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Games.

Games.
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The Tree of Contemplative Practices The Tree illustrates some of the contemplative practices currently in use in secular organizational and academic settings. This is not intended to be a comprehensive list. Below the Tree you will find links to descriptions of many of these practices as well as a more in-depth description of the Tree and image files for downloading. Some of the practices on the tree link to further information–either on our website, or on Wikipedia. © The Center for Contemplative Mind in Society Concept & design by Maia Duerr; illustration by Carrie Bergman Understanding the Tree On the Tree of Contemplative Practices, the roots symbolize the two intentions that are the foundation of all contemplative practices. The branches represent different groupings of practices. Because this illustration cannot possibly include all contemplative practices, we offer a free download of a blank Tree that you can customize to include your own practices. Downloading and Reprinting the Tree For printing:

Digital Textbook Initiative About Us Additional Options "From government to non-profit organizations, teachers to textbook publishers, we all have a role to play in leveraging 21st century technology to expand learning and better serve California's students, parents, teachers and schools. Download the draft Phase Three Report Download the Phase Two Report Download the Phase One Report Electronic Instructional Materials and the Williams Settlement's Sufficiency Requirements Review results from all three phases of the Digital Textbook Initiative are listed separately below. CLRN is aware that some of the publisher provided website links to the CLRN reviewed textbooks are not current.

playforce.org - Playforce: Learning from the games we play The 10 political games everyone should play | Technology My Gamesblog column in this week's Technology section deals with the simmering genre of political games. Usually distributed via the internet or virally through emails, these typically short, sharp titles present real-world situations in interactive form, providing users with a unique means of engaging with contemporary issues. Some of them are pretty good fun, too. As an accompaniment to the piece, I got together with serious games specialists Ian Bogost and Gonzalo Frasca to gather 10 of the most important and/or influential titles for you to check out. Importantly, two strands seem to be developing: titles that seek to objectively inform players about a specific situation, and titles with a definite agenda. Anyway, have a look through and give one or two a go... Balance of Power "A game that took geopolitics seriously," says Frasca of Chris Crawford's 1985 strategy sim, originally released for the Apple Mac but later converted to the PC, Amiga and Atari ST.

What is Philosophy? An Omnibus of Definitions from Prominent Philosophers by Maria Popova “Philosophy is 99 per cent about critical reflection on anything you care to be interested in.” Last week, we explored how some of history’s greatest minds, including Richard Feynman, Carl Sagan, Albert Einstein, Marie Curie, and Isaac Asimov, defined science. Kant famously considered philosophy the “queen of the sciences” — whether or not that is true, philosophy seems even more elusive than science to define. From Philosophy Bites, the book based on the wonderful podcast of the same name, comes an omnibus of definitions, bound by a most fascinating disclaimer — for, as Nigel Warburton keenly observes in the book’s introduction, “philosophy is an unusual subject in that its practitioners don’t agree what it’s about.” The following definitions are excerpted from the first chapter of the book, which asks a number of prominent contemporary philosophers the seemingly simple yet, as we’ll see, awfully messy question, “What is philosophy?” Another running theme — sensemaking:

Free video lectures,Free Animations, Free Lecture Notes, Free Online Tests, Free Lecture Presentations Sheppard Software: Fun free online learning games and activities for kids. Urgent Evoke - A crash course in changing the world. Alumni Weekly: Mapping an Argument Reading philosophy is not easy. If you’ve ever slogged through, say, Kant’s Prolegomena to Any Future Metaphysics, you’ll know just how dense it can be. Simon Cullen, a postdoctoral fellow in Princeton’s philosophy department, watched students struggle with Kant and other difficult philosophers two years ago, while leading an undergraduate precept in moral philosophy. Cullen was starting to despair when he recalled the brightly colored argument “maps” he’d seen back home in Melbourne, where they were used to teach critical thinking. At first he would draw up the maps himself and hand them out at the beginning of each class. Courtesy Simon Cullen “Engaging with argument is a lot like learning to play the guitar. His freshman seminar, “Philosophical Analysis Using Argument Maps,” is partly an introduction to all those juicy philosophical questions that keep you arguing into the night: Is euthanasia ever justified? Anecdotal evidence of the seminar’s success is easy to find.

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