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Hex-to-RGB Color Converter

Hex-to-RGB Color Converter
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Slick Modern Buttons: PSD This is a free set of modern 9 web buttons that you can use in website interfaces, call-to-action buttons, web forms, etc. The PSD file is organized and can be easily modified to suit your needs. Enjoy! Preview Details File format: PSDSize: 600x314pxLicensing: Free for commercial and personal projects under Freebie Files Usage TermsLimitation of use: Do not redistribute or sell files, attribution encouraged.Number of items: 9Number of files: 1 Download Source Files slick_modern_buttons (ZIP, 0.33 MB) Author: Supratim Nayak Supratim is an Electronics and Communication Engineering student in India.

100 HERRAMIENTAS DE LA WEB 2.0 PARA EL AULA | juandon. Innovación y conocimiento juandon Hay nuevas herramientas web 2.0 que aparece todos los días. Aunque algunas de estas herramientas no estaban destinados originalmente para su uso en el aula, pueden ser herramientas de aprendizaje extremadamente efectivo para la tecnología de hoy en día los estudiantes y sus profesores orientada emprendedora. Muchos de estos maestros son la búsqueda de los últimos productos y tecnologías para ayudar a encontrar maneras más fáciles y eficaces para crear productivo de aprendizaje en sus estudiantes. Más y más profesores están utilizando los blogs, podcasts y wikis, como otro enfoque de la enseñanza. Hemos creado una lista de 100 herramientas que crees que va a fomentar la interactividad y la participación, motivar y capacitar a sus estudiantes, y crear una diferenciación en su proceso de aprendizaje. Interactividad Utilice estas herramientas para la participación activa de los estudiantes en el aula. 1. 2. 3. 4. 5. 6. Siete. 8. 9. 10. 11. 12. 14. 15. 16. 17. 18. 20. Compromiso 21. 22.

Retail Details Grungy Cardboard If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal. Donate Now This week, I’ve got some grungy cardboard textures for everyone to download. I dug an old box out of the closet, started shooting and I think I got some good shots. Have a look and download after the jump. Preview About Jay Hilgert Formally trained at Oklahoma State, Jay Hilgert is a graphic and web designer, font designer (Link), software developer (Brush Pilot™), and the founder of BittBox. If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal. Paleta Web El modelo RGB requiere de 24 bits para describir el color de cada pixel en la pantalla y el total de combinaciones posibles mediante este modelo es exactamente de 16.777.216 colores. Aunque cualquier monitor a color puede mostrar todos estos tonos, por razones de economía algunas computadoras usan un sistema de sólo 8 bits conformando así una paleta de 256 colores (tomados de esos 16 millones posibles). En un monitor capaz de mostrar solamente 256 colores, aquellos tonos presentes en una imagen que no se encuentran en la paleta del sistema son simulados por combinación de pixeles (técnica que se conoce como dithering). El inconveniente es la diferencia entre los colores definidos en la paleta de Windows y la de Mac. Esta paleta segura tiene como característica estar basada en los valores RGB con incrementos de 20% entre cada valor, por lo que resulta un total de 216 colores. La siguiente tabla muestra la paleta de 216 colores completa.

Exchange of Ideas — The Hub Magazine Auto-generate Custom Bitmap Fonts for XNA | MickyD's Random Thoughts Home > Development > Auto-generate Custom Bitmap Fonts for XNA UPDATE: The tool mentioned here is made by the fine folks at NUBIK I recently spent many an hour trying to create a glow-effect for fonts in XNA using the XNA Bitmap Font Maker tool and Photoshop only to discover that it is yet another thing beyond my feeble artistic and technical ability. I thought I understood alpha-channels…what was a XNA noob to do? Enter the free, rather schmick[1] tool – SpriteFont 2 that generates bitmap font sheets with glow, drop shadow, outline effects and more. When dragging into your project you must set the Content Processor to Spite Font Texture – XNA Framework. Apparently, .spritefont files get compiled to an image anyway so whether you decide to use them or pre-generated font bitmaps, the result is the same by the time you load the font in your XNA program via: _spriteFont = Content.Load<SpriteFont>("Fonts/my spiffy font"); Like this: Like Loading...

Pricing Experiments You Might Not Know, But Can Learn From 1,018inShareinShare Lots of entrepreneurs struggle with pricing. How much to charge? It’s clear that the right price can make all the difference – too low and you miss out on profit; too high and you miss out on sales. Don’t ask, can’t tell Asking people what they’d pay for and how much rarely works. When it comes to money, people are unable to predict accurately whether they’d pay or not. Also it’s worth remembering that people really don’t know how much things are worth, what’s a fair price (which is the reason TV-shows like “The Price is Right” can actually exist). William Poundstone, the author Priceless: The Myth of Fair Value says this: “People tend to be clueless about prices. People are weird and irrational, and there’s much we don’t understand. Why does removing dollar signs from prices (24 instead of $24) increase sales? What will work for you depends on your industry, product and customer. The Economist and decoy pricing So if nobody chose the middle option, why have it? Anchoring

XNA Game Studio 4.0 Refresh XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio. Introduction to XNA Game Studio 4.0 Refresh Provides helpful prerequisities for installing and using XNA Game Studio 4.0 Refresh Getting Started with XNA Game Studio Development Provides introductory information about developing games with XNA Game Studio. Writing Game Code Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone. Adding Art, Music, and Other Game Assets Describes game assets, such as bitmaps, models, textures, and sounds. Packing and Distributing Your Game Advanced Topics The App Hub Website

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