Primary History - Ancient Greeks Who were the ancient Greeks? Who were the ancient Greeks? Discover different ancient Greek cities and find out how they were ruled. How did the Olympic Games begin? Learn how the Olympic Games began over 2,700 years ago! What was it like to live in an ancient Greek family? What was everyday life like in ancient Greece? Who were the ancient Greek gods and heroes The Greeks believed in many gods and goddesses. The ancient Greeks at war Learn about ancient Greek soldiers, the Spartan soldier state and read about famous Greek battles. What do we know about ancient Greek culture? Find out what ancient Greek theatre was like and learn about different ancient Greek festivals and art How did the ancient Greeks change the world? What did the ancient Greeks do for us? 3 class clips We have a selection of great videos for use in the classroom Links BBC History for Kids
Why My Six-Year-Olds Have Digital Portfolios This article was originally posted on the Getting Smart blog. From the first week of school, the six year olds in my classroom begin to create an online presence in the form of a digital portfolio. We use a blogging platform to do this, and include artifacts that show their progress in writing, reading, math, social studies and science. I am frequently asked why I do this. Even more frequently, I can see in a colleague’s eyes that they are thinking “why”, even if they don’t verbalize their question. Audience For any writer or creator, it is all about the audience. Because a blog allows comments, the students’ thoughts and learning can be not only read, but responded to as well. Creating a Community of Ripples Having a blog creates a community around our classroom. The first ripple in our circle of community is the circle of parents. The next ripple is the circle of the child’s extended family, friends and our local community. The largest circle is—well—the entire world. Digital Footprint
Ancient Greece - History, mythology, art, war, culture, society, and architecture. GCompris Το GCompris είναι μια σουίτα εκπαιδευτικού λογισμικού και αποτελείται από ένα μεγάλο πλήθος δραστηριοτήτων για παιδιά ηλικίας 2 έως 10 ετών. Μερικές από τις δραστηριότητες αν και έχουν παιγνιώδη χαρακτήρα, ωστόσο διατηρούν τον εκπαιδευτικό τους προσανατολισμό. Παρακάτω μπορείτε να δείτε μια κατηγοριοποίηση μερικών δραστηριοτήτων του GCompris: ανακάλυψη του υπολογιστή: πληκτρολόγιο, ποντίκι, ... αριθμητική: πίνακας μνήμης, αρίθμηση, πίνακας διπλής καταχώρησης, είδωλα γεωμετρικών σχημάτων, ... επιστήμη: λειτουργία διώρυγας, ο κύκλος του νερού, υποβρύχιο, ηλεκτρικά κυκλώματα, ... γεωγραφία: τοποθέτησε τις χώρες στο χάρτη παιχνίδια: σκάκι, μνημονικές τεχνικές, σύνδεσε 4, oware, sudoku, ... ανάγνωση: εξάσκηση των αναγνωστικών δεξιοτήτων άλλα: εκμάθηση της ώρας, παζλ με διάσημους πίνακες ζωγραφικής, διανυσματική σχεδίαση, ... Αυτή τη στιγμή το GCompris προσφέρει περισσότερες από 100 δραστηριότητες, ενώ αρκετές βρίσκονται στο στάδιο της ανάπτυξης.
Odyssey Though, Penelope was comfort with the news of the beggar, she dismissed such hope. The next day in the banquet hall, Penelope had decided to take one of the suitors as her husband, if that suitor could string Odysseus' bow and shoot an arrow through rings of twelve axes in a row. According to Homer, he tells that Iphitus had given the bow to Odysseus, when the hero was a young man. Telemachus saw the advantage of taking his revenge upon the suitors, said that he would see if he was strong enough to string his father's bow. While the suitors were unsuccessfully trying to string the bow, Odysseus revealed himself to two faithful servants, Eumaeus the swineherd and Philoetius the cowman. When all the suitors had failed the test, to string the bow, Odysseus offered to try stringing the bow. Receiving the bow, Odysseus effortlessly strung the bow, plucking the string as if he was tuning the lute. The suitors panic, as Odysseus shot down the suitors with his deadly arrows.
People and Places of the Odyssey As of July 1, 2013 ThinkQuest has been discontinued. We would like to thank everyone for being a part of the ThinkQuest global community: Students - For your limitless creativity and innovation, which inspires us all. Teachers - For your passion in guiding students on their quest. Partners - For your unwavering support and evangelism. Parents - For supporting the use of technology not only as an instrument of learning, but as a means of creating knowledge. We encourage everyone to continue to “Think, Create and Collaborate,” unleashing the power of technology to teach, share, and inspire. Best wishes, The Oracle Education Foundation