background preloader

Scott Homer – 3d Environment Artist Portfolio

Scott Homer – 3d Environment Artist Portfolio

Gallery Sam Roberts - Environment Artist Environment Artist - Jeff Parrott online 3d art portfolio The Portfolio of Toren Lehrmann, 3D Artist Bobby Rice Robert Briscoe's Past and Present Projects | Robert Briscoe - Environment Artist and Indie Game Developer Snapshots A collection media from various personal works and experiements. Dear Esther Lead Artist & Designer | Source Engine | 2009-2013 Dear Esther is a deep, poetic ghost story told using game technologies. Dear Esther was originally a simple Source Engine mod, designed as an academic experiment to see what would happen if you stripped out ‘traditional gameplay’ from a first person game space, and instead, used that space to tell a story. Dear Esther was released on February 14th 2012 and has been a phenomenal success; selling over 50,000 copies in its first week alone and over 600,000 copies to date. Awards IGF 2012: Best in Visual Art >> TIGA 2012: Debut, Action/Adventure, Originality, Visual Design, Audio and Start-up >> HoPlay 2012: Best Original Idea >> Develop 2012: Best Use of Narritive & Best Microstudio >> nominated in 5 categories at the 2013 BAFTA Game Awards, including, Artistic Achievement, Audio, British Game, Debut Game and Performer [/dropdown_box] Mirror’s Edge ND_Russia

Portfolio of Simon Fuchs Baolong zhang Gallery Crasher - PC - Multiplayer Online Battle Area game Daniel Bystedt's blog | CG artist portfolio In this months issue of 3dcreative magazine you can find a ZBrush 4R3 quadruped sculpting tutorial by me. I’m also lucky enough to be featured on the front page. If you are interested you can check out a preview (bottom right corner) of the magazine and also buy a downloadable version of it here Like this: Like Loading... I got contacted by the people at 3d Artist magazine. I felt like doing a quick project after LeChuck. I felt like doing a character from Monkey Island so I modeled the ghost pirate LeChuck. So I’m trying to cleaning up all those old unfinished projects that I have lying around and I finally finished this piece. Add a feature to the brush menu that prevents fibers from rotating along it’s axis when “preserve length” is active.Combine fibermesh subtools without destroying the grooming ability on the resulting subtool.Vary textures within a subtool. bearded vulture side bearded vulture front Fibermesh for the hair. A while back I got contacted by 3d World Magazine.

Related: