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Alter Ego The 6 Most Quoted Pieces of Advice (That Are Usually Wrong) From birth, we've been inundated with one-sentence messages that are meant to be quick fixes for virtually any problem. You find them everywhere: songs, sitcoms, movies, novels. Pour enough beer into the biggest badass in the bar, and you'll find him hugging random strangers and spouting off generic "Be true to yourself" type advice and thinking he's a modern day Gandhi. That's not saying that the advice he's giving is necessarily wrong -- we've just been hammered with it for so long that we sort of just accept it as absolute gospel. But just like any advice or random pill you find on the floorboard of your car, it needs to be examined before it's swallowed. #6. Photos.com If there's one thing that Hollywood loves doing, it's trying to convince us that it's wise to ignore our responsibilities in favor of a reward that has virtually no chance of happening. "Luke, you turned off your targeting system. A Better Alternative: "Your heart gets a vote, but your brain gets veto power." #5. #4.

A Dark Room – Browser Game | Free Game Planet A Dark Room is a fantastic game that starts of very simply and slowly morphs into something very different and very complex, to say any more will spoil any surprises, so we’d REALLY recommend playing it (link at bottom of the post) before reading on as the following text will contain spoilers. Ok, so if you’re still reading you’ve either played A Dark Room or aren’t too bothered about spoilers. Played entirely through a simple black and white menu UI, A Dark Room starts life as a fairly simple incremental clicker, with you sat in a dark room stoking a fire for heat and gathering wood. Things change when a builder arrives and offers to build huts and other buildings, allowing you to build up a village, trade supplies and forge weapons, then things get a WHOLE lot more interesting when you buy a compass. Slowly, but surely A Dark Room transforms from a simple incremental clicker into a town managements sim, and then into a fully fledged RPG, complete with intense battles and loot drops.

Play Code Fred: Survival Mode, a free online game on Kongregate Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes. Is your version of Flash current? Ad blockers and browser plug ins Ad blocker programs like AdBlock Plus, proxy software and a variety of other browser add-ons can prevent users from connecting to chat. Try again in a few minutes Sometimes the internet is just not happy. Did you lose an achievement? loading

The End A One Man Mobile Studio At Burning Man When acclaimed studio photographer Eric Schwabel goes to Burning Man he doesn’t leave his passion behind. In 2010 he took a clever hand built “light suit” to the massive festival in Nevada’s Black Rock Desert and captured the plethora of beautiful, colorful revelers in engaging detail. Below we catch up with Schwabel for an exclusive interview about his experiences on the dusty playa. See Also SCOTT LONDON CAPTURES THE MAGIC OF BURNING MAN For more on the Burning Man festival see burningman.com (be sure to check out their Survival Guide). If you like Burning Man, make sure to check out the photography of Scott London. How heavy was your human light suit and was it hard to steer? The suit gives your images an almost in-studio lighting effect. Back when you were planning this escapade we turned you on to another friend of Visual News, Mike Hedge, for advise on keeping your camera snappy on the dusty playa. What was the response like from the people you photographed? That’s a lot of lights.

The Domovoi <<stopallsound>>\n<<fadeinsound $intro>><<nobr>>\n<<set $maintain to "no"; $kneel to "no"; $broom to "no"; $samovar to "no"; $towel to "no"; $oven to "no"; $image to either(1,2,3)>>\n<<endnobr>>\n\n\n//Recorded in <<print either("the Urals","Tula province","Orel province","Saratov province","Voronezh province")>>//\n<<display either("0.0","0.1","0.2")>>\n\n[img[candle2]] [img[domovoi1]]<<fadeinsound $hammer>><<playsound $hammerclick>>\nThe domovoi felt the blow, then the floor, then the household's scream. Once more, the cold hammer struck him. [img[hut4]]<<nobr>><<fadeinsound $wind4>><<endnobr>>\nIn that old, simple place where the promise of progress loomed, the domovoi put the revolver back onto the table. [img[domovoi3]]<<playsound $hammerclick>>\nThe domovoi felt trembles in his arm and understood his hand had broken. [img[domovoi2]]<<playsound $hammerclick>>\nThe domovoi saw dark fluid on the floor and understood his mouth had filled with blood. The Domovoi

FPS-Man Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes. Is your version of Flash current? Some old versions of Flash don't work well with our new chat application. You can go to to get the newest version. Ad blockers and browser plug ins Ad blocker programs like AdBlock Plus, proxy software and a variety of other browser add-ons can prevent users from connecting to chat. Try again in a few minutes Sometimes the internet is just not happy. Did you lose an achievement? loading

Stranger Project on the Behance Network I started this project in 2007, my first goal when i started is to breack the usual rule of « dont speack to stranger, dont disturbe people in public space» So this is my approche at first: Questioning the modern world in which we are living and trying to break this individualism and the anonymity of the big city. By going into “Non-lieux” (no existing places) (subways, malls, and crowded streets at rush hours …;) and by talking to people to take photos, I break the usual way this modern world works for a few instants. I make real these “non-lieux” by creating an event that the stranger will remember. So all my model are stanger meeting in the street, trains, subway, mails,etc. ( I look for an editor for making a Book )

The Daily Intelligencer Doctor Who's 50th Anniversary The Doctor Who doodle started life as a request from a huge fan at Google. It seemed daunting- 11 Doctor's, 50 years of adventures, countless enemies and time travel! But we loved the idea of science fiction, technology and fun coming together, so we set about creating a multiple level game. The game was always a simple premise- those dastardly Daleks have stolen the Google letters and we need Doctor Who to retrieve them. Artists don't make games, programmers do. Engineering Gurus - Rui Lopes, Corrie Scalisi, Mark Ivey Additional support - Doug Simpkinson, Jonathan Shneier All things D of 3 - Leon Hong Deity of rain, lava & lightning - Kevin Laughlin Additional game ideas - Gregory Capuano Sounds - The BBC, Tom Tabanao, Manuel Clement and Cody! We thank the BBC for trusting us and also helping us whenever needed.

Culture jamming Culture jamming (sometimes guerrilla communication)[1][2] is a tactic used by many anti-consumerist social movements[3] to disrupt or subvert media culture and its mainstream cultural institutions, including (but not limited to) corporate advertising. It attempts to "expose the methods of domination" of a mass society to foster progressive change.[4] Culture jamming is a form of subvertising.[5] Many culture jams are intended to expose questionable political assumptions behind commercial culture. Tactics include re-figuring logos; fashion statements; and product images as a means to challenge the idea of "what's cool. Origins of the term, etymology and history[edit] 1984 coinage[edit] As awareness of how the media environment we occupy affects and directs our inner life grows, some resist. Origins and preceding influences[edit] Tactics[edit] Culture jamming is a form of disruption that plays on the emotions of viewers and bystanders. Examples[edit] Groups Criticism[edit] See also[edit]

Remapping Rhetorical Peaks: A Video Game for First-Year Writing The Prototype As described by Matteo, the RP prototype led the student/player through a series of quests in order to accumulate evidence that could be used to make an argument as to the identity of the killer of Professor Gorgias, a rhetoric instructor in the fictional town of Rhetorical Peaks. The player would take on the role of Gorgias’s student and would interact with the non-player characters (NPCs) populating Rhetorical Peaks. In his article, Matteo noted two main limitations of the prototype. Rhetorical Peaks seems to be designed to exercise each of the three Aristotelian rhetorical appeals in isolation from one another. Although Matteo goes on to note that discussion of RP in the classroom could encourage students to recognize the interplay of the three rhetorical appeals within the game, the workgroup nonetheless was concerned that, by organizing separate quests for each appeal, students would be more likely to treat them as isolated concepts. Remapping Rhetorical Peaks

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