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Fallacies 

Fallacies 
A fallacy is a kind of error in reasoning. The list of fallacies contains 209 names of the most common fallacies, and it provides brief explanations and examples of each of them. Fallacies should not be persuasive, but they often are. Fallacies may be created unintentionally, or they may be created intentionally in order to deceive other people. The vast majority of the commonly identified fallacies involve arguments, although some involve explanations, or definitions, or other products of reasoning. Sometimes the term "fallacy" is used even more broadly to indicate any false belief or cause of a false belief. An informal fallacy is fallacious because of both its form and its content. The discussion that precedes the long alphabetical list of fallacies begins with an account of the ways in which the term "fallacy" is vague. Table of Contents 1. The more frequent the error within public discussion and debate the more likely it is to have a name. The term "fallacy" is not a precise term. Related:  Critical Thinking

Fallacies Dr. Michael C. Labossiere, the author of a Macintosh tutorial named Fallacy Tutorial Pro 3.0, has kindly agreed to allow the text of his work to appear on the Nizkor site, as a Nizkor Feature. It remains © Copyright 1995 Michael C. Labossiere, with distribution restrictions -- please see our copyright notice. If you have questions or comments about this work, please direct them both to the Nizkor webmasters (webmaster@nizkor.org) and to Dr. Other sites that list and explain fallacies include: Constructing a Logical Argument Description of Fallacies In order to understand what a fallacy is, one must understand what an argument is. There are two main types of arguments: deductive and inductive. A fallacy is, very generally, an error in reasoning.

Critical thinking activity game for high,middle school,college students,problem solving skills games Shift 2 for kids,adults Shift 2 is a totally addicting brain-teasing puzzle platformer game for all ages which helps develop your logic / analytical thinking skills (A puzzle platform is a jumping puzzle game where the key objective involves solving puzzles or riddles). Make your way through the maze (labyrinth) to earn your trophy, turn your world around, and challenge and develop your problem solving skills. The objective of the game is to reach the key to unlock the door in order to proceed to the next level. Important – Falling on spikes will hinder your progress. Click on ‘Extras’ before you start playing, and create your own Shift levels. Who knows, maybe a player’s level pack will be released! You can clear your saved data at any time by clicking on the ‘Clear data’ icon. How to Play: Use the Arrow Keys on your computer keyboard to turn right and left.

Some Moral Dilemmas The Trolley Problem, not in Grassian. Suggested by Philippa Foot (1920-2010), daughter of Esther, the daughter of President Grover Cleveland, but of British birth because of her father, William Sidney Bence Bosanquet. A trolley is running out of control down a track. In its path are five people who have been tied to the track by a mad philosopher. Fortunately, you could flip a switch, which will lead the trolley down a different track to safety. Unfortunately, there is a single person tied to that track. This is a classic "right vs. good" dilemma. The Costly Underwater Tunnel Compare: 112 men were killed during the construction of Hoover Dam on the Nevada-Arizona border (the "official" number was 98, but others had died from causes more difficult to identify -- or easier to ignore -- like by carbon monoxide poisoning): The first to die was a surveyor, J.G.

Kissing Hank's Ass "Effing the ineffable since 1996" Looking over my most recent articles I notice that they tend to be pretty negative. That's not really the kind of person I am. Or at least not the kind of person I want to be. So I thought it might be nice to get away from mocking religion for a while and instead talk about one of my heroes: Adam Savage. Adam Savage is the host of "Mythbusters," a science reality show on The Discovery Channel. But "Mythbusters" isn't why Adam Savage is my hero. He discusses everything from the value of failure to the construction of a replica Maltese falcon. On top of all that, he makes no secret about being an atheist, while at the same time never being an ass about it. As it happens, I live just across the bay from the Mythbusters' home base at M5 Industries. But here's the strange thing: even though I've lived here for 8 1/2 years, I've never seen Adam Savage in person. Proof from Coolest Name Proof from Mythbusting Proof from Hot Coals Character, Crazy or Confirmed.

Logical Fallacies Operation ARIES! Professors wanted a better way to teach the skills of critical thinking and scientific reasoning, students wanted engagement and video games, the answer: Operation ARIES! Operation ARIES! The training proceeds in three stages: the Training Module, the Case Studies Module, and the Interrogation Module. In the Training Module, students learn about science by reading the Fuath's Guide to the Bean's World of Science that was written by aliens (the Fuaths). The game covers 21 scientific concepts shared among psychology, sociology, biology, and chemistry. Morality as Secular Mark S. Halfon, (2004, Nassau Community College) That there is a difference between religion and morality is uncontroversial. How, then, can atheism be interpreted as a moral alternative? Although religion and morality reflect different values, they are deeply intertwined for most individuals. The principal problem with a divinely-based moral system is most obvious with respect to religious fundamentalism. When religious certitude is at the core of one’s world view, it is difficult to consider the possibility that one’s judgments are fallible. Religious fundamentalism builds walls between people given the perception that God will reward only a select group. Atheists, instead, could base their moral ideals in humanism, that is, a philosophy that stresses the inherent value of all human beings. Additionally, atheists are more likely to act from pure motives. Nonetheless, religion can and does play a meaningful role in many lives.

Scientists Confirm that Plants Talk and Listen To Each Other, Communication Crucial for Survival When a South African botanist Lyall Watson claimed in 1973 that plants had emotions that could be recorded on a lie detector test, he was dismissed by many in the scientific community. However, new research, published in the journal Trends in Plant Science, has revealed that plants not only respond to sound, but they also communicate to each other by making "clicking" sounds. Using powerful loudspeakers, researchers at The University of Western Australia were able to hear clicking sounds coming from the roots of corn saplings. Researchers at Bristol University also found that when they suspended the young roots in water and played a continuous noise at 220Hz, a similar frequency to the plant clicks, they found that the plants grew towards the source of the sound. "Everyone knows that plants react to light, and scientists also know that plants use volatile chemicals to communicate with each other, for instance, when danger - such as a herbivore - approaches," Dr.

Clé des procédés littéraires Tout ce qui peut se faire dans le domaine des lettres: effet de style, "fleur de rhétorique", forme poétique, type d'argument, artifice romanesque, jeu de mot... se trouve ici; y compris le geste et le dessin accompagnant du texte. Sur les 100 000 façons de communiquer, combien y en eut-il d'identifiées, de nommées, de Cicéron à Joyce, des védas au post-modernisme? En voici quelque 8 000, françaises pour la plupart. Elles ont été classées, comparées, dotées d'exemples. Même inconnues, elles vous sont accessibles: par les exemples, par l'index des termes de leurs définitions, par leurs circonstances d'utilisation, par leurs catégories de classement. Pour connaître les figures, analyser des textes, élaborer des façons d'écrire, allez à Mode d'emploi. Vous pouvez aussi faire une visite guidée Visiteurs: Accès à la Clé:

The 10 Stages of the Creative Process The Hunch Any project starts with a hunch, and you have to act on it. It’s a total risk because you’re just about to jump off a cliff, and you have to go for it if you believe in it. Talk About It Tell your family, tell your friends, tell your community … they’re the ones who are going to support you on this whole treacherous journey of the creative process, so involve them, engage them. The Sponge I’m going to tons of art shows, I’m watching a lot of movies, I’m reading voraciously… and I’m just sponging up ideas and trying to formulate my own idea about the subject. Build I love the world “filmmaker” because it has “maker” in it. Confusion Dread. Just Step Away Take a breather — literally just step away from the project… Let it marinate — don’t look at it or think about it. “The Love Sandwich” The Premature Breakthroughlation Revisit Your Notes Know When You’re Done

Contradictions in the Bible poster | Contradictions in the Bible Contradictions in the Bible poster By . 2009. Photos. Visualization of the contradictions in the Bible taken from The Scripture Project by Steve Wells (see the Projects section of The bars that run along the bottom of the visualization represent the 1189 chapters in The Bible, with the length of each bar corresponding to the number of verses in each chapter. White bars represent the Old Testament and grey bars represent The New Testament. Graphic design: Andy Marlow Inspiration: Chris Harrison Print your own poster:22” x 33” or 33” x 44” RGB, 3mm bleed printing: recommended to print digitally on matte photographic paper A Trip Through The Universe - “For You To Enjoy And Share With Friends” - Another trip through the Universe travelling at the speed of light. Again it gives you the perspective of actually tiy we are and how vast the Universe actually is. The Milky Way is a huge city of stars, so big that even at the speed of light, it would take 100,000 years to travel across it.

Figure de style Un article de Wikipédia, l'encyclopédie libre. Une figure de style, du latin figura, est un procédé d’expression qui s’écarte de l’usage ordinaire de la langue et donne une expressivité particulière au propos. On parle également de figure de rhétorique ou de figure du discours. Si certains auteurs établissent des distinctions dans la portée des deux expressions, l’usage courant en fait des synonymes. Substitution opérée par la métaphore : « Ils viennent les chevaux de la Mer ! Les figures de style, liées à l'origine à l'art rhétorique, sont l’une des caractéristiques des textes qualifiés de « littéraires ». Chaque langue a ainsi ses propres figures de style ; leur traduction pose souvent des problèmes de fidélité par rapport à l'image recherchée. Les figures de style constituent un vaste ensemble complexe de procédés variés et à l’étude délicate. Définition et caractéristiques[modifier | modifier le code] (Gérard de Nerval, Les Chimères, El Desdichado) — Paul Valéry[3] — Henri Suhamy[D 2]

Bloom’s Taxonomy by Patricia Armstrong, Assistant Director, Center for Teaching Background Information In 1956, Benjamin Bloom with collaborators Max Englehart, Edward Furst, Walter Hill, and David Krathwohl published a framework for categorizing educational goals: Taxonomy of Educational Objectives. Familiarly known as Bloom’s Taxonomy, this framework has been applied by generations of K-12 teachers and college instructors in their teaching. The framework elaborated by Bloom and his collaborators consisted of six major categories: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation. While each category contained subcategories, all lying along a continuum from simple to complex and concrete to abstract, the taxonomy is popularly remembered according to the six main categories. The Original Taxonomy (1956) Here are the authors’ brief explanations of these main categories in from the appendix ofTaxonomy of Educational Objectives (Handbook One, pp. 201-207): The Revised Taxonomy (2001)

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