Portal Content - What is TV3D? The TV3D SDK is a complete 3D middleware solution for programmers looking to create anything from next generation games to complex simulations. By using our complete API and your favorite development language, you can write less code, and get more done in a shorter amount of time. The entire TV3D SDK has been built from the ground up to give the programmer total control over every aspect of their 3D world. Complete control is maintained through a very easy to learn system of objects, each with a very specific set of functions. Our multi-language technology is an industry first, giving you the ability to program using the language you are most comfortable with. Optimized rendering pipeline Managed per-pixel/vertex lighting system Managed shadowing engine Complex particle system with editor Internal shader effects with HLSL shader semantics Animation blending and morphing Configurable LOD (Level of Detail) Built-in complex landscape system Integrated simulation-level physics engine Delphi Java
Creating Believable 3D Environments | The Gnomon Workshop Cinematic Environment Modeling Supervisor, Blizzard Entertainment Seth Thompson has over fourteen years of professional experience in the video game industry as a cinematic artist and expertise in environment and set design, modeling, surfacing, lighting, and layout. Seth grew up practicing traditional art on a farm in Virginia with big dreams of one day working on video games at Blizzard Entertainment or Square-Enix. He has had the luck to see both of these dreams come true, working for over eleven years on the Cinematic Team at Blizzard Entertainment and for three years on Square-Enix’s Visual Works Team in Tokyo, Japan.
Flow, Player Journey and Employee Satisfaction - Andrzej's Blog What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun! It was inspired by Mr Scott Golas after seeing last weeks post on relatedness. What is Flow and what is the Player Journey? Mihayi Csikszentmihalyi suggested the concept after seeing that under certain conditions people’s experiences became optimal. He identified some key factors that could lead to such a phenomenon. Clear goals and progressConstant and Immediate feedbackBalance between the perceived challenge and the perceived level of skill needed In 1997 he provided the world with the following visual representation of his theory. When talking about games, the tendency is to simplify this idea, concentrating instead on the concept of flow as a channel between boredom and anxiety or frustration. As we can see here, if a challenge exceeds the abilities of the current skill level, it can lead to frustration. I Hope so!!
UDK - Unreal Development Kit - Epic Games Introduction to Maya 2017 Tutorial > Pluralsight In this course, you'll get an in-depth look at how to work in the different areas of Maya using a project-based approach. This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from two experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building the mining pod, which will be your central project for the remainder of this course. From there, you go through the entire process of adding textures and materials to the pod.
The Origins of Flow | Motivate. Play. As a reader of MP, there's a decent chance that you're already familiar with the concept of "flow" championed by positive psychologist Mihaly Csikszentmihalyi (pronounced like this, not this). If you aren't up to speed on it, fear not; I'll go into the details in just a moment. The notion is immensely popular among game designers and theorists, whether they want to leverage games' power to put us into a flow state to pursue social good, are using psychophysiological tools to quantify flow and keep players in it, or simply using it as the blueprint for good game design. But as much as the games community wants to take flow as its own, there's more to the story. I finally sat down and read Csikszentmihalyi's principal book on the topic, and the truth of the matter is that "flow" is much more than a gaming concept. The key realization, and the one Csikszentmihalyi is famous for, is that there's a sweet spot where challenge and skill are well-matched that he dubbed the "flow channel".
Learning Maya 2016: Where To Get Started Maya is a popular 3D animation tool, published by Autodesk. But it’s got a brutally steep learning curve, and can be intimidating for beginners. This week, a reader writes in to see if we could recommend some learning material. Ask The Experts contributor Bruce Epper has him covered. A Reader Asks: I really want to get into 3D animation with Maya, but I have no idea where to start. Bruce’s Reply: Whether you want to get into 3D art, modeling, and/or animation for your own amusement or as a step toward getting your dream job, you’re going to need to know how to use the tools of the trade. For those who are considering getting into CGI animation, there are less expensive tools such as the open source Blender which can be used to create awesome films, though the learning curve is not necessarily any smaller than with its commercial counterparts. Current and future game makers may also want to take a look at Unity3D. Maya’s Help Menu 1 Minute Startup Movies Maya Learning Channel CADLearning
Refining the flow diagram | Motivate. Play. Last month, I posted on the origins of Csikszentmihalyi's concept of flow, but the diagram I focused on there (and that tends to pervade discussion of flow among game designers) is actually a bit dated. Preparing for a reading group on engagement here at IU, I came across this very readable chapter from the Handbook of Positive Psychology, in it was introduced to a much more nuanced version of the Flow Diagram. If you're familiar with the classic flow diagram, you might notice it has some deficiencies. Most notably, the experience of being in a high-skill, high-challenge state is markedly different that a low-skill, low-challenge state, even though both fall within the so-called "flow channel". As research on flow has progressed, it has become clear that the traditional model needs expansions, and the result is the diagram you see above. I won't go through all the regions in detail here, as the diagram should be clear to interpret by now.
100+ Maya 3D Tutorials For Beginners, Intermediate And Advanced Users When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered. Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it If you are looking to picking up Maya to design your 3d models, this article is for you. For Beginners Flying Butterfly Animation – Tutorial for BeginnersThis tutorial will teach you to make a simple butterfly and animate it. Animate a Logo Forming from Particles in MayaIn this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice. Create a coin 3D modelThis tutorial will show you how to create very realistic coin using only maya 3d. Flying Arrows This tutorial will teach you how to create flying arrows. Spiral ModelingLearn how to model a spiral.
Fun is Boring In the two weeks before writing this piece, I've seen easily a dozen scattered, derivative definitions of fun. Five page "manifestos" and weird Rubik's Cube personal philosophies. No respite at DigiPen the other day. Covering for another prof, I thought I'd poison the youth with design theory. "Oh, sweet," says one edgy-looking student. "Me and a buddy have been talking about making a unified theory of fun. "Neat," I say. I click to the first slide, a cropped image of the cover. "Uhh, Raph?" "Ian Bogost's Persuasive Games?" "I stared at the first page for awhile." "Good enough." Fun is a lazy word. Let's pick on fun, specifically. Fun is a process. Testing early and often doesn't just work out bugs. That fun process sometimes gets a few tries. Hayashida said, "What you have to do is make an investigation at every new stage and say, 'Okay, which of these elements is working well for us, and which of them do we need to think about minimizing, or removing entirely?'"
6 top Maya resources Autodesk Maya is one of the most popular 3D software packages on the market. And the web is full of endless resources and tutorials for people wanting to learn how to use it. But, sometimes too much choice can be confusing so we've picked six top resources that will really help you get to grips with the 3D software. 01. SimplyMaya SimplyMaya specialises in Maya tutorials, offering over 1000 individual training videos, which range from the basics through to intermediate training. 02. As stated on its website, you can learn the entire Maya pipeline with the 7886 detailed tutorials on Digital Tutors. 03. If it's great, free tutorials you're after, then head over to Creative Crash. 04. Cg tuts+ is a learning resource for all things computer graphics, including Maya. 05. If you want advice, tips and inspiration, then CG Society is the place to visit. 06. You'll find more training resources here: