What are the 21st-century skills every student needs? The gap between the skills people learn and the skills people need is becoming more obvious, as traditional learning falls short of equipping students with the knowledge they need to thrive, according to the World Economic Forum report New Vision for Education: Fostering Social and Emotional Learning Through Technology. Today's job candidates must be able to collaborate, communicate and solve problems – skills developed mainly through social and emotional learning (SEL). Combined with traditional skills, this social and emotional proficiency will equip students to succeed in the evolving digital economy. What skills will be needed most? An analysis of 213 studies showed that students who received SEL instruction had achievement scores that averaged 11 percentile points higher than those who did not.
Gamification Categorization Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. Finding the Correct Cloud Storage Service For You Storing your files in the cloud has many advantages. You can view your files from any phone, tablet or computer that's connected to the Internet, and the cloud can also provide backup for files so they'll never disappear if your phone gets lost or your computer crashes. Using the cloud is a no-brainer, but picking which service to use is a bit more difficult. For that reason, I've compiled a guide to the most popular cloud storage services, covering how they work and their strengths and weaknesses. I've also highlighted some lesser-known options if you want to get away from the mainstream. Editors' note, March 25, 2016: This guide originally include cloud storage service Copy, but we've removed it because it is shutting down on May 1, 2016.
edtalks Found more videos with these tags Found more videos in this channel Found more videos featuring this speaker Found more videos in this playlist Found 4 more videos with these tags How much money teachers earn around the world How much do educators get paid for their work? We asked 16 public school teachers in communities around the world — from Kildare to Kathmandu, Johannesburg to Oslo — to tell us what they earned in one month (and how they spent it). Here’s what they said: Toronto, Canada Presentations Introduction Gamification has many ever-changing components to it, from psychology to design and implementation. Here are a few external resources we have vetted and compiled to help supplement your knowledge on the subject. The 15 Best Webinar Software Products From Around The Web In the course of running a blog or owning a business, there is probably going to come a time when putting on a webinar is necessary. This could be for any number of reasons: teaching a course, training employees, running a workshop, conducting an online panel discussion, hosting distributed events, or any other reason you might be able to think of. In today’s post we’re going to go over the best software currently available for making all of those things possible.
Evidence that children become less creative over time (and how to fix it) Professor George Land gives an inspiring TED talk into his research of creativity in children and adults, with some shocking findings about how creativity levels change throughout a child’s life. Watch the video above, and then see the discussion below. The nature vs nurture debate is one that is ongoing and many studies have been conducted around it. One famous one is George Land’s Creativity Test, which he outlines in his new book Breakpoint and Beyond. Finland Will Become The First Country In The World To Get Rid Of All School Subjects Finland’s education system is considered one of the best in the world. In international ratings, it’s always in the top ten. However, the authorities there aren’t ready to rest on their laurels, and they’ve decided to carry through a real revolution in their school system. Finnish officials want to remove school subjects from the curriculum. There will no longer be any classes in physics, math, literature, history, or geography. The head of the Department of Education in Helsinki, Marjo Kyllonen, explained the changes:
Gamification About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges. Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed.
20 Must-use Education Technology Tools Educators may feel sometimes like they’re on an island with little help in sight. But as technology teaching resources go, it may encourage you to learn that there are a number of online solutions available to help promote education from teaching reading basics to organizing classroom activities and encouraging civic involvement. Here are 20 of the most promising new apps, websites and online education technology tools or services every teacher should be using to help improve classroom learning: Collaborize Classroom — A free online collaborative platform designed to complement classroom instruction with additional activities, assignments and discussions that can be accessed online. Cool Math — A collection of games that are designed to be safe to use in the classroom, covering a variety of math subjects as well as reading, science and geography. DoSomething.org — With a new call-to-action every week, DoSomething.org encourages teens to band together and work for positive social change.
An Innovative Solution from Waste to Get Rid of Harmful Chalk Dust Incessant coughing in the classroom because of chalk dust was a frustrating situation that the students of P.U.M.S. School, Salaiagaram, wanted to solve. Despite using cloth rags and tying handkerchiefs around their mouths, the pollution caused by chalk dust in the classroom was a real menace. White specks of dust settled in every corner of the classroom and on the students’ faces. A research perspective on gamification: HP Labs Feature Article (August 2012) HP Fellow Charlie Bess There's a lot to be said for the idea that everything in life is a game, that someone is always keeping score, and that everyone is always being measured somehow, whether we like it or not. Gamification takes these concepts of engagement, behaviors and measurement into the business setting in ways that can enable organizations to meet their objectives.