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iEARN Collaboration Centre (en-US)

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Digital Differentiation ~ Cool Tools for 21st Century Learners Technology is a tool that can be used to help teachers facilitate learning experiences that address the diverse learning needs of all students and help them develop 21st Century Skills. At it's most basic level, digital tools can be used to help students find, understand and use information. When combined with student-driven learning experiences fueled by Essential Questions offering flexible learning paths, it can be the ticket to success. Here is a closer look at three components of effectively using technology as a tool for digital differentiation.

Getting Started in iEARN iEARN welcomes you to our network of international educators and students working together to learn with the world! iEARN is a community of educators who share the vision that online collaborative projects can enhance both learning as well as the quality of life on the planet. One of the best ways to become involved is to be part of a collaborative iEARN project. We’ve discovered that online collaboration combined with face-to-face gatherings create a unique professional, caring, dedicated and committed community of learners. What is an iEARN project?

How to Build Resilience in Kids It’s not easy to see your child have a setback, especially after your child has worked really hard. But facing challenges and learning from them can have an upside. It can help your child build resilience. Resilience is a life skill that can be taught. It’s especially important for kids who are struggling in school. Kids who learn and think differently face challenges other kids don’t. Digital Citizenship: Making the Online World a Better Place Starts With You! Your students were born into a digital world. They are digital natives who turn to technology to ask questions, solve problems, and conduct most aspects of their daily lives. Just as we teach children to be good citizens–following rules of society–we must also educate and model good digital citizenship. Safe and responsible use of technology is a major component of a digital citizenship curriculum, as is understanding how technology can contribute to making the world a more positive place through collaboration, creation, and communication.

‎Montessori Letter Sounds - Phonics in English, Spanish, French, German & Italian on the App Store Currently featured in Apple's "Everything changes with iPad" campaign showing how much learning has changed with this very powerful tool! Montessori Letter Sounds is a multi award-winning app to get your children on the road to reading! It works in 4 easy steps:- From the age of 3: “I spy” to play sound games.- Around 4 years old: “Letter sounds” to memorize the letter sounds and shape.- Between 4 and 5: “Mix and match” to bring together the two first steps.- Around 4 1/2 years old: “Sound it out” to write their first words using a moveable alphabet. All four steps are included in this version but two games are locked at first and get unlocked as the children play and win marbles. This ensures progressive learning. The settings offer:- Script, Cursive or Capital letters- *Our unique "foreign language" option, which enables children to play with the letter sounds in one of the four languages while listening to the instructions in their native language.

Council Recommendation on Key Competences for Lifelong Learning Key competences The European Commission works with EU Member States to support and reinforce the development of key competences and basic skills for all, from an early age and throughout life. Key competences include knowledge, skills, and attitudes needed by all for personal fulfilment and development, employability, social inclusion and active citizenship. The approach is to promote key competences by: Providing high-quality education, training and lifelong learning for allSupporting educational staff in implementing competence-based teaching and learning approaches Encouraging a variety of learning approaches and contexts for continued learningExploring approaches to assess and validate key competences What is being done

ML Learning More than 30 years ago, Media Lab founding faculty member Seymour Papert laid the foundation for a new theory of learning through construction. He created tools for children to be designers and creators, rather than just consumers of technology, positing that learning happens best when people are actively constructing knowledge through creative experimentation and the design of sharable objects. Today, the ML Learning Initiative is built on similar principles of creative learning and aims to bring the collective creativity of the Media Lab to bear on the future of learning. The ML Learning Initiative is built around a cohort of Learning Fellows from across the diverse Media Lab groups.

The Digital Competence Framework 2.0 DigComp 2.0 identifies the key components of digital competence in 5 areas which can be summarised as below: 1) Information and data literacy: To articulate information needs, to locate and retrieve digital data, information and content. To judge the relevance of the source and its content.

The LAUNCH Cycle: A K-12 Design Thinking Framework The term “design thinking” is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they made to a real audience (sometimes global but often local). Design thinking isn’t a subject or a topic or a class. It’s more of way of solving problems that encourages risk-taking and creativity.

SaferInternet4EU campaign Published on the occasion of Safer Internet Day 2019, the Better Internet for Kids (BIK) and #SaferInternet4EU Annual Review of the year 2018 provides a look back at the campaign's successes to date... Background to the #SaferInternet4EU campaign On Safer Internet Day (SID) 2018 (Tuesday, 6 February), Mariya Gabriel, Commissioner for Digital Economy and Society, launched an EU-wide series of initiatives entitled #SaferInternet4EU at an event at the European Parliament in Strasbourg.

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