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Custom UI Controls for iOS and Mac OS X

Custom UI Controls for iOS and Mac OS X

Three20 (Facebook framework) Ray Wenderlich | Tutorials for iPhone / iOS Developers and Gamers CrashKit iPhone Development: OpenGL ES from the Ground Up: Table of Contents kimptoc said... Many Thanks for the series and this TOC - was just trying to do the same under my delicious bookmarks and then saw this :) May 24, 2009 at 5:12 AM Andrew said... I have browsed all the books on OpenGL ES for the iPhone and otherwise (I have even bought one), and I have read as much of the other online tutorials I can find time to read - none of them are as good... this should be a book! June 9, 2009 at 6:57 AM tom said... Totally agree with Andrew. June 18, 2009 at 2:06 AM Mr. hi there ! August 6, 2009 at 3:56 AM Daz said... This is very helpful for who's new for openGL ES like myself. September 27, 2009 at 11:35 PM Joseph Lin said... Thanks Jeff, this is so helpful! December 8, 2009 at 8:39 PM C Harrison said... Just a simple Thank You December 17, 2009 at 6:53 PM Julius said... Is there a chance to get these tutorials as PDF? December 19, 2009 at 9:48 AM Prabakar said... This is good, but not explaining about blender usage. December 28, 2009 at 1:42 AM Jonathan MP Praba said... Mr.

pull to refresh by Leah Learn & Master Cocos2D Game Development DDMenuController Temporary files and folders in Cocoa Introduction With large amounts of RAM on modern computers and alternatives such as the cache directories and application support directories, genuine temporary files are not needed in most Cocoa applications. Even when they are needed, for atomic write operations or for Core Data databases, Cocoa libraries often create them automatically. Eventually though, you're likely to encounter a situation where you need to create a temporary file yourself. You need to be careful when creating temporary files because: Predictable temporary file locations can be a security hole in your applications.On Mac OS X, multiple users on the computer may have their own copies of your application open, so the creation must be atomic (safe when concurrent). In addition to this, you must be able to find the correct directories to place your files, be aware of the lifetime of files in these locations and manage cleanup correctly when you are done. Required steps Choosing the right enclosing directory Conclusion

MBProgressHUD magicalpanda/MagicalRecord - GitHub lukhnos/objectiveflickr - GitHub devinross/tapkulibrary - GitHub werner77/WEPopover - GitHub petejkim/ConciseKit - GitHub

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