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Please note that Scriptographer currently still is beta software. By downloading it from this page, you agree to these terms: The Scriptographer software is provided to you "as is", and we make no express or implied warranties whatsoever with respect to its functionality, operability, or use, including, without limitation, any implied warranties of merchantability, fitness for a particular purpose, or infringement. We expressly disclaim any liability whatsoever for any direct, indirect, consequential, incidental or special damages, including, without limitation, lost revenues, lost profits, losses resulting from business interruption or loss of data, regardless of the form of action or legal theory under which the liability may be asserted, even if advised of the possibility or likelihood of such damages. After downloading, please read the installation instructions. Scriptographer Version 2.9 Please note: Scriptographer Version 2.0 Old, Unsupported Versions Related:  Generative design

Grasshopper Modules - Proxy Wiki From Phylogenesis, FOA 2003 The following Grasshopper modules were created in consultation with FOA's Phylogenesis, in particular the taxonomy of forms found at the conclusion of the book. Grasshopper is an exciting and evolving modeling platform - the following examples attempt to develop a range of geometric examples to explore its form-making potentials. Andrew Payne, a GSAPP alum, has created a comprehensive primer on Grasshopper that can be found here. You should have this handy for reference. Helpful Modules These modules are provided to supplement Grasshopper with a few simple features. Truss Module Grasshopper 3D Truss This module creates an offset truss from a given surface. Point Topology The simplest form of data to work with, points can be propagated into 3D space and can have geometry mapped to them. A Matrix is a 3-Dimensional point set, interpreted as a field of voxels. Download Rhino File Matrix.3dmDownload Grasshopper definition Example-Matrix.ghx Line Topology

Эффективная работа в Adobe InDesign RHINO: GRASSHOPPER DEFINITIONS - RHINO / GH This definition was developed for my final thesis project to generate a louver system based on functional requirements within the building. The performance was then tested in Ecotect. A large part of my thesis design involved invertible arena seating with many moving parts. This definition looks at taking any curved surface, and generating weaving geometry across it. The parametric skyscraper uses Grasshopper to generate the entire structure. My favorite definition to date, this definition generates box designs based on real boxes I crafted in the wood shop while in Grad school This definition extrudes geometry based on their proximity to a polyline attractor. Using a definition created by paramod, I wanted to see if I could edit the definition so that different panels could be combined to create a seamless surface This definition takes a cylinder and transforms it based on the location of objects moving around it. Louvers orient themselves towards multiple objects based on proximity.

Introduction -- Eloquent JavaScript ¶ When personal computers were first introduced, most of them came equipped with a simple programming language, usually a variant of BASIC. Interacting with the computer was closely integrated with this language, and thus every computer-user, whether he wanted to or not, would get a taste of it. Now that computers have become plentiful and cheap, typical users don't get much further than clicking things with a mouse. For most people, this works very well. ¶ Fortunately, as an effect of developments in the World Wide Web, it so happens that every computer equipped with a modern web-browser also has an environment for programming JavaScript. ¶ That is what this (hyper-)book tries to do. I do not enlighten those who are not eager to learn, nor arouse those who are not anxious to give an explanation themselves. ¶ Besides explaining JavaScript, this book tries to be an introduction to the basic principles of programming. ¶ A program is many things. ¶ When a program works, it is beautiful.

Fabrication Grasshopper: Parametric CurvesThis module covers the basic parametric properties of curves along with common grasshopper methods for evaluating and dividing curves. ARCH 598 Summer 2011information >> n-formations FABRICS // LATTICES // FIELDSThis course is designed to introduce and explore computational design, algorithmic thinking, and digital manufacturing–both: the larger ramifications that emerging digital technologies and ideas are having architectural theory via readings, discussions, presentations; and the practical application of these ideas and tools through a series of hands-on, iterative modeling and fabrication assignments. ARCH 581/498 : Fall 2010Digital Design + Fabrication Foundations I Grasshopper: Surface to Planar TrianglesGrasshopper : Surface to Planar Triangles : Fabrication Layout of Planar Components Laser Cutting: Adobe IllustratorLaser Cutting from Adobe Illustrator

ARCHITECTURAL RENDERING GUIDE Rhino ++ Grasshopper – Plethora Project is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics.

The Sofia Open Content Initiative - Java Programming Lessons The lessons cover the big ideas from each chapter from the recommended textbook; the lessons do not repeat the textbook material. Reading the chapters prior to the online lessons will help you a lot. Lesson 1 - Introduction Lesson 2 - Objects Lesson 3 - Data Lesson 4 - Methods Lesson 5 - Selection Lesson 6 - Iteration Lesson 7 - Debugging Lesson 8 - Arrays Lesson 9 - Composition Lesson 10 - Inheritance Lesson 11 - Graphics Lesson 12 - Applications Lesson 13 - Streams Lesson 14 - Java 2 Back to Top