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Be Your Own Souvenir!

Be Your Own Souvenir!

Sortira-t-il autre chose que des “Crottbjets” de nos imprimantes 3D Par Hubert Guillaud le 27/02/13 | 5 commentaires | 4,845 lectures | Impression Justin Pickard (@justinpickard) est écrivain, futurologue “gonzo” au sein du collectif de designers Superflux et doctorant au Steps, un centre de recherche international sur les facteurs sociaux, technologiques et environnementaux de la durabilité. Sur la scène de Lift (vidéo), il est venu parler de l’impression 3D, pour tenter de renverser notre perspective sur le phénomène technologique du moment. L’impression 3D est encore chère, bien plus chère que nos imprimantes de bureau. Elle demeure encore réservée aux innovateurs, aux adopteurs précoces. Image : Justin Pickard sur la scène de Lift, photographié par Ivo Näpflin. Justin Pickard choisit d’attaquer par des objets étranges, comme ceux trouvé à l’exposition itinérante 3D Print Show, notamment l’inquiétant Foetus Project de Jorge Lopes Dos Santos, étudiant au Royal College of Art. “Pour l’instant, l’impression 3D est encore maladroite. Hubert Guillaud

Typographic Optical Illusions Predict The Future Of Augmented Reality As Augmented Reality apps become more ubiquitous our dreams for the potential of the technology increase. Can you imagine a world where the the hovering social network information, travel information or map directions integrate seamlessly with the real world? Currently relegated to tablets and phones, it is difficult to imagine Augmented Reality (AR) transcending the level of novelty without divesting themselves from these trappings first. So while it might be some time until we realize our dreams of a truly augmented reality it is at least inspiring artists to play with the aesthetic and to apply it to the real world. Tobi Tobsen has created a series of typographic art pieces that appear to be floating in the air. The words are painted onto a series of surfaces in a distorted way so each component culminates to trick the eye into thinking it sees something 3D. Tobi Tobsen

Click, Print, Gun: The Inside Story of the 3D-Printed Gun Movement Being a 3D-printing novice, I was once somewhat skeptical of the promise behind what's being billed as a truly game-changing technology. I saw Makerbot CEO Bre Pettis on the cover of Wired, and while the novelty of the process incited wonder in my inner 10-year-old, I didn’t think much about it after the fact. Enter Cody R. I was intrigued. Soon enough Wilson showed us the CAD file on his computer for his lower receiver. Social niceties aside, we were there to watch Wilson build some guns. It is also the part of the gun that’s considered a gun by the government. Wilson is also focused on 3D printing 30-round magazine clips in anticipation of Senator Dianne Feinstein’s assault weapon ban bill, which would limit magazine size. Printing a lower receiver takes seven hours, but there is something particularly ominous about seeing the ARS plastic begin to take shape as the lower receiver is born.

Optical Illusion Street Art Installation Recreates City Streets We don’t typically think about how architecture affects how we navigate a city or town. It’s such a naturalized part of the experience that we tend to ignore how restricted our movement can truly be. Alleyways, streets, grids, public transportation, skyscrapers, all exist within a very specific set of parameters that all people operate under when they inhabit or navigate a series of places. So would we be surprised if certain streets or pathways cropped up one day that were never there before? How would it affect how we see the layout of a city? Deconstructing Ways by Isidro Blasco is an installation that creates the illusion of a new street being etched into the corner of two alleys. The installation will be on view until the end of the month in Sydney, Australia at the corner of Mullins Street & Market Row. Deconstructing Ways

Cripplebush Ghost Tour Local history by SMS2007 Candy Chang collaborated with Sarah Williams, Jennifer Kaminsky, Catherine Herdlick, Amanda Huron, and Michael Wilkerson to create the Cripplebush Ghost Tour, an interactive project that combines mobile technology, public space and neighborhood history. Over 200 stickers were placed in specific public locations in Williamsburg and Greenpoint in Brooklyn. Google map of sticker locations in Williamsburg and Greenpoint, Brooklyn Guided tour, September 2007 Work in progress Project website

Global Studio UN goals furthered From 2006-2008 Candy was involved with Global Studio, a program where international students, academics and professionals come together in one city for a month to learn from and collaborate with community organizations. Initiated by the UN Millennium Development Goals, the program has worked in Istanbul in 2005, Vancouver in 2006, and Johannesburg in 2007, 2008 and 2009. Its goals are ambitious – collaboration with people from different disciplines and countries, theory and practice combined, and projects ranging in scale (three-week design-build projects to five-year riverfront plans) and physicality (better sewer drains to stronger networks of people and resources). It’s involved people from over 30 countries, 50 universities, and 10 disciplines, which greatly improves one’s perspective. Candy was involved as a student and later as a project leader 2006-2008. View pdf of all panels

Building Facades Of The Future Will Display Music And Video Art The “Augmented Structures v1.1: Acoustic Formations / İstiklâl Caddesi” exhibition by Salon2 in Istanbul, Turkey, plays with sound, music, light, video, mathematics, visual arts and architecture for a new type of building and streetscape experience. Each of these disciplines is transformed into another, creating a multi-sensory experience on the “living canvas.” This interdisciplinary design provides a glimpse into what buildings might look like in the future. The 400m2 architectural installation featured on the side of the Yapı Kredi Cultural Centre, an urban landmark on one of Istanbul’s busiest streets. A large undulating frame was mounted onto the building, providing visitors with a dynamic 6-minute visual and auditory performance. The architects write: The project brings together disparate disciplines like sound, architecture and the visual arts which influence one another to such a degree that it is impossible to separate them. Check out the video below to see the full experience:

3D Geometric Light Graffiti Creates Mesmerizing Glow Armed with an arsenal of custom light painting tools (various LED and xenon flashlights) he designed himself, Trevor Williams creates mesmerizing effects that must be seen to be believed. The Japan-based photographer and light painting pioneer produces individual light images, as well as group paintings with the collective he founded, Fiz-iks. Paying special attention to location, the group explores Japanese architecture to construct surprising narratives that meld the modern artistic technique with traditional landscapes. The photographs feature bright colorful spheres, neon cylinders, spastic light beams – each image revealing a mesmerizing pattern. Fiz-iks

LINDA ZACKS : art & typography Keep on the lookout for my Holler posters as they pop up in the NYC subway tunnels…there’s a bunch of different versions teeming with Tupac lyrics…YESSSSSSS! more wood bread buttered with paint OR short stack of woodcakes with paint syrup? more Typewriter Art: A Modern Anthology by Barrie Tullett, will be published later this month. more Working on a bunch of visuals and lettering for Holler If Ya Hear Me, a new musical inspired by the lyrics of Tupac Shakur coming to Broadway this summer…check out the billboard if you are roaming around Times Square! more Carsten Höller’s Whimsical Experiences at The New Museum Last week the New Museum opened the first New York survey of works by German artist, Carsten Höller. Ongoing until early next year, the entire exhibition is an immersive, interactive installation. Twenty years in the making, Höller has created an artistic vision that is equal parts a scientific exploration of architecture and structural engineering and a real-life lab. Höller’s pieces are designed to push the limits of human sensorial perception and logic through carefully executed participatory experiences. Höller actively engages the museum’s architecture, with each of the three main gallery floors and lobby representing different levels of interaction. But the highlight of the show is Höller’s signature 102-foot slide installation that was adapted to function as an alternative transportation system within the museum. The experience is greatly enhanced with an unexpected new light installation that extremely disorients the architectural environment.

Yann Minh : “Les musées doivent se déployer dans le cyberespace” Des premiers mondes virtuels au Google Art Project en passant par le tout récent Valentino Garavani Museum (qui se dit le premier musée temps réel…) et les expériences sur Second Life, le musée virtuel est une sorte de tarte à la crème pour les conservateurs de musée et les créateurs d’univers immersifs. Peut-on vraiment apprécier l’art derrière un écran ? L’avatar a-t-il le goût de l’art ? Element de réponse à l’occasion du débat sur le musée du futur, lors du vernissage du SPAMM, au cours duquel nous avons interviewé Yann Minh sur son passionnant travail sur les musées virtuels avec le noomuseum. Entretien radio avec Yann Minh en compagnie de l’artiste Emeric Lhuisset (podcast) et interview par mail avec Yann Minh. Media ØØØ 1983 Pourrais-tu te présenter rapidement pour nos lecteurs ? Je suis artiste multimédia et cyberpunk depuis 1979. Selon toi, à quoi devrait ressembler le musée du futur ? Tu te définis comme un noonaute, de quoi s’agit-il ? Qu’est-ce que le noomuseum ? Et l’esthésie ?

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