just as a recipe is a set of instructions for a chef. Laptops, kitchen appliances, MP3 players, and many other electronic devices all run computer programs. Programs have been written to manipulate sound and video, write poetry, run banking systems, predict the weather, and analyze athletic performance. This course is intended for people who have never seen a computer program. It will give you a better understanding of how computer applications work and teach you how to write your own applications. Recommended Background This course is intended for people who have never programmed before. Suggested Readings This online course is intended to be self-contained, but if you want additional reading material you will find that Practical Programming (2nd edition): An Introduction to Computer Science Using Python 3 matches the course material closely. Course Format

Gamification About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges. Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed. Companies use game thinking for employee motivation in human resources, team building, productivity enhancement, training, health and wellness, sustainability, and innovation. Game thinking means more than dropping in badges and leaderboards to make an activity fun or addicting. Subtitles forall video lectures available in: English, Russian (provided by Digital October), Turkish (Koc University), and Ukrainian (provided by Bionic University) Course Syllabus The course is divided into 12 units. 1. 2. 3.

Understanding Einstein: The Special Theory of Relativity About the Course In this course we will seek to “understand Einstein,” especially focusing on the special theory of relativity that Albert Einstein, as a 26-year-old patent clerk, introduced in his so-called “miracle year” of 1905. Our goal will be to go behind the myth-making and beyond the popularized presentations of relativity in order to gain a deeper understanding of both Einstein the person and the concepts, predictions, and strange paradoxes of his theory. Some of the questions we will address include: How did Einstein come up with his ideas? Students may choose one of three approaches to the course: a more quantitative approach, a more qualitative approach, or an auditing approach. Course Syllabus Week One (Einstein in Context): Einstein quotes of the week; a thought experiment involving relativity; physics and Einstein circa 1900. Week Five (Spacetime Switching): Einstein quotes of the week; the Lorentz transformation; leading clocks lag; the ultimate speed limit. Course Format

Greek and Roman Mythology About the Course Myths are traditional stories that have endured over a long time. Some of them have to do with events of great importance, such as the founding of a nation. Course Syllabus Week 1: Homer, epic poetry, and Trojan legends Week 2: Heroes and suffering Week 3: This World and other ones Week 4: Identity and signs Week 5: Gods and humans Week 6: Religion and ritual Week 7: Justice Week 8: Unstable selves Week 9: Writing myth in history Week 10: From myths to mythology Recommended Background No special background is needed other than the willingness and ability to synthesize complex texts and theoretical material. In-course Textbooks As a student enrolled in this course, you will have free access to selected chapters and content for the duration of the course. Suggested Readings We will be covering the following in class: I strongly recommend purchasing or borrowing from a library the English translations mentioned in the welcome email and listed below. Greek Tragedies, Vol.

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