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Usability Toolkit

Usability Toolkit

Related:  UX

What Does a UX Designer Do? A Step-by-Step Guide - AfterCollege In “What the Heck is UX?” we gave an overview of what UX design is. But because UX design is such an umbrella term, we want to really break it down for you. Patrick Neeman suggests reading Steve Psomas’s “The Five Competencies of User Experience Design,” and this really is a fantastic place to start demystifying UX design. Psomas labels the five competencies of user experience as Information Architecture, Interaction Design, Usability Engineering, Visual Design, and Prototype Engineering. What & Why of Usability Home > What & Why of Usability UX Discipline (11) User experience (UX) focuses on having a deep understanding of users, what they need, what they value, their abilities, and also their limitations. It also takes into account the business... Project management focuses on planning and organizing a project and its resources. This includes identifying and managing the lifecycle to be used, applying it to the user-centered design...

Selling Usability to Your Manager You're enthusiastic about usability and want to make it happen within your organisation. But your manager doesn't share your enthusiasm. Perhaps your manager sees usability as a diversion from the business of product or software development, or thinks it's too fluffy to truly inform design, or sees it as a threat to his or her expertise. How do you go about changing your manager's mind? Most people will tell you to assemble a cost-benefit argument for usability. Tools The Information Architecture Institute's Tools project aims to disseminate new IA tools from the community in order to learn from each other. Below you will find document templates, process map posters and other tools to help you in your practice. The documents have been donated by the community, by people just like you. If you have templates and documents that you would like to share with the information architecture community, contact us. Swim-Lane Diagram

Top 10 Skills of Real UX Pros With the flood of ill-trained people claiming to be user experience (UX) designers, how do you know if you are hiring a UX snake oil salesman or a true UX expert? UX design was largely unappreciated for many years, but the rash of recent successes attributed to good UX design has helped UX become a desirable part of any website design effort. Unfortunately, opportunists quick to add UX to their repertoire of services are hoping that you won't know how to differentiate their offerings from real UX expertise. Learn To Read Music Notes,Learning How to Play Piano at Home,Online Notes & Clefs: The table below displays the different types of notes and clefs. All definitions are located at the end of the page. Treble Clef: When reading sheet music, you will notice that there is a treble clef at the top left hand corner of your music book.

247 web usability guidelines Web usability guidelines Home page usability: 20 guidelines to evaluate the usability of home pages. Task orientation: 44 guidelines to evaluate how well a web site supports the users tasks. Navigation and IA: 29 guidelines to evaluate navigation and information architecture.

UI Patterns and Techniques: Introduction Introduction There's nothing new here. If you've done any Web or UI design, or even thought about it much, you should say, "Oh, right, I know what that is" to most of these patterns. But a few of them might be new to you, and some of the familiar ones may not be part of your usual design repertoire. Each of these patterns (which are more general) and techniques (more specific) are intended to help you solve design problems.

A Great Way to Get Experience as an Interaction Designer? Intern. I covered a list of expectations I have for new user experience designers. Some lucky designers graduate straight from school into working at company; the rest of us have to break in the field any way they can. The best way into the user experience field is interning. School of Physics Welcome to Quantum in the Cloud. This is a project which aims to provide resources for anybody interested in quantum technologies. In particular those who want to have some practical experience of using and manipulating information using quantum computers. We believe that people find quantum physics difficult to grasp because it is not intuitive – quantum systems behave in ways that are not seen in our normal day to day lives. We can’t change quantum mechanics but we can at least try to change intuition.

Creating usability test tasks that really motivate users Usability test tasks are the beating heart of a usability test. These tasks determine the parts of a system that test participants will see and interact with. Usability test tasks are so critical that some people argue they are even more important than the number of participants you use: it seems that how many tasks participants try, not the number of test participants, is the critical factor for finding problems in a usability test. But for test tasks to uncover usability problems, usability test participants need to be motivated: they need to believe that the tasks are realistic and they must want to carry them out.

Steve Krug and Lou Rosenfeld: Luminary Lectures @ Your Library Lou Rosenfeld is an independent information architecture consultant. He has been instrumental in helping establish the field of information architecture, and in articulating the role and value of librarianship within the field. As a graduate student in library and information studies in the late 1980s, Lou became convinced that the skills of librarians were grossly undervalued — in the coming information explosion, who else would supply the skills of organizing, classifying and labeling information? As the Web sped that explosion along, Lou realized that additional skills and perspectives were required to develop coherent, intuitive structures — information architectures — that made web content accessible to users. Lou served as Argus' president from 1994-2001. Named a "Technology Pioneer" by Crain's Detroit Business, Lou served as lead information architect on projects for such clients as AT&T, Borders Books & Music, Chrysler Corporation, Dow Chemical, and SIGGRAPH.