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CG Cookie Totally Blended!!! Inkscape. Draw Freely. Blender Time Apricot After Orange and Peach, Blender Institute continued with a new open project: Apricot. This time it wasn’t a movie but a 3D game! Starting february 1st 2008, a small team of again the best 3D artist and developers worked on a game jointly with the on-line community. The main character in the game has been based on the short 3D animation open movie Peach. The project ended in august, and in october 2008 the DVD and game was released. The original project goal was to work on a cross platform game (at least Linux, Windows, OS X), using Blender for modeling and animation, Crystal Space as 3D engine and delivery platform, and Python for some magic scripting to glue things together. Halfway during the project, we noticed the great advances made in Blender’s internal Game Engine, so we’ve added delivering the project entirely in Blender as a target for Apricot as well. - Validation: create full functional game prototype, industry quality Sponsors who have helped realizing Apricot:

Blender 3D Tutorials : CG Masters BlenderNewbies BenSimonds.com DVD training 7: Blend & Paint - Blender Store Created by David Revoy, art director of Sintel and author of the Chaos and Evolutions training DVD. On this DVD training - with over 2 hours of videos - David Revoy explains step-by-step his 3D paint-over techniques. De training starts with an introduction to Blender 2.5, to provide 2D artists with not much 3D experience a quick overview of the key features of Blender. The main theme of this training is to end up with a big high-detail 6K picture of a science-fiction environment, with space ship, a city, plants and trees, and several characters. For this training, a basic knowledge of Gimp and digital painting is recommended. Over 2 hours of videos of 1280x720, 30fpsShort, concise steps, commented with english labels (no voice-over).Uses Blender 2.5+ - Gimp-painter 2.6+ - Mypaint 0.9+ Licensed as Creative Commons 3 AttributionWatch the trailer in YouTubeDVD contents By Purchasing this DVD you support the Blender Foundation projects. Available Options:Training:

Blender: some useful default settings « blair willems As this is now two years old, I have rewritten this article for Blender 2.69. When you first install Blender, it is generally set up pretty well with options enabled that allow new users to familiarise themselves with Blender quickly. Over time however, I have found a few small tweaks to make to the default set up, so that each time I start Blender, or create a new blend, everything is configured how I prefer it. This post will go through each one of these options, and explain what they do and why I opt to use them. Some people will disagree with some of these, and you might have something you think I should add to this list (I have actually left off a couple I think might be useful only to a small number of people ) Getting Started First of all, open up Blender as you would to start a new project, don’t make these changes with a project open, or saving the default settings at the end will include your current project, and boot this every time you open Blender. User Preferences Interface Tab

The Secrets of Realistic Texturing In this tutorial you will discover: The fundamentals of texturingHow to use CrazyBump to generate texture mapsHow to make a realistic cobblestone material I realized that there aren’t too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion. WHAT DO THEY MEAN!? We’ll be creating our own versions of those texture types using a base image, then using those textures in Cycles to create a realistic cobblestone material. Finished Result This tutorial covers how to create the cobblestone street material. Download the Finished .blend Download the texture used in this tutorial Text Version Not a fan of videos? Most people are taught that in order to texture something all you need is an image. The light doesn’t interact with the bumps in the texture, nor the gloss. A better method is to generate a normal map, specular map, occlusion map and displacement map. Adding a basic texture in Blender 1. 2. 3. 4. 5. How FLATtering Using CrazyBump

Home River Side Details Category: Dossiers Published on Thursday, 06 March 2014 12:07 Good news ! My project "River Side" has been awarded on the great 3DTotal site. See the 3DTotal publication here. 3DTotal also asked me to write a making of for this project, you may discover it here. See all the images here Cyber Destiny - Repairing GrandMa Published on Thursday, 06 March 2014 11:57 Bored by doing archviz I decided to start a new series called "Cyber Destiny" including some bot characters which should be familiar for some of you. As usual everything has been modeled with BlenderRendered using Blender to Octane integrated plugin with direct lighting diffuse modeThe first image was rendered in 3840x2400 in about 8 hours See all the images here Another good news ! My project "Cyber Destiny" has been awarded on the great 3DTotal site. See the 3DTotal publication here. Car was ... Published on Tuesday, 27 August 2013 10:30 See all the images here Painter loft Published on Saturday, 27 July 2013 10:51 Hi,

» Procedural Stippled Finish You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene. For the creation of this material I relied solely on procedural textures, so I have decided to release it as part of my Surface Knowledge series of fully procedural materials. Now you can use it to get this look in your scenes: As you can see in the screenshot below, the node setup is fairly simple compared to some of my other procedural materials: And here is the .blend file so you can freely use this material in you project: Tiling in this file is optimized for GPU rendering, so you might want to adjust tile sizes in the performance section if you are rendering on the CPU. That’s all for now.

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