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Tron Legacy (2010)

Tron Legacy (2010)
Year: 2010 Tron Legacy permalink I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my team's work was done using Adobe software and Cinema 4D. The rest of it got written in C++ using OpenFrameworks and wxWidgets, the way I've always done it with this team ;) Uniquely however, Digital Domain's CG artists were able to port my apps over to Houdini for further evolution and better rendering than OpenGL could ever provide. Interview with GMUNK about the team's process In addition to visual effects, I was asked to record myself using a unix terminal doing technologically feasible things. HexVirus is a spherical map of the globe that features vector outlines of the continents. The scoreboard was the first element I worked on. Fireworks, mmmm.

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Top 20 Talented Logo Designers Do you need a logo design? Are you looking for a professional? Well you came to the right article. Today we have gathered some of the most talented logo designers around! Their work is spectacular and we assure you can trust them for your next project. We do not want to be bias, we feel that the designers listed are very realiable and trustworthy. the quiet place communication with the quiet place will be operated via the [spacebar] keycommunication with the quiet place will be operated via your fingergently squeeze that key, nowgently touch the screen, now in order to get the most out of your experience please silence your phone, turn on your speakers and press the [f-11] key or [cmd+shift+f] on macin order to get the most out of your experience turn up the volume and rotate landscapeagain, press [spacebar] to continueagain, tap to continue seriously though, silence your phone. it's pointless otherwisedon't worry - this is *not* one of those places that scare the crap out of youdon't worry - this is *not* one of those places that scare the crap out of you welcome to the quiet placeagain, press [spacebar] to continue

Visual and Special Effects Film Milestones Greatest Visual-Special Effects (F/X) Milestones in Film History: From even its earliest days, films have used visual magic ("smoke and mirrors") to produce illusions and trick effects that have startled audiences. In fact, the phenomenon of persistence of vision (it was first described to some degree in 1824 by British physician Peter Mark Roget) is the reason why the human eye sees individual frames of a movie as smooth, flowing action when projected. The earliest effects were produced within the camera (in-camera effects), such as simple jump-cuts or superimpositions, or were created by using miniatures, back projection, or matte paintings. Optical effects came slightly later, using film, light, shadow, lenses and/or chemical processes to produce the film effects. Film titles, fades, dissolves, wipes, blow ups, skip frames, bluescreen, compositing, double exposures, and zooms/pans are examples of various optical effects. Note: The films that are marked with a yellow star

How you control your computer is about to change. Here's how Leap Motion brings Minority Report-like gestures to life. Leap Motion, a San Francisco start-up, wants to change the way you control your computer with a little device it revealed this week. The Leap is a small 3D motion sensor that goes in front of your computer and creates a 3D interaction space of 8 cubic feet from which you can use your hands and fingers to direct your computer. Leap Motion, a San Francisco start-up, wants to bring motion-sensor controls, 100 times better than any other, to your computer for less than $US70. Photo: Leap Motion The makers of the device, which is reminiscent of Nintendo's Wii and Microsoft's Kinect, say it is 200 times more accurate than anything else on the market, no matter the price, and can track your movements "down to a 1/100th of a millimetre."

Tron Legacy - Boardroom - David Lewandowski Tron Legacy - Boardroom With reshoots on the horizon, director Joe Kosinski asked us to create several minutes of animation for the ENCOM boardroom sequence of TRON : LEGACY. GMUNK, Jake Sargeant and myself delivered a series of assets to be programmed for playback and manipulation live on set. Using Cinema 4d and After Effects for the quickest turnaround, we were able to build out complex ideas very quickly and get them on set as fast as possible. The three of us were on set to supervise playback of our graphics, which ended in me losing a bet with commercial director David Rosenbaum. Amazing Places To Experience Around The Globe (Part 1) Preachers Rock, Preikestolen, Norway Blue Caves - Zakynthos Island, Greece Skaftafeli - Iceland Plitvice Lakes – Croatia Crystalline Turquoise Lake, Jiuzhaigou National Park, China

Melancholia: when worlds collide, beautifully In Melancholia, director Lars von Trier tells the story of two sisters, played by Kirsten Dunst and Charolette Gainsbourg, contemplating their own tense relationship as the Earth faces its greatest threat from a passing planet. We talk to visual effects supervisor Peter Hjorth, as well as Platige Image and Pixomondo, about how they brought a subtle and artistic feel to their effects work. An excerpt from Peter Hjorth's sketchbook for 'Melancholia'. Click for larger version.

25 Napping Facts Every College Student Should Know Written By: Angelita Williams It's almost cruel the way adults ease children into life outside of the house. They got us on board with the whole going to school thing by letting us take naps in pre-school. But then, come kindergarten, no more naps! Nothing but 12 more grades of trying to focus all day without a siesta.

Deseo And now for the ladies... do you think about that?! Leave your Comments!!!Click here for more about this artist and others.

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