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Award Winning Virtual Lab Simulations

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Endless Ocean - Wikipedia Endless Ocean (known as Forever Blue in Japan) is a video game for the Wii.[3] It is published by Nintendo and was developed by Arika. It was released on August 2, 2007, in Japan, November 9, 2007, in Europe and January 21, 2008 in North America after it had been planned for an October 2007 release. A sequel entitled Endless Ocean 2: Adventures of the Deep was released in Japan on September 17, 2009, and in Europe on February 5, 2010; it was released in North America on February 22, 2010 with the title Endless Ocean: Blue World.[4][5] Gameplay[edit]

Modeling Introduction Abstract. Mathematics has been described as the science of patterns. Natural science can be characterized as the investigation ofpatterns in nature. Central to both domains is the notion of model as a unit of coherently structured knowledge. Modeling Theory is concerned with models as basic structures in cognition as well as scientific knowledge. Beck's Hybrids How, when, and where should you tissue test? How do you handle your samples once you pull them? What should you be thinking about when evaluating the results? Join Jim Schwartz, Director of PFR and Agronomy, and Beck’s Southern Illinois PFR team in the latest episode of #AskPFR as they look to answer some of the top questions on farmers’ minds. Do you have questions about one of our PFR studies or something you’re seeing in the field? Make sure to send them to us on social media using @beckshybrids and #AskPFR.

Using Labs When you join NOVA Labs, you'­ll be actively participating in science. The data are real. The questions are real. The challenges you'­ll encounter are the same challenges that scientists and engineers are grappling with today. The Fine Art of Electronics {under construction} Chapter 1: Getting startedBasic Tape-Based Circuit Paper battery holder Chapter 2: Add more lightsParallel Circuit Soldering Chapter 3: Make it interactiveMaking Switches Variation: Blinking LED Experiential learning - Wikipedia Learn by reflect on active involvement Experiential learning (ExL) is the process of learning through experience, and is more specifically defined as "learning through reflection on doing".[1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product.[2][3][4] Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role.[5] It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning.[6] Experiential learning has significant teaching advantages.

VISTA's Year in Health Sciences Our mission is to revolutionize the way people think about learning. “People learn best when they are pursuing goals that they really care about and when what they learn helps them attain their goals. The best means of learning has always been experience.” -- Roger Schank Engines for Education, a non-profit founded by Roger Schank, was formed in 2002 to create new learning environments to replace out-dated and wrong-headed educational notions. At Engines for Education, we believe that we can replace boring and increasingly irrelevant schools with new exciting learning environments.

The Fine Art of Electronics {under construction} This tutorial shows you how to make a paper battery holder for coin cell batteries (CR2032 and CR2016). Scroll to the bottom of this page for the video tutorial. Materials and Tools battery holder template printed on cardstock (download PDF here) conductive copper tape (available at digikey and sparkfun)regular tape (e.g. scotch tape or masking tape)scissorssurface mount LEDs (White, Green, Blue, Red, Yellow)3V coin cell battery (CR2032 or the thinner CR2016) Steps Step 1: cut out the template

Teaching and Learning for a Sustainable Future Introduction At the heart of all learning is the way we process our experiences, especially our critical reflections on our experiences. This module introduces experiential education as a key approach to student-centred learning for a sustainable future. Experiential learning engages students in critical thinking, problem solving and decision making in contexts that are personally relevant to them. This approach to learning also involves making opportunities for debriefing and consolidation of ideas and skills through feedback, reflection, and the application of the ideas and skills to new situations.

Independent Checksheets We have set up, by necessity, an Independent Scientology course room, not affiliated with DM's because we want to practice Scientology and due to DM's 'Unclean Hands' (a doctrine in equity) we have been compelled to do so. We can't get Standard Scientology from DM's church anymore, because it isn't there and because he prevents us from getting it. So, here we are, with a First Amendment right, to practice our chosen religion, as guaranteed by that First Amendment and also put forth by L. Ron Hubbard himself in the Articles and Bylaws of CST differentiating a Church of Scientology (including RTC) from the 'religion of Scientology'. These Independent Checksheets (IC) were compiled by Dan Koon, Class VI Auditor who worked with LRH in Ron's Technical Research and Compilations (RTRC) based on LRH's 1978/1987 Checksheets on which tens of thousands of standard auditors were successfully trained.

Build a Simple Circuit From a Pizza Box (No Soldering): 8 Steps AdWords We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. A Software Tool for Teaching Backcross Breeding Simulation + Author Affiliations Summary Plant breeding programs involve multiple steps, and their complete development cannot be experienced by students in a single academic year. Tools of communication and information technologies offer a great opportunity to improve students' skills, but only a few software are available for training undergraduate students in plant breeding programs. Here we present a student-friendly software tool, Retromelon, for simulating the backcross breeding method. We also evaluate its suitability and performance as a learning tool.

WISE - Course Room Set-up Kit Our training courses don’t exist to train you or your employees in your profession or technical field. That’s not our purpose. Our materials don’t cover how to perform open-heart surgery or how to repair a car; we assume you know your profession. Share it! Science : DIY Paper Circuit Board Games If you're looking for an activity that can keep kids engaged indoors for hours (literally) then you definitely want to try building your own light-up board games using paper circuits. This is a great STEAM (science, technology, engineering, art and math) activity because through the process, your children or students will put their creative powers to use designing the game and board, learn the ins and outs of electric circuits, plus- design, test and tweak their light-up circuits like an engineer. When I was teaching in the science classroom I used "design your own board games" every year with my 4th and 5th graders as a way to review at the end of the term. Kids love building games, and they worked hard to make the games challenging for their classmates, which meant they really reviewed the material accurately to do so.

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