Philippe Tardif -BenSimonds.comwww.3DVF.com, Le Magazine Online de la 3d FrancophoneArt of Jin/ / Total 3D - page d'accueil d'artistes La CG - 2D et 3D du site de ressources graphiques / /mínima expresiónWelcome to The Computer Graphics Societyblog | CaptainAs the models in this image will be used for a still frame, the topology contributing to their appearance will not require deformation for the purposes of animation. As a result, reduction of the geometry (that determines the model’s topology) can be Decimated, as opposed to being retopologized, for Realtime Viewport interactivity during texturing. The above image is a test render to depict the textures applied to certain models for a Color Pass. Further improvements in reducing system overheads can be achieved by referencing High Resolution geometry externally. If we were to have a look at that statement more practically in Blender terms and propose it in the form of a question, 1.Complete Sculpting and Save Separate Files The above image depicts the Vampiro character’s top which is created by sculpting and has resulted in approximately 4 Million triangles. If Sculpting is completed on the model at this stage. 2.Duplicate, Decimate and Apply 3.Link Externally 5.