background preloader

Game Engines · bebraw/jswiki Wiki

Game Engines · bebraw/jswiki Wiki
Related:  voidhaze

3D Javascript library for rendering HTML? | Oculus General Development So I'm a UI/UX designer and I primarily bought the Oculus with the hopes of contributing towards some type of internet browser support. My first idea was to try and recreate a browser in Unity, but after some consideration, I thought I'd start simpler.My current idea for implementing this is through the use of a javascript library. Being relatively new to the 3D field, I thought I'd start by asking the community what might already be out there. Does anyone know if a project of this sort already exists? LimeJS HTML5 Game Framework Home - Cyberspace/Metaverse/asset portability API | Collaboration Yeah... but it turns out it's an industry which is building the core components of that API. COLLADA is another example of this deeper level of interchange. What I want is actually very simple. I want to make characters for myself and others that can be brought into any game, and I want to share a history of adventures with my friends. If I can do that a lot of other things become possible as well, such as interacting with the digital representations of strangers on neutral ground such as a random web server. From their visual representation of themselves I should be able to make first-impression judgements, but I can base that on what they want me to see instead of what they were born with. That's of course very abstract. On the practical level there needs to be an array of interesting sets of rules for physics collisions, programmable shaders, audio, haptics... I have not actually read RP1.

Impact - HTML5 Canvas & JavaScript Game Engine Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals:[20] Techniques[edit] Gamification techniques strive to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. Another approach to gamification is to make existing tasks feel more like games.[27] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[28] and adding narrative.[27] Applications[edit] Gamification has been widely applied in marketing. Gamification can be used for ideation, the structured brainstorming to produce new ideas. History[edit] Legal restrictions[edit] | First Person Chat Network | Collaboration Anywhere, here is my selfcontained example for the Barrel Distortion Shader. Sorry, I am little quicker with Java. Uses OpenGL via LWJGL. [code]import static org.lwjgl.opengl.GL11. import java.nio.ByteBuffer;import java.nio.IntBuffer; import org.lwjgl.BufferUtils;import org.lwjgl.LWJGLException;import org.lwjgl.input.Keyboard;import org.lwjgl.opengl public class DistortionCorrection { public enum Eye { Left, Right }; protected int shader=0; protected int vertShader=0; protected int fragShader=0; protected int colorTextureID; protected int framebufferID; protected int depthRenderBufferID; private int LensCenterLocation; private int ScreenCenterLocation; private int ScaleLocation; private int ScaleInLocation; private int HmdWarpParamLocation; private void initFBO(int screenWidth, int screenHeight) { framebufferID = glGenFramebuffers(); colorTextureID = glGenTextures(); depthRenderBufferID = glGenRenderbuffers(); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); if (vertShader !

Zephyros Anemos - JavaScript and WebGL