Project-Based Learning and Gamification: Two Great Tastes That Go Great Together
Times of flux should signal the A-OK for some experimentation in schools. My own school, for instance, is encouraging more PBL. In my room, we've got my advocacy unit on superheroes. Meanwhile, a fundraiser is launching in a sixth-grade room, a seventh-grade science class is doing a national parks tie-in to the upcoming Rose Bowl Parade theme, and a living museum is underway in some history teachers' rooms. The other big PBL experiment is one that will hopefully create a universal academic experience for many students. Based on curriculum I developed for my new STEM-focused PBL book, I'm guiding students toward an Invention Convention, and I invited any interested teacher to participate. As a result, I now have approximately 500 students from every subject area ready to begin moving through this unit. Individualized Pacing through a PBL Unit How do I individualize each student's learning process and pacing? As I learned the program, I began speaking with Lisa Dawley, the CEO of Rezzly. 1.
Related: Juguificació - Gamification
• Edutopia PBL Gateway
• Gaming Resources
• Games in Education