
Engagement Economy [SR-1183] IFTF is pleased to release the latest research report written by game designer Jane McGonigal. In Engagement Economy, McGonigal turns her attention to the pressing problem facing leading organizations today: how to actively engage users. She writes: In the economy of engagement, it is less and less important to compete for attention, and more and more important to compete for things like brain cycles and interactive bandwidth. Crowd-dependent projects must capture the mental energy and the active effort it takes to make individual contributions to a larger whole. IFTF is pleased to release the latest research report written by game designer Jane McGonigal. In the economy of engagement, it is less and less important to compete for attention, and more and more important to compete for things like brain cycles and interactive bandwidth.
Where ideas and people meet. Social Banking 2.0 – Der Kunde übernimmt die Regie Sustainability Games - Emerging Media Initiative Video Games for Sustainability and Design Martha Hunt (Landscape Architecture) and Christopher Marlow (Landscape Architecture) Landscape architecture professors Martha Hunt and Chris Marlow have begun a long-term study of the use of video games to educate landscape architects and environmental designers in the area of sustainability (including human health) in design. A quick review of published studies indicates that games have been used in design education. Background This proposal rests on the belief that video games can complement the learning process for design students. This study utilizes the principles and freedoms of play categories as the framework for assessing video games and their potential in design education.
1,000 True Fans Playing for a Good Grade | IT Connections Franchise mode shows Madden NFL is more than tackles and touchdowns. Simulation games are common in business classes, where they often focus on manufacturing and selling generic products like widgets. But when a Sports Business faculty member decided to run a simulation game pilot project, he skipped the widgets and went straight for an XBox 360. Paul Swangard, Managing Director of the James H. Warsaw Sports Marketing Center, is using Madden NFL’s franchise mode to help his SBUS 199 students grasp marketing and business decisions faced by NFL franchises. “Students make off-season decisions that an owner would make,” Swangard said. About half of the students in the class participated in the pilot project. Chris Dukeminier, the course’s Graduate Teaching Fellow, said the game helps students recognize beginner’s mistakes. Swangard said the pilot project has two main criteria: “Does it keep the kids engaged? Dukeminier saw it as a success, with a few caveats.
The Collapse of Complex Business Models I gave a talk last year to a group of TV executives gathered for an annual conference. From the Q&A after, it was clear that for them, the question wasn’t whether the internet was going to alter their business, but about the mode and tempo of that alteration. Against that background, though, they were worried about a much more practical matter: When, they asked, would online video generate enough money to cover their current costs? That kind of question comes up a lot. There are two essential bits of background here. Here’s why. In 1988, Joseph Tainter wrote a chilling book called The Collapse of Complex Societies. The answer he arrived at was that they hadn’t collapsed despite their cultural sophistication, they’d collapsed because of it. Early on, the marginal value of this complexity is positive—each additional bit of complexity more than pays for itself in improved output—but over time, the law of diminishing returns reduces the marginal value, until it disappears completely. Dr.
The Game :: PeaceMaker - Play the News. Solve the Puzzle. PeaceMaker: Play the News. Solve the Puzzle. For the latest news on PeaceMaker version updates and patches, check this post on our blog. About the Game PeaceMaker is inspired by real events in the Israeli-Palestinian conflict.Be a leader and bring peace to the region before your term in office ends. For Mac or PC Make sure your machine complies with the required system and software specifications. Languages and Age Rating PeaceMaker has three languages: English, Arabic and Hebrew. Design Assumptions Winning state is the two state solutionYou can make a difference! For more information visit the game designer's blog post. Free Downloads Screenshots Soundtrack Music Loop (MP3, 1.9MB)Trailer (MP3, 1.3MB) Trailers
10 Projects Moving Us Towards a Superfluid Economy Over the upcoming months leading up to the Contact Summit in October, I’ll be highlighting various projects and initiatives working to construct a globally networked society. As humanity and technology co-evolve into higher orders of complexity, it can be said that social media is now facilitating the emergence of new forms of culture, commerce, and governance. We want to bring attention to the great and liberating stuff that’s happening, and encourage connections, conversation, and collaboration. The past few weeks have been focused on technology infrastructure, starting with the Towards A Distributed Internet post and the resource list of mesh networks, and continuing on with the formation of a Next Net google group that’s thriving with over 90 members already! We’ll continue to circle back and revisit conversations and progress, but for now I’ll move on to another hot topic: money and value exchange. What is the future of money? 1. on twitter: @metacurrency 2. 3. 4. 5. 6. 7. 8. 9.
SHASS: Research Portfolio - Comparative Media Studies A New Genre of Game The Education Arcade, a research group of the School's Comparative Media Studies program (CMS), planned to find out, using a "curated game"—a new genre of game that combines gameplay with museum-going and social networking. With major funding from the National Science Foundation, The Education Arcade and the Smithsonian Institution collaborated on the development of a new curated game about climate change. Called "Mass Extinction," this innovative new game is designed for middle school students. Playing for Real Over 8 weeks in the spring of 2011, the young "Mass Extinction" players explored a series of web pages, simulations, and live events at the Smithsonian and affiliate museums around the country. Together, players solved puzzles, collected data, did web searches, and engaged n on-line debate, all in the process of unraveling a mystery that blended a science-fiction scenario with the all-too-real issue of climate change. For more information The Education Arcade
Marx Reloaded News UK PREMIERE - ICA, London, 10th - 16th Feb 2012 We are delighted to announce - at long last - the UK premiere of Marx Reloaded. The first of six screenings will take place on Friday 10th February at the Institute of Contemporary Arts (ICA) in London. Apart from the ICA - London's world famous arts venue located on The Mall - other screenings at selected UK cinemas are being organised. In addition to the screenings themselves, a debate will take place at the ICA on 15th February involving Robin Blackburn, Paul Mason and Laurie Penny. Tickets can be purchased through the ICA website. If you are interested in organising a UK screening of the film at your university or college then contact us directly at the following email address: filmsnoirs (at) yahoo.fr Please note that all UK press and distribution enquiries should also be addressed to us here. Click here to download press kit and ICA promo image.
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