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Responsive Navigation Patterns Update: I’ve also written about complex navigation patterns for responsive design. Top and left navigations are typical on large screens, but lack of screen real estate on small screens makes for an interesting challenge. As responsive design becomes more popular, it’s worth looking at the various ways of handling navigation for small screen sizes. Mobile web navigation must strike a balance between quick access to a site’s information and unobtrusiveness. Here’s some of the more popular techniques for handling navigation in responsive designs: There are of course advantages and disadvantages of each method and definitely some things to look out for when choosing what method’s right for your project. Top Nav or “Do Nothing” Approach One of the easiest-to-implement solutions for navigation is to simply keep it at the top. Pros Cons Height issues- Height matters in mobile. Responsive navigation breaking to multiple lines on small screens In the Wild Resources The Select Menu The Toggle In The Wild

10 frameworks responsive gratis En el artículo anterior vimos 10 plantillas responsive gratis que os ayudarán a que tu diseño se adapte a los distintos tamaños de pantalla. A continuación mostraré una útil recopilación de responsive CSS Frameworks que te harán la vida más fácil y sencilla cuando estés diseñando sitios web. Estos frameworks vienen con layouts, grids y media listos para que añadas tu propio diseño. Son bastante sencillos de usar, y gratis, así que no se puede pedir más. Dicho esto, muestro los frameworks responsives: Skeleton Skeleton es uno de los frameworks responsive más ligeros, basado en un sistema de grid (cuadrícula) simple. Ejemplo Responsive Grid System The Responsive Grid System es una manera rápida y fácil para crear un diseño responsive. Ejemplo Foundation Foundation te permite personalizar el framework dependiendo de tus necesidades exactas, siendo mucho más sencillo el proceso de desarrollo. Ejemplo Bootstrap Ejemplo Golden Grid System Ejemplo 320 and Up Ejemplo Lessframework Ejemplo CSS Grid Ejemplo Ejemplo

About I'm a web designer and developer who is currently a product manager at Shopify. Before Shopify, I worked at Yahoo! as part of the team that redesigned and rebuilt the communication suite of products: Mail, Messenger, Calendar, and more. From front-end work to hardcore server-side challenges, I share tips, tricks and bookmarks on snook.ca, along with other publications online and offline. I've also authored and self-published the book, Scalable and Modular Architecture for CSS, that was born out of what I learned and implemented during my time at Yahoo! About This Site First and foremost, this site is a resource—for myself and the community. Credit where credit is due There are some very talented people that I would recommend in a heartbeat. The lovely hedcut illustration in the sidebar was done graciously by Anton Peck. There are two custom fonts that I'm using via @font-face embedding: Museo Sans 500 and League Gothic. Getting In Touch Behind the Scenes Enter CakePHP. Copyright

Principios del diseño de interacción, de Bruce Tognazzini. Artículos de Galinus xeral[arroba]galinus.com Artículos de Galinus > Esta es una traducción del artículo "First Principles of Interaction Design", de Bruce Tognazzini Otras traducciones de este artículo. Índice Introducción Los siguientes principios son fundamentales para el diseño e implementación de interfaces gráficas efectivas, bien se trate de interfaces GUI de escritorio o de la web. Muchas de las aplicaciones web reflejan una falta de entendimiento de muchos de los siguientes principios. Las interfaces efectivas son visualmente comprensibles y permiten errores por parte del usuario, dándole una sensación de control. Las interfaces efectivas ocultan al usuario el funcionamiento interno del sistema. Las aplicaciones y servicios efectivos realizan el máximo trabajo requiriendo la mínima información del usuario. Anticipación Las aplicaciones deberían intentar anticiparse a las necesidades y deseos del usuario. Autonomía Dale al usuario algo de "cancha". Mantén informado al usuario del estado del sistema. Mal: Bien:

How Responsive Web Design Could Become an Alternative for Mobile Websites? | Web Design The assumption that your web design is responsive can only be made true when the users using different operating systems and podiums to access the website, are able to do it successfully. The web design which is responsive is becoming more famous as it removes the need of constantly updating, or adding additional features to the mobile website. Some website owners and designers even think that using responsive web design removes the need of a mobile website. Experts state that the responsive web design actually consists of flexible layouts, media questions and fluid grids that make the website more accessible and easy to use. The best thing about the responsive web design is that websites needs to be designed only once to be accessed with the different devices and operating systems. Let’s Have Few Words about the Working of the Responsive Web Design Mobile Websites have Become Need of Hour It is a given fact that most people, today, use a mobile to access websites. Image Credits

Cameron Moll & Tantek Çelik – Design and Coding at the Cutting Edge A presentation given at at Web Directions North, Vancouver, February 7, 2007. This session was originally meant to feature Cameron Moll and Douglas Bowman, but due to a last-​​minute change instead featured Cameron Moll and Tantek Çelik. Session description Hear microformats founder and custodian Tantek Çelik paint on the broad canvas, talking about motivations, use cases, examples, and benefits. Cameron Moll says the web is a volatile medium that changes endlessly, but one thing remains constant: a demand for designers who are disciplined in graphic design theory, human computing principles, and communication techniques. Hear one of the web’s most disciplined designers share his advice for mastering fundamental user interface principles, good vs. great design, communication-​​centric approaches, and mobile web development, all with the hope of producing meaningful interfaces that deliver a rewarding user experience. About Cameron Moll About Tantek Çelik Douglas Bowman Related presentations

Flat UI - Free Bootstrap Framework and Themes Header 3The Vatican transitions to a Header 4Great American Bites: Telluride's Oak, The Header 5Author Diane Alberts loves her some good Header 6With the success of young-adult book-to-movie Paragraph Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Image Lead Text Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Quote Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Small Font Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Redirecting... This category covers the topic of the Mobile Web. We’ve placed it into its own special category because of the demand and the popularity of browsing the internet on mobile devices In this ten minute interview with Ryan Matzner, Lead Strategist at Fueled, an iPhone & Android app development agency based in New York, NY we learn his perspective regarding a recent article he wrote entitled, “Why Web Apps Will Crush Native Apps” for Mashable.com. Specifically we learn Ryan’s thoughts on: * Should you build a Native app or a Web App with HTML? Here’s the original article: Why Web Apps Will Crush Native Apps Ryan Matzner September 12, 2012 Over five years ago (on January 9th, 2007, for those of us who are counting), Steve Jobs released the original iPhone. Facing backlash from developers, particularly in light of a community of hackers that figured out how to crack the iPhone’s code and build their own apps, Apple came around and embraced native apps. Apple’s App Store contains more than 700,000 iPhone and iPad apps today. Then, there are web apps. Web apps are built in standards-based technologies such as HTML5, CSS3 and other modern web tech.

Diseño Emocional 2.1. Objetivo general.2.2. Objetivos específicos. Introducción al concepto de diseño emocional. Definición del diseño emocional. Objetivo principal del diseño emocional. Principales características del diseño emocional.3.4.1. Fortalezas y debilidades del diseño emocional.3.4.5. Principales exponentes del diseño emocional. Conclusiones. Notas bibliográficas. Introducción al concepto de metodología del diseño emocional(ingeniería Kansei). Definición y origen de la ingeniería Kansei o ingeniería de lasemociones.4.2.1. Principales objetivos de la ingeniería Kansei. Primer objetivo: Diseño centrado en el usuario. Segundo objetivo: Consolidación empresarial. Tercer objetivo: El factor ecológico. 4.3.4. Principales características de la ingeniería Kansei.

Lea Verou | Life at the bleeding edge (of web standards) Does a UI walkthrough mean they blew it? Last year, an article was making the rounds proclaiming: If you see a UI walkthrough, they blew it Having been continually assaulted by shouting tutorials I was firmly in this camp. It makes sense at face value, since this is should be a good litmus test for simplicity and conveying purpose. My mind was made up, and I vowed to not make the same mistakes. Our story begins with a suggestion — “let’s start an app club.” A month later, we did some initial testing of the mobile app we were building with users. People had seen paper prototypes, and we had talked some focus groups through the initial on-boarding of the app. Wizards and tutorials are a pain to build and even more annoying to maintain. Given that we’re still defining interactions on a mobile touch device, and given our lack of attention I believe it’s okay to give a pass to mobile apps that are trying to bridge this cognitive gap and keep us on track. Coach Marks Microinteractions Progressive Reduction

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