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Kinetic architecture (1/3)

Kinetic architecture (1/3)
Kinetic architecture (1/3) fLUX, Binary Waves – Lab[au] Another great project by LAb[au], “fLUX binary waves” is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Shih Chieh Huang Installation artist Shih Chieh Huang transforms spaces with everyday objects. The exhibition is on till June 6th 2009 Spinning Streetlights

http://vanguarq.wordpress.com/2009/06/25/kinetic-architecture/

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Kinetic architecture Architecture has now come to a stage where the technical possibilities seem limitless. Buildings become more fluent, dynamic and organic. Examples can be found in most buildings of architect Zaha Hadid. This proposal by designers Kinetura portraits ‘dynamic lines’ quite literal, and imitates flowers that open in the sunlight. installations Carl Scrase, Fractal Alchemy installation, at John Buckley Gallery, Melbourne, 2009. via art blart Like this: In Augmented Reality Film, Your Smartphone Solves the Crime Why does Europe get all the cool stuff? Here in America, all we get from SyFy are bad monster-movie mashups; but in Germany, SyFy (or rather, its parentborg, NBC Universal) mounts innovative original fare like "The Witness," which blends gritty drama with immersive augmented reality. Forget the internet -- they're dubbing this "the first movie in the outernet." "Imagine Greater" indeed. "The Witness" works like a smartphone-centered fusion of a traditional thriller and an interactive ARG: German viewers applied to participate online, and the "winners" got to enter a real-life version of the movie in which they play a role, using their phones to watch snippets of the film that play out like a virtual layer over the physical scene they're standing in.

Category: Interactive Really interesting projection concepts by NuFormer Digital Media in the Netherlands. NuFormer Digital Media develops high-skill 3D video mapping projections. These 3D projections will be custom-made to fit any specific building and will be exposed by a battery of powerful projectors. Christopher Megowan's Convertible Courtyards House Acts Like a Chameleon in Melbourne, Australia Architect Christopher Megowan just unveiled his newly completed Convertible Courtyards House, which functions like an architectural chameleon. Its 12-meter-long roof covers two different courtyards, and it can be retracted to let in sunlight. The project is an extension of an existing house in Melbourne, Australia, and it boasts a series of other state-of-the-art mechanisms that reduce its environmental impact. The architects created a central courtyard between the weatherboard and the extension, and brought plenty of natural lighting to the open kitchen, dining area and living room. A glazed linkway runs along the central courtyard and connects the new master bedroom and ensuite.

archive.aec.at/showmode/prix/?id=47539#47539 Cube with Magic Ribbons is a computer-visual and synthesized-sound composition for live performance. The piece takes its title from a drawing by M.C. Escher, which is rich in contradictory perspectives, but it is also inspired by the wrapped spaces found in the two-dimensional graphics of early computer games such as Asteroids and Pac-Man. It was created using a custom visual sequencer, SoundCircuit, which rather than employing a conventional DAW layout, allows multiple virtual tape heads to travel through a two-dimensional wrapped space along tracks that can be freely interconnected. As the tape heads travel through the resultant network, the topological layout of the tracks comes to directly influence the macro form of the music. Furthermore, as the piece unfolds the nature of this already confusing space reveals itself to be increasingly elastic and complex, yet inexorably intertwined with the musical form.

Device that collects and translates participants’ pulse rate into a mirrored visual image.. #arduino #processing Created by Chris Lee & Henry Chang, PulseMirror is an interactive installation device that collects and translates participants’ pulse rate into a mirrored visual image. The mirror image is created by a series of circles that pulsate heart rate data collected from different participants. Participants input their heart rate by placing their finger on the device for 15 seconds. The device which incorporates an Arduino detects the heart rate is detected and a random circle on the screen will become the representation of participant’s heart rate. Those circles on the screen will change their color to form a mirrored image that is captured by the webcam on the monitor.

Responsive Architecture Title: WX Category: #materialbehaviour #programmable material Author: Jose Luis Garcia del Castillo, Christian Ervin, and Krista Palen, Harvard Graduate School of Design Year: 2013 Tom Kundig: Houses 2 Project Details Princeton Architectural Press is pleased to announce the upcoming release of Tom Kundig: Houses 2, a monograph featuring residences by the award-winning architect and partner of Olson Kundig Architects. In 248 pages featuring 17 homes, the book demonstrates how Kundig is actively redefining the vocabulary of architecture and his commitment to the experiential nature of space – branding him as a unique figure among international practitioners. The book follows the critically acclaimed Tom Kundig: Houses, published in 2006.

archive.aec.at/showmode/prix/?id=47216#47216 AHORA is an interactive song, composed and installed in the Hypertemporal Surface. As temporal solids, its sounds exist potentially unfolded on the floor, waiting for someone to make them sound in response to the path they take. The Hypertemporal Surface is a software environment developed for musical composition in space.

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