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ARSights

ARSights
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Play-Mod | Mods et Jeux Vidéos indépendants Realidad Aumentada en la escuela primaria Antes de nada, hay que definir qué es la Realidad Aumentada. Para eso, por suerte, hay diferentes sitios que se encargaron de ello: Wikipedia Definición de Realidad Aumentada en Google Tutoriales de Realidad Aumentada en Youtube Videos de ejemplos de Realidad Aumentada en Youtube Básicamente (y explicado "en criollo") se necesita un dibujo realizado en 3D (hay diferentes extensiones de archivos, la más conocida es .dae) y un lector que lo pueda mostrar en 3D. En algunos casos se le denomina (erroneamente) código QR, pero de eso vamos a hablar más adelante... No se puede leer cualquier modelo en cualquier lado, cada lector ofrece para imprimir sus modelos particulares. También se necesita tener una cámara web conectada a la computadora. Luego hay que ejecutar el lector de RA, colocar el marcador impreso frente a la cámara, y aparecerá en la pantalla la imagen en 3D: Lo importante es cómo lo aplicamos en un entorno educativo. Sin instalar nada, utilizando imágenes descargadas:

BuildAR Free Version Tutorial | BuildAR Note: This is the free version of BuildAR. Are you looking for BuildAR Pro? Download BuildAR Free version for Windows XP and later: BuildAR Installer 1.1.exe (7.11MB) The tutorial content is also available as a single PDF. Tutorial content for BuildAR Free version: In 2008, HIT Lab NZ released the initial version of BuildAR, which provides the basic functionality required to construct augmented reality scenes. The original BuildAR has been widely used by AR enthusiasts, students and educators, as well as a tool for quickly prototyping commercial and industrial ideas. While development of the original BuildAR software has ceased in favour of developing BuildAR Pro, you can still download it for free and view tutorial content. Physics Simulation Forum • View topic - Bullet 2.69 SDK released: split impulse, tear/pick soft body Bullet 2.69 Physics SDK is released from revision 1175. See a YouTube movie of the latest demos + Added split impulse support, penetration recovery won't add momentum+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh+ Added new btDbvtBroadphase, based on dynamic AABB tree. Code: if (collisionPair->m_algorithm) collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); + Added linear and angular motor for btSliderConstraint+ Add penetration depth test for convexSweepTest+ removed several warnings for Windows build, thanks to Martijn Reuvers+ Added Mac Cocoa Xcode project, thanks to TomorrowPlus+ use collision margin of btBvhTriangleMeshShape for convexTest, Thanks to reltham for the contribution.+ added custom memory allocator registration, thanks to Sly. Download Bullet 2.69 from the Bullet repository at Google Code.

Proyecto EspiRA Espiral y Educared (Fundación Telefónica), en su línea de apostar por propuestas innovadoras, presentan un interesante proyecto que implicará la llegada y uso de una tecnología emergente al mundo educativo: la Realidad Aumentada (RA). La Realidad Aumentada está de moda. Todos los estudios de tendencias apuntan a un crecimiento de las aplicaciones de Realidad Aumentada en todos los sectores de la sociedad: administraciones públicas, empresas, instituciones privadas, en temas de publicidad y márqueting pero sin embargo son aún escasas en el ámbito de la Educación. Con el Proyecto EspiRA, pretendemos romper esta inercia y conseguir una aplicación que pueda ser utilizada de manera sencilla e intuitiva en el mundo educativo. Los objetivos del proyecto Es un proyecto que podríamos clasificar como IAP (investigación- Acción- Participación) centrado en el estudiante con el acompañamiento del profesorado. Comenzando la fase inicial

Augmented Reality in the Science Classroom | smithsciencegms Check out this VIDEO of Augmented Reality in the Science Classroom! I just finished week one of the new school year. What an exciting four days! Thanks to the ISTE Conference and a series of new connections, this summer was an inspiration. Armed with too many new ideas to implement and a slew of new technologies, I jumped in, iPad first. If you haven’t heard about the augmented reality app Aurasma, get ready because it will blow your mind. Click here for link APPLICATION: Week 1 every year is spent teaching students about laboratory safety procedures and equipment. Augmenting the process proved to be simple. A student uses the iPad to scan an image that brings an informational video to life. On the day that I rolled out the new lesson, the students were so excited. Augmented trigger pictures were placed next to the physical equipment throughout the room. PROCESS: While the process was smooth overall, here are a few valuable lessons I learned along the way. Like this: Like Loading...

Save The Ocean Sim – Project News UPDATE: A PDF version of the tutorial is now available for download. Useful for offline viewing. Click the image above. Well, it’s seems as though there has only been a few people able to figure out the entire process of using the new ocean sim tools along with the foam mask option. Obviously we need a basic “getting started” tutorial so that more people can start getting basic results in order to allow more people to experiment with this new toolset. I’ve put together the basic steps to create an animated ocean mesh with the foam mask material texture added. Mesh/Camera Setup 1. 2. 3. 4. 5. 6. 7. Ocean Modifier 8. 9. 10. 11. 12. 13. Animation 14. Change the Time field to 5 and press enter to confirm. 16. Open the graph editor, select the Time(Ocean) factor and change the interpolation mode to Linear. Materials 17. 18. 19. 20. 21. 22. Rendering a Test Animation. 23. 24. Foam Mask Effect. 25. 26. 27. 28. 29. 30. 31. 32. 33.

Un ABC "Aumentado" e "Innovador" - Inevery Crea Argentina Hace ya algún tiempo que estoy investigando el uso de la realidad aumentada en el aula, una herramienta que hasta hace poco no tenía muchos usos en educación, y que hoy con la llegada masiva de los teléfonos inteligentes y las tablets es una de las grandes vedettes de este año. La realidad aumentada es la incorporación de información virtual a elementos del mundo real. Con mis alumnos de quinto grado, este año nos propusimos encontrarle un uso significativo en el aula, y después de mucho investigar y probar, nos aventuramos en la creación de un alfabeto que pudiera ser utilizado por los chicos de primer grado en el proyecto de fonética en Inglés, en donde a cada letra le correspondía un elemento que comenzaba con el sonido correspondiente. Probamos varias aplicaciones pero decidimos quedarnos con Aurasma disponible para iOS, Android y también para PC, por su interfaz sencilla e intuitiva.

Augmented Reality Technology Promises Breakthroughs In Education One of the greatest problems now facing humanity is the worrisome lack of quality education for each new generation. In many nations, a quality education is attainable by very few people, and public schools – especially in the United States – suffer from a chronic lack of funding and education reform. Even our most modern, advanced educational institutions are frustratingly outmoded in terms of teaching students. True learning is experiential. An emerging technology promises to make “educational immersion” available to practically everyone. Augmented reality technology holds the promise of immersing individuals in experiential learning environments. The applications are tremendous: students could learn anatomy by walking through a human body and observing the functioning of biological systems through the use of their Human Body or Human Organ Builder Module.

Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description[edit] There are generally two classes of physics engines: real-time and high-precision. Scientific engines[edit] One of the first general purpose computers, ENIAC, was used as a very simple type of physics engine. Physics engines have been commonly used on supercomputers since the 1980s to perform computational fluid dynamics modeling, where particles are assigned force vectors that are combined to show circulation. Game engines[edit]

Kerbal Space Program ? | KSP-Fr Kerbal Space Program c’est quoi ? KSP est un simulateur de vol spatial de type SandBox (bac à sable), c’est-à-dire qu’il vous permet de concevoir une fusée ou un avion pièce par pièce. Kerbal Space Program pour qui ? Malgré son apparence complexe, KSP est facile à prendre en main. Le vol spatial se distingue du vol aérien par le fait qu’il ne soit pas nécessaire de maintenir une poussée constante, ce qui modifie grandement les manœuvres habituelles de vol. Obtenir Kerbal Space Program Vous pouvez testez Kerbal Space Program en téléchargant la démo sur le site officiel. Personnalisez Kerbal Space Program De nombreux mods sont disponibles pour Kerbal Space Program.

Useful Resources For Artists, My Personal Uber Collection • Creative Shrimp update 1.04 Are you into digital art and at the same time, involved in blogging & social media? So am I, and here is a huge list of resources for artists. I can guarantee that pretty much every resource, that is mentioned here, is proved to be essential in my daily practice of a digital artist. Resource section is going to be updated often, as I’m getting to know the new trends & persons. Disclaimer: nobody pays me for mentioning their content here. WordPress.org: Can’t stress enough, how intuitive it is to create & maintain WordPress site. Blender – best free open source 3d content creation suite. Unity – my favorite game development system (at their website, they call it Ecosystem). Blenderguru – this learning hub is maintained by Andrew Price – all-round great guy, one of the best tutors and bloggers in CG art space. Check out his latest product, which became a trend in Blender community – the Grass Essentials pack. Krita – very nice free digital painting application.

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