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Chekhovs gun: a useful plot device.

Chekhovs gun: a useful plot device.
By Glen C. Strathy Chekhov's Gun is a plot device whereby you introduce an item in the first part of your novel that doesn't seem important to the story at the time, but takes on greater significance later on. The principle was expressed by the great Russian playwright, Anton Chekhov, who said that if you put a gun on stage in the first act of a play, it should be fired in the second act. According to some sources, he also expressed this in the negative form as: don't put a gun on stage in the first act unless you intend to have it fired in the second. Some writers try to follow this dictate very rigorously and avoid mentioning any object unless it will play a major role in the story, but that is really taking things too far. I believe Chekhov used the example of a gun because a gun isn't just any object. So if you do draw attention to an object, your readers will expect this object to appear again. Here are several ways you can employ Chekhov's Gun: 1. Mrs. 2. 3. Chekhov's Gun vs.

OokamiKasumi's Journal: Pep Talk from Neil Gaiman Questionnaires for Writing Character Profiles - Creative Writing Help Enter your e-mail to get the e-book for FREE. We'll also keep you informed about interesting website news. "I have searched the web and used different worksheets, but none have come close to your worksheets and descriptions of (what to do and what not to do). Both courses I have taken have with Creative Writing Now have been amazing. Each time I have learned something new. "As usual - I already love the course on Irresistible Fiction, rewriting a lot and improving greatly even after the first lesson. “Essentials of Fiction proved that I could indeed write and I wrote every day, much to my boyfriend's dismay (waa sniff).” - Jill Gardner "I am loving the course and the peer interaction on the blog is fantastic!!!" "I'm enjoying the weekly email course, Essentials of Poetry Writing. "Thank you for all the material in this course. "I was pleasantly surprised at the quality of the lessons and feel they were very helpful in introducing new ideas and perspectives to my writing.

25 Things You Should Know About Storytelling 1. Stories Have Power Outside the air we breathe and the blood in our bodies, the one thing that connects us modern humans today with the shamans and emperors and serfs and alien astronauts of our past is a heritage — a lineage — of stories. Stories move the world at the same time they explain our place in it. They help us understand ourselves and those near to us. 2. We love to be entertained. 3. Segmentation. 4. Story is also not a square peg jammed in a circle hole. 5. You put your hand in a whirling clod of wet clay, you’re shaping it. 6. A story is so much more than the thing you think it is. 7. The storyteller will find no original plots. 8. The audience wants to feel connected to the story. 9. The audience isn’t stupid. 10. Conflict is the food that feeds the reader. 11. Tension is how you ramp to conflict, how you play with it, how you maneuver around it, how you tap-dance up to the cliff’s edge, do a perilous pirouette, and pull back from the precipice. 12. 13. 14. 15. 16. 17.

Themes & Things To Keep In Mind When Writing Fantasy Stories and Adventures » Daily Encounter This list is far from complete. It’s not even trying to be complete. It knows better than that. It just wants to be helpful and provide some inspiration here and there; you know, offer little suggestions that might lead to bigger ideas. (Especially by using the words offered as Wikipedia searches!) Feel free to make suggestions in the comments! Weather Natural: sunlight, rain, snow, hail, fog, humidity, moonlight, wind, smoke, clouds, shadows, overcast skies, clear skies, lightning, hurricanes, tornadoes, moon in sky during daytimeFantastic: summoned weather, unnatural coloration (eg. green fog) Terrain Changes Landmarks Natural: stone outcropping, lightening struck trees, large boulders, waterfallsArtificial: lone buildings (eg. towers, houses, barns), statues, signs/markers, border wallsFantastic: large skeletons (eg. dragons, giants) After-Effects of Events Tricks Cultures Mysticism Events Unfolding Harsh Situations fatigue, hunger, thirst, extreme temperaturesenemy territories (invading?

25 Things Every Writer Should Know An alternate title for this post might be, “Things I Think About Writing,” which is to say, these are random snidbits (snippets + tidbits) of beliefs I hold about what it takes to be a writer. I hesitate to say that any of this is exactly Zen (oh how often we as a culture misuse the term “Zen” — like, “Whoa, that tapestry is so cool, it’s really Zen“), but it certainly favors a sharper, shorter style than the blathering wordsplosions I tend to rely on in my day-to-day writing posts. Anyway. Peruse these. Feel free to disagree with any of these; these are not immutable laws. Buckle up. 1. The Internet is 55% porn, and 45% writers. 2. A lot of writers try to skip over the basics and leap fully-formed out of their own head-wombs. 3. Some writers do what they do and are who they are because they were born with some magical storytelling gland that they can flex like their pubococcygeus, ejaculating brilliant storytelling and powerful linguistic voodoo with but a twitch of their taint. 4. 5.

The Complexity of the Creative Personality Researcher Mihaly Csikszentmihalyi includes in his books and other writings descriptions of the diversity and multiple characteristics of creative people. In a post of hers, Juliet Bruce, Ph.D. notes that Mihaly Csikszentmihalyi (pronounced me-high chick-sent-me-high-ee) wrote, “If there is one word that makes creative people different from others, it is the word complexity. Instead of being an individual, they are a multitude.” “Like the color white that includes all colors, they tend to bring together the entire range of human possibilities within themselves. Creativity allows for paradox, light, shadow, inconsistency, even chaos – and creative people experience both extremes with equal intensity.” Here are a few qualities he lists, as Bruce summarizes: A great deal of physical energy alternating with a great need for quiet and rest.Highly sexual, yet often celibate, especially when working.Smart and naïve at the same time. Do you relate to any of these qualities?

25 Things You Should Know About Character Previous iterations of the “25 Things” series: 25 Things Every Writer Should Know 25 Things You Should Know About Storytelling And now… Here you’ll find the many things I believe — at this moment! 1. Without character, you have nothing. 2. A great character can be the line between narrative life and story death. 3. Don’t believe that all those other aspects are separate from the character. 4. The audience will do anything to spend time with a great character. 5. It is critical to know what a character wants from the start. 6. It doesn’t matter if we “like” your character, or in the parlance of junior high whether we even “like-like” your character. 7. It is critical to smack the audience in the crotchal region with an undeniable reason to give a fuck. 8. You must prove this thesis: “This character is worth the audience’s time.” 9. Don’t let the character be a dingleberry stuck to the ass of a toad as he floats downriver on a bumpy log. 10. 11. 12. 13. The law of threes. 15. 16. 17. 18.

Song of Dragons, new fantasy series. For fans of A Game of Thrones by George R. R. Martin. Ebooks for Kindle and Nook. (More) tips for writing well (Austin Govella at Thinking and Making) Published Wed, Jul 8, 2009 by Austin Govella. Updated Wed, Jul 8, 2009. As an editor, I’ve noticed several recurring bad habits you heathens would do well to disabuse yourselves of immediately. Almost without exception, these bad habits instantiate themselves as a series of stock phrases and constructions that reflect a lack of focus, a lack of fully developed argument, or the kind of intellectual laziness that sets in as you slog through your first draft. These things happen, That’s ok. 16 things to check when you edit Be vicious when you edit. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. After you edit… The finished piece should be so tight, terse, concise, and clear that it’s boring. Boring. Then sand off the rough edges. Write like you talk. The first 16 recommendations remove fluff and force you to think and communicate.

Eight Secrets Which Writers Won’t Tell You Image from Flickr by Lazurite This is not particularly relevant to the post, but I’m getting an awful lot of comments telling me, often a little snarkily, “it’s ‘THAT’ not ‘WHICH’”. The “don’t use which for restrictive clauses” rule comes (as far as I can tell) from Strunk and White. Plenty of authors, including Austen, have used “which” exactly as I use it in the title. It’s very commonly used like this here in England, so I’m guessing my comments are coming from US readers. There was never a period in the history of English when “which” at the beginning of a restrictive relative clause was an error. I thought about putting “that” in the title – but I like the sound of “which” between “secrets” and “writers”. And with that out of the way, enjoy the post! A few years ago, I’d look at published writers and think that they were somehow different from me. They were real writers. I’m going to go through eight secrets. Secret #1: Writing is Hard The truth is, though, that writing is hard.

Character Trait Chart Character Trait Chart and Personality Components It can sometimes be helpful to make a Trait Chart for each character. This is especially helpful during the early stages of character development, before the character becomes as real to you as your mother. There are several charts of this sort available, some extremely detailed and some containing only facts and figures. To use this chart, print it out and make a copy for each of your characters. Full name - a character's name is very important. Besides the character's official name, we also need to know what he is called (and, perhaps, what he prefers to be called). Date of Birth/Age - we should carefully consider assigning our character a birthday. Address - this can be as detailed or as vague as you wish, but it should answer a few questions: does the character live in a large city, the suburbs, a small town or deep in the country? Height - this doesn't need to be specific. Smell - everyone has a smell. Questions? Custom Graphics by:

Creative Writing For Dummies Cheat Sheet Rewriting and editing helps to tighten up your work. But it can be difficult – what to chop and when to stop may not be clear, and you may change your mind more than once during the process. Ask yourself whether you need to take out: Unnecessary information and explanation. You may need to add or expand: Something you know but have forgotten to tell the reader; perhaps the age of the main character. You may need to move: Dramatic sections to make a stronger opening. In your final edit: Check for grammar, punctuation and spelling mistakes. How to Write a Book Now -- Tools for Emerging Authors

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