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Rendering Mental Ray: Final Gather Theory Many render engines don't calculate reflections of the light. To be more precise: they don't calculate the diffuse reflections. Mental Ray offers a method that allows to calculate these diffuse light reflections: Final Gather. Final Gather works best for scenes that have (relative) uniformly distributed light, typically: daylight exteriors and interior scenes with a fairly large area for incoming daylight or other lightsources with a large area. With Final Gather the calculations of light are divided in two components: Direct Illumination Indirect Illumination Indirect Illumination from other surfaces (light bounces of direct light) Indirect Illumination from the environment (eg: skydome) Direct Illumination the light from (active) light sources, such as a pointlight, directional light, etc. Indirect Illumination light from other surfaces (reflected light) or the environment Final Gathering diagram In the second stage, Final Gather really kicks in. Workflow Indirect illumination Value:

Kagi WHEREAS, University is the owner of certain computer programs and supporting documentation arising from research funded in part by the U.S. Government; and WHEREAS, Licensee desires to license the intellectual property and supporting documentation; NOW, THEREFORE, in view of the above premises and in consideration of the terms and conditions set forth below, University and Licensee agree as follows: 1.1 "Author" shall collectively mean Paul Debevec, Chris Tchou and Timothy Hawkins. 1.2 "Object Code" means machine-readable, executable code of a computer program. 1.3 "Effective Date" means the date as of which the Licensee has assented to this Agreement by pressing the "accept" button below. 1.4 "Licensed Program" means a computer program in object code form which embodies "HDR Shop 2.0", as defined in USC File No. 3177. 3.1 This Agreement is entered into for good and valuable consideration, receipt of which is hereby acknowledged. 5.6 Surviving any termination are: 8.2 Headings. 8.4 Export.

Issuu - You Publish Tutorials CADTutor tutorials are all original and specifically designed to get you working with AutoCAD and other applications as knowledgeably as possible. We don't believe in providing only quick step-by-step tutorials like other sites. Our tutorials are comprehensive and aim to give you a deeper understanding and a better learning experience. See the AutoCAD tutorials page for more information. If you can't see what you're looking for on this page, take a look at the list of all tutorials and don't forget that there's lots more content in the Michael's Corner section of the site. We're always on the lookout for good content. Tutorials of the Moment The most recently viewed tutorials Featured Tutorials Tutorials we think you'll like Tip of the Day Convert to solid You may still have some old 3D drawings where objects have been constructed from rectangles, circles or closed polylines which have been given a thickness. Today's tip is by David Watson Missed a Tip? Did you miss yesterday's tip?

mini cooper | rethinkfx Mini Cooper Saturday 17th May 2003 Related Pages Social Media About Me I’m Ben Cowell-Thomas. Contact Me Patentability and Democracy in Europe Wills Maya GI Tweaking Guide 1 Copyright (C) Will Smith , July 2003 All text and models released under the Gnu Free Documentation License, with no invariant sections, and the Public Documentation License. Introduction Maya 5.0 introduces mental ray renderer built in. For the first time, global illumination and caustics are easily accessible to Maya users. This guide documents some common mistakes when using GI (I learnt from making them myself). I am by no means an expert on GI, so this is only Guide number 1. Rather than starting off with a scene and tweaking until we have a nice look, I will start with a scene that is as good as I can get it, then I will experiment with changing some of the settings. Credits I based the model on the model from Toni Bratincevic, which he kindly made available for download (see . System Specifications All my settings are based on a Athlon XP 1800+ on a Nvidia Nforce2 based motherboard. That's excellent.

Argyll Color Management System Home Page Digital sculpting Digital sculpting, also known as Sculpt Modeling or 3D Sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Sculpting Technology[edit] The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. A benefit of mesh-based programs is that they support sculpting at multiple resolutions on a single model. A benefit of voxel based sculpting is that voxels allow complete freedom over form. Uses[edit] Digital sculpting is still a relatively new method, but it has become very popular in the few years it has been around. Sculpting is primarily used in high poly organic modeling (the creation of 3D models which consist mainly of curves or irregular surfaces, as opposed to hard surface modeling).[1] Sculpting Programs[edit] There are a number of digital sculpting tools available. See also[edit]

Wojciech Matusik Short Bio Wojciech Matusik is an Associate Professor of Electrical Engineering and Computer Science at the Computer Science and Artificial Intelligence Laboratory at MIT, where he is a member of the Computer Graphics Group. Before coming to MIT, he worked at Mitsubishi Electric Research Laboratories, Adobe Systems, and Disney Research Zurich. He studied computer graphics at MIT and received his PhD in 2003. Awards DARPA Young Faculty Award - 2012, Program Website Sloan Resarch Fellow - 2012, NY Times ACM SIGGRAPH New Significant Researcher Award - 2009, ACM Press Release , Award Annoucement Video , Award Speech, Video Part 1 , Video Part 2 , Slides. Technology Review's selection of 100 top innovators under 35 - 2004, TR Website MIT EECS - 2003 Sprowls Doctoral Dissertation Award, Honorable Mention - 2004. Postdoctoral Associates, Students, and Visitors Research Scientist: Wenshou Wang Postdoctoral Associates: Pitchaya ‘Yam’ Sitthi-amorn David Levin Piotr Didyk Shinjiro Sueda PhD Students: Visitors

Sorin Lupu | The digital play yard, weblog about anatomy, game art, sculpting and other tasty things edited by Sorin Lupu Welcome to NowLive, the home of Social Broadcasting The company to revolutionize the entertainment, music & music festival world with new pay-per-view virtual wristband™ technology. LOS ANGELES, CALIFORNIA (January 28, 2014) – Live Media Group (LMG), the premiere full service entertainment production and media company announced today, their newly developed technology, Virtual Wristband™. LMG’s Virtual Wristband™ is designed to create pay-per-view access for people to watch live concerts, music festivals and other entertainment events on mobile devices, online, or on web-enabled televisions. When asked about the new technology offering, Brad Sexton, President and CEO of LMG said, "The best description of Virtual Wristband™ is that it’s a pay-per-view of premium live online content where our clients can monetize their exclusive entertainment events.” Many times Live Media Group powers the entire live event experience for their clients from creative to production services & equipment to encoding and web streaming using their nowlive player.

Descargar Maya 3D 2012 Full 64 bits Español + crack Mediafire taringa | Descargar Peliculas,Musicas Gratis Programas Gratis, Juegos Gratis, Series Gratis, Anime y Mangas, taringa tras un gran sacrificio para encontrar Maya 3D 2012 de 64 bits funcional he decidido compartirlo en un buen servidor ya que actualmente se encuentra solo en servidores truchos, decidí postear el de 64 bits por su estabilidad y flujo ya que al ser el programa de modelado y 3D mas poderoso corre impecable en casi cualquier pc con 2 gb de ram y una tarjeta de vídeo de 256 mb. Autodesk ® Maya ® 3D 2012 ofrece nuevas características de y conjuntos de herramientas para la previsualización y juegos de prototipos, capacidades ampliadas de simulación, y la integración de tuberías mejorado. Ofrece mejoras de vista y el secuenciador, pases de render basado en nodos, caminos editable movimiento, y una nueva biblioteca de 80 texturas de sustancias de procedimiento. Microsoft ® Windows ® 7 Professional, Microsoft ® Windows Vista ® Business (SP2) o Microsoft ® Windows ® XP Professional (SP3) de los sistemas operativos. 2 GB de RAM 10 GB de espacio libre en disco duro Busquedas de este Tema: maya 3d

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