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Adapt.js - Adaptive CSS

Adapt.js - Adaptive CSS

D3.js - Data-Driven Documents Browser Statistics Drupal Modules - Search, Rate, and Review Drupal Modules HTML5 Video Player | Video.js Video.js is a JavaScript and CSS library that makes it easier to work with and build on HTML5 video. This is also known as an HTML5 Video Player. Video.js provides a common controls skin built in HTML/CSS, fixes cross-browser inconsistencies, adds additional features like fullscreen and subtitles, manages the fallback to Flash or other playback technologies when HTML5 video isn't supported, and also provides a consistent JavaScript API for interacting with the video. What's HTML5 Video? HTML is the markup language that makes up every page on the web. Playing video in a web page may not seem so special since you can already view video on a web page through plugins like Flash Player, Quicktime, and Silverlight. What's an HTML5 Video Player? An HTML5 Video Player is a JavaScript library that builds a custom set of controls over top of the HTML5 video element to provide a consistent look between HTML5 browsers. Get started with Video.js

Thinking Outside the Grid Flying into my home city of Tucson, Arizona late one night in November, I was impressed by how rigid a grid the city’s layout is. Tucson is one of America’s planned cities, and from the sky, it’s easy to see that Tucson’s designers succeeded in creating a city in which everything is laid out according to a precise plan (figure 1). I was returning home from London, which in contrast is far from a rigid grid. London is spirals, circles, tangets, and is often seemingly spontaneous in its design (figure 2). Figure 2 Because I’d been thinking about this article for some time, the aerial view of these cities struck me as an apt metaphor for grid design on the web. Sense and the city#section1 If we extend the urban-planning metaphor to web design, there are very interesting parallels. On the plus side, Tucson certainly is easy to get around in; you needn’t have much more than a basic sense of direction or a street map. London, unlike Tucson, is a maze. Coding the grid fantastic#section2 Figure 7

paración de Javascript Frameworks ~ Introducción. | Blog | PabloImpallari | Diseño Web Argentina. Desarrollo y Programación en Php. Argentina. España. Rosario Hasta hace poco tiempo atrás, javascript solo se utilizaba para cosas accesorias o de poca importancia. Para validar algún formulario, para algún efecto visual, y poca cosa más que esas. Javascript era visto casi como algo que se podía ignorar y de ser posible, era mejor evitarlo. Pero en este último tiempo, todo esto ha cambiado radicalmente y Javascript hoy en día es un pieza fundamental en el desarrollo de aplicaciones web. En gran parte, gracias a la aparición de librerías como Prototype, Mootools y Jquery. Básicamente, todas estas librerías nos ofrecen una forma simple de hacer lo que antes era imposible: Manipular y modificar una página web sin tener que recargarla. En esta serie de post vamos a analizar lo más completamente posible las diferentes librerías, porque si bien son todas parecidas y sirven todas para lo mismo, lo difícil es decidirse por cual usar. Hay muchos aspectos que hay que tener en cuenta: El peso de los archivos. ¿Cuanto pesa cada librería? Saludos Pablo.

Five simple steps to designing grid systems – Part 1 – July 4th, 2005 – The first part of this Five Simple Steps series is taking some of the points discussed in the preface and putting it to practice. Ratios are at the core of any well designed grid system. Sometimes those ratios are rational, such as 1:2 or 2:3, others are irrational such as the 1:1.414 (the proportion of A4). This first part is about how to combine those ratios to create simple, balanced grids which in turn will help you create harmonious compositions. Starting with a blank canvas It’s always easier in these kinds of tutorials to put the example in context, in some kind of real world scenario. Subdividing ratios The grid system we are going to design is a simple symmetrical grid based on a continuous division of the paper size in the ratio 1:1414. This is one of the easiest ways to create a balanced grid. Diagrams kindly updated by Michael Spence Getting creative Many have said grid systems can stifle creativity, but I disagree. So, we have our grid. Short but sweet

Underscore.js Underscore is a JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects. It’s the answer to the question: “If I sit down in front of a blank HTML page, and want to start being productive immediately, what do I need?” … and the tie to go along with jQuery's tux and Backbone's suspenders. Underscore provides over 100 functions that support both your favorite workaday functional helpers: map, filter, invoke — as well as more specialized goodies: function binding, javascript templating, creating quick indexes, deep equality testing, and so on. The project is hosted on GitHub. Collection Functions (Arrays or Objects) _.each(list, iteratee, [context]) Alias: forEach Iterates over a list of elements, yielding each in turn to an iteratee function. Note: Collection functions work on arrays, objects, and array-like objects such as arguments, NodeList and similar. _.some([null, 0, 'yes', false]); => true Array Functions Chaining

Media Queries Zepto.js: the aerogel-weight jQuery-compatible JavaScript library Golden Grid System GGS was my next step after Less Framework. Instead of a fixed-width grid, it used a fully fluid-width one, without even a maximum width. The resources it was published with are still available on GitHub. The idea was to take a 18-column grid, use the outermost columns as margins, and use the remaining 16 to lay elements out. On smaller screens the 16 columns could be folded into 8, 4 and 2. This behaviour was inspired by Massimo Vignelli's Unigrid system. While the grid's columns were fluid — proportional to the screen's width — the gutters (spaces between the columns) were proportional to the font-size being used. GGS also contained a set of typographic presets, strictly to a baseline grid. Correctly setting all of these measurements is difficult, of course. When published, GGS gained a lot of attention, as the web design community was searching ways to work with fluid-width grids, which have always been troublesome, running counter to many graphic design principles.

tubalmartin/riloadr 960 Grid System

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