Top Independent Book Distributors These are the most up-to-date addresses we have for independent bookstore distributors. If you find that any of these addresses are incorrect or you discover additional information (email, website, toll-free number, etc.), please email the author at JohnKremer@bookmarket.com. Do your due diligence before signing with any book distributor. Talk to their customers (both publishers and bookstores) to verify they'd be a good company for you to work with. Also, please alert us to any slow payments or other questionable distributor activity. Note: Most distributors listed below aren't likely to take on distribution of a single POD (printed-on-demand) book. APG Sales & Distribution, Van Hill, President, 7344 Cockrill Bend Boulevard, Nashville TN 37209; 615-254-2450; 800-327-5113; Fax: 800-510-3650. Atlas Books, 30 Amberwood Parkway, Ashland OH 44805; 419-281-5100; 800-537-6727; Fax: 419-989-4047. Comments: There have been a number of author grumblings about Atlas's fees and services. Paul & Co.
Pubslush Press, New Idea In Publishing Ebooks And Paper Ones | eBookanoid.com Ebooks, paper books, books for African kids, all in the one place. They have come up with an intriguing way of letting others decide if a book is worth publishing or not, a sort of Peer review system, which they explain as follows: The process is simple. Just as it’s done in the publishing world, we ask authors to submit ten pages and a summary of their book. We then let you browse the submissions based on your preferences. You read a brief overview, and if it strikes your fancy, you click through to read a more in depth description. So that is their plan, simple but rather neat I think you will agree, and certainly opens publishing up and gives aspiring authors a good chance of seeing their work actually printed, if it is any good at least. All books that get published will be published as paper books, but also as ebooks, which will be available in Kindle, Nook and Sony formats. On top of that,they also have a forum on their site, which in their words (again):
Infographic Information graphics or infographics are graphic visual representations of information, data or knowledge intended to present complex information quickly and clearly. They can improve cognition by utilizing graphics to enhance the human visual system’s ability to see patterns and trends. The process of creating infographics can be referred to as data visualization, information design, or information architecture. Overview Infographics have been around for many years and recently the proliferation of a number of easy-to-use, free tools have made the creation of infographics available to a large segment of the population. Social media sites such as Facebook and Twitter have also allowed for individual infographics to be spread among many people around the world. In newspapers, infographics are commonly used to show the weather, as well as maps, site plans, and graphs for statistical data. "Graphical displays should: Graphics reveal data. History Early
Publishing Industry Book publishing in the United States grew from a single printing press imported from England in 1638 to an industry boasting more than 2,600 publishing houses and generating nearly $25 billion a year in revenue in 2000. The country's most famous publishing houses, some of which date back to the 1800s, have been transformed from private, family-owned companies to multinational media conglomerates. With the advent of the World Wide Webin the 1990s and other advances in electronic publishing technology, the industry is at the cutting edge of the electronic revolution that is transforming the American economy. Publishing in Early America In 1638 a printing press was imported to Cambridge, Massachusetts, from England. Two years later Stephen Daye (also spelled Day) used that press to print the first English-language book in America, The Whole Booke of Psalmes, also known as the Bay Psalm Book. Philadelphia is another publishing center with origins dating to the colonial period. Bibliography
Choice Of Games Releases Interactive Fiction Apps For Kindle Independent developer Choice of Games announced the release of two text adventure games, Choice of the Dragon and Choice of Broadsides, on Amazon's Kindle platform. Though the Kindle platform is mostly regarded as a service for purchasing digital books, both indie developers and major publishers have started releasing games there in recent months. Three of the top ten bestsellers in the Kindle Store are currently games ported by Electronic Arts: Scrabble, Monopoly, and EA Solitaire. Choice of Games is taking a different approach from EA, releasing interactive fiction titles instead of board/card game adaptations. Choice of the Dragon is a Choose Your Own Adventure-style release in which players take on the role of a dragon, looting and pillaging, dominating their local kingdom, finding a mate, and fighting wizards. Choice of Games says it has more games on the way for the Kindle Store. "Our games are perfectly suited for Kindle," says Choice of Games co-founder Dan Fabulich.
A Discussion by Any Other Name: disentangling words and practice in online conferencing - E-Learning and Digital Media Volume 8 Number 1 (2011) It is possible that the pedagogical benefits of a discussion board or any asynchronous communicative tool may not be realised as inscribed in terms like 'collaborative learning environment' or 'discussion board' due to two things: first, as instructors, we focus on what the technology can do and should do and ignore what is done when the technology is used in practice; and second, as researchers, we focus on coding messages into categories and mapping online activities into models that causes us, again, instead of seeing what is done, to try to fit our practices in situ into codes. As both instructors and researchers, we try to adhere to a constructivist view of teaching and learning. This article is about what is happening - the practice of blended/online learning and communication environment and tool (i.e. discussion board) as the technology-in-situ. It disentangles the word 'collaborative' from 'technology' and, in particular, the word 'discussion' from 'board'.
Comics studies Theorizing comics Although there have been the occasional investigation of comics as a valid art form, specifically in David Kunzle’s The Early Comic Strip; Narrative Strips and Picture Stories in the European Broadsheet from c.1450 to 1825, Gilbert Seldes’ The 7 Lively Arts and Martin Sheridan’s Classic Comics and Their Creators, contemporary anglophone Comics Studies in North America can be said to have burst onto the academic scene with both Will Eisner’s Comics and Sequential Art in 1985 and Scott McCloud’s Understanding Comics in 1993. Comics studies also can trace its roots back to the work of post-structuralist semioticians such as Roland Barthes, particularly his Image—Music—Text. Defining comics Scott McCloud There are many definitions of "comics". Composition studies Educational institutions Comics studies is becoming increasingly more common at academic institutions across the world. Publications Conferences See also References
The Evolution of Self-Publishing Self-publishing books has become faster, easier and cheaper. Back in the 1970s, after your manuscript was completed, the printer would punch your manuscript out on tape and make corrections, and then run the punched tape through a type-setting machine—which was extremely time-consuming and expensive. When the bill arrived in your mailbox, you’d have a difficult time deciphering whether you’d published a book or purchased South Dakota. And without Amazon or eBay, it wouldn’t be easy to sell, either. Today, with the advancement of desktop computers and printing technology, it’s quick and affordable. You can send your book off and have copies in 30 days for a few hundred dollars. Dan Poynter, author of (Para Publishing), contends: “It’s virtually impossible to land a publisher unless you can bring an audience with you. There are about 81,000 small and self-publishers, compared to six large publishers and about 400 medium-sized publishers, according to Poynter. But that’s changing.
About Us - Choice of Games Choice of Games LLC is a California limited-liability company dedicated to producing high-quality, text-based, multiple-choice games. We produce games in house, beginning with Choice of the Dragon and Choice of Broadsides. We have also developed a simple scripting language for writing text-based games, ChoiceScript, which we make available to others for use in their projects, and we host games produced by other designers using ChoiceScript on our website. Some of our games are available for free on the web. We also produce mobile versions of our games that can be played on iPhones, Android phones, and other mobile devices. We believe that text-based games are an underutilized format within modern computer games. If you are interested in developing games using ChoiceScript, we invite you to read our introductory guide to the ChoiceScript programming language. Please also feel free to contact us at email@example.com. Next: Why Multiple-Choice Games? Press Info
Sourcefabric Booktype is a software that helps publishers, print-on-demand services and education institutions produce better books, faster. If you want to get started but don't want to install Booktype (you need a server and some programming knowledge), then Booktype Pro is for you. It has the same social tools, easy workflows and freedom to choose your own licences, but Sourcefabric takes care of your own platform's installation, hosting, upgrades, and security. Once set up, a Booktype installation can be accessed by anyone via almost any web browser (we recommend Chrome or Firefox). Self-hosted installation If you wish to install your own Booktype you will need a web server and the assistance of someone who knows how to install software for the web. Booktype is supported on Unix systems like Debian, Ubuntu, CentOS and also on an OSX server. 1) Download the code 2) Follow these instructions to install Objavi is the software that converts Booktype books from their native HTML into PDF for printing.
Comic The history of comics has followed divergent paths in different cultures. Scholars have posited a pre-history as far back as the Lascaux cave paintings. By the mid-20th century, comics flourished particularly in the US, western Europe (particularly France and Belgium), and Japan. European comics traces its history to Rodolphe Töpffer's cartoon strips of the 1830s, and became popular following the 1920s success of strips such as The Adventures of Tintin. American comics emerged as a mass medium in the early 20th century with the advent of newspaper comic strips; magazine-style comic books followed in the 1930s. Comics has had a lowbrow reputation for much of its history, but towards the end of the 20th century began to find greater acceptance with the public and within academia. Origins and traditions Early examples of comics The European, American and Japanese comics traditions have followed different paths. English-language comics Franco-Belgian and European comics