Jason Bakker's Blog - A GDD Template for the Indie Developer The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I'm in the process of making a few different design documents at the moment, so that our iPhone development team can have some options to choose from. After writing a couple of docs, I've massaged my design document "template" into something that really works for me, and I think works better than the traditional formats for independent game development. The documentation style you get taught in university and at game companies tends to have a large focus on target audiences, marketability and "selling the project" to whoever is reading it, as opposed to describing the project and laying it out in a more objective and easy to read manner. Intro 1 paragraph description of the game. The dame's gone missing, and, just like always, you're to blame. Character Bios Rough Plot 4-6 paragraphs. That's it!
Michael Dunnam - 3d Environment Artist - Free Stuff XMD Brushes inShare66 New Update! Here is the second release of the XMD Dragon Brushes! Update! I just added a Dragon Brush Set! Update! For now I will be using gumroad to host my XMD brushes, along with tutorials and textures! Forums for Feedback! Polycount Zbrush Central CGSociety Game Artisans Creative Crash The Gnomon Workshop CGHub 3DTotal 3D Coat Brushes Click Here To Download! Thank you Phil Nolan for your generosity! 3d Coat Thread for troubleshooting! Beveling - TWC Wiki From TWC Wiki You can find an up to date version of this tutorial at There is information floating around, especially of recent, about never having hard edges (except in certain cases), and instead, bevel everything. The information here is not from my own investigations, but merely what I've heard, checked, and had confirmed. [edit] How Real-Time Rendering Works In order to understand beveling, you have to understand a bit of the 3D pipeline. However, we run into two interesting scenarios; the same vertex may have two (or more) UV coordinates (such as if it lays on a seam), or two (or more) normals (if it has hard normals, separate smoothing groups, etc), even though it is, in your modeling program, the same vertex. With this in mind, let's go back to what I said about vertices as all that matters. [edit] Should I Bevel Everything? Well, no. A vertex is broken or split when it has a hard normal, or new UV coordinate. [edit] What has how much? So, to recap:
Forum Best of the Best:Away3d 4.0/Stage3D 2011 Show Reel Submissions , Sr. Member theMightyAtom - 13 September 2011 10:03 AMI’ve just updated all my demos for RC1. And would encourage others to do the same. There is surprisingly little needs doing compared to the very first release of Broomstick, which is testament to the great work the guys did on the architecture. In addition, I’ve added a couple of new ones. Yep, pretty much every time I’ve been dreading updating and having to fix loads of stuff, and every time I’ve been astounded and relieved to find that after downloading the latest flashplayer, and the latest version of away3d, it has just compiled and worked straight off. I really like those curtains, I’d love to use them for a project I’m working on… Also, with the watch demo, are you using quaternion calculations to ensure that the the rotation works as you;d expect..
{E}vermotion 40 free Photoshop brushes every creative must have! | Photoshop Photoshop brushes are a fantastic time-saver as they allow you to quickly create rich artwork without having to draw all the individual design elements. There's a huge spectrum of brushes available ranging from leaf designs to fabric textures, cloud patterns to typography. While Photoshop CC does ship with a set of brushes pre-installed, they only scratch the surface of what's possible with the brush engine. So whether you're using CS3 or have joined the Creative Cloud, grab the free downloads below and start adding amazing design flourishes to your work now! As well as browsing through the whole list, you can jump right to the section you need right now using this handy menu! 01. Jonas Stoltz created this set of 30 Photoshop brushes in the best possible way: by simply splashing paint onto white boards and scanning the results in high resolution. Limitations: none 02. Limitations: free for personal use; contact for commercial use 03. 04. Limitations: none 05. 06. 07. 08. 09. 10. 11.
Game assets and ideas for games Free PSDs & Resources for Web Designers by Orman Clark