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McDonald's Video game

McDonald's Video game
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The Food Detectives Fight BAC! IoT Art: Networked Art | Postscapes You pull out your phone and open a map. A blue dot appears, pinpointing your location. Here you are, the dot says. GPS, the global positioning system, is a bedrock technology of the Internet of Things, one of the earliest ways of representing real-time data about connected devices and objects. But in the parable of the dancing dot, the limitations of GPS are laid bare. Satellite Lamps, a project of design researchers Einar Sneve Martinussen, Jørn Knutsen, and Timo Arnall at the Oslo School of Architecture and Design in Norway (also the group behind the ImmaterialsWiFi and RFID exploration in 2009), illuminates the changeable nature of GPS signals. In time-lapse videos, some lamps shine bright while others flash fitfully between off and dim. As designers, the trio behind Satellite Lamps want to encourage new ways of thinking about a technology that remains largely invisible. “GPS is symbolically underdeveloped,” they write at the end of an essay that accompanies the project.

Jay is Games: The House The last game was gory, and you wanted a story. Now enter The House. Built in 1970, and deserted some time after that, no one has entered the house since the entire family committed suicide due to reasons unknown. Point-and-click your way through the house to unfold the mystery of what really happened to that fateful fictitious family. Created by 25 year-old Sinthai Boonmaitree (xin) of Bangkok, Thailand, this interactive narrative combines excellent use of sound, animation, and timing to produce a very creepy atmosphere and a few very startling effects. This one is for those who were disappointed—or just plain put out—by the previous entry. Play The House Update: Due to bandwidth issues Sinthai was having with his hosting provider, The House is now being served up directly from the JIG servers with the kind permission of Sinthai, himself.

Chow Checker Allergies Ebook - Best Tips ,Information and Facts.This knowledge base ebook contains important tips and information about AllergiesSummary of this Free Ebook :Affordable Ways To Seek Allergy Relief, Allergy Air Purifiers: Do They Really Work?, Allergy Medications: Which Ones Are The Best?, Allergy Relief: Your Relief Options Reviewed, Can Pets Have Allergies? Do you suffer from allergies? If you have good health insurance, you will want to visit your doct... Do you suffer from allergies? Do you suffer from allergies? Do you suffer from allergies or do you suspect that you may? When many of us think of allergies, we, humans, are often the first thing that comes to mind. One of the first things that you will... Do you suspect that you may be suffering from allergies? As for ho... Do you suspect that you may be suffering from a food allergy? Milk is a common food that many individuals have allergic ...

vrKid - Digital Media Bremen vrKid is a vir­tual re­al­ity head­set de­signed es­pe­cially for ba­bies and tod­dlers up to 3 years old. The head­set has the shape of a hippo and its hel­met de­sign se­cures safe use for chil­dren and will pro­tect them when they move around in their phys­i­cal sur­round­ings while us­ing the de­vice. “It’s closely re­lated to what we do in my com­pany.” “If you buy this you’re the kind of par­ent who would rather sit and watch TV than spend time with your child.” “In 2-5 years this will be com­pletely nor­mal.” “You just can’t use vr for chil­dren that young. The hel­met has a slide-in part for the smart­phone in the front. The size of the hel­met is ad­justable with a turn­ing wheel in the back, tak­ing into ac­count the grow­ing head sizes of ba­bies and tod­dlers. “But do you re­ally think the chil­dren can tell the dif­fer­ence be­tween what they see and the real world?” “I just love hip­pos. All quotes are re­ac­tions to vrKid from the push.con­fer­ence 2016 in Mu­nich.

Bad Gods -- Updated Monday and Wednesday On Speculative Design | Benjamin H. Bratton Benjamin Bratton on Speculative Design, an alternative to mainstream Design that complicates the speculative models that underscore our global economy. He suggests design solutions based on longer and shorter timescales than regular product lifecycles, and geared toward “users” who may or may not be human. This text is based on a transcription of Bratton’s remarks at the launch of the Speculative Design undergraduate major at the University of California, San Diego, February 10, 2016. åyr, Portrait #4, 2016 –> orb 11b Speculative Design (SD) understands itself as progressive alternative perspective to mainstream Design culture (and as an alternative to other alternatives as well).1 It knows that “Design” is not some magic way of thinking (involving stick-up notes, sharpies and colored beanbags) that just makes things better by “building trust,” “understanding the customer” or “getting a seat at the table” or similar. Futurism, Scale Matter, Materialism åyr, Portrait #5, 2016 –> orb 13b 1.

Smurfette Was Created in Gargamel's Laboratory: The History of Smurfette Where did Smurfette first appear to the Smurfs and what did she look like? Smurfette is discovered by a single Smurf in the forest, wailing to herself and lamenting her unhappy lot in life. She explains to the Smurf that unless she is rescued, she will surely perish.