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A new way to see your world

A new way to see your world
Related:  VR & AR

Google Expeditions Takes Students on VR Tours of Great Barrier Reef, Buckingham Palace -- THE Journal Immersive Learning Google Expeditions Takes Students on VR Tours of Great Barrier Reef, Buckingham Palace Google has added two new virtual reality tours to its Google Expeditions Pioneer Program, a VR platform designed specifically for classroom use and available free for schools. The two new programs include tours of Buckingham Palace and the Great Barrier Reef. To date, according to Google, some 500,000 students have participated in virtual journeys since the program's launch in September. As part of the program, Google is sending teams to schools throughout the world, providing all of the tools needed to participate in expeditions. Signups for both the app and the in-person tours are open to educators now on Google's Expeditions site.

Samsung Gear VR - Virtual Reality Headset: Cell Phones & Accessories Oculus Rift Begins Shipping -- Campus Technology Oculus Rift Begins Shipping By Dian Schaffhauser03/28/16 Rift has arrived. Oculus announced in a blog that it had begun shipping its virtual reality (VR) headset first to those who invested in its idea through Kickstarter. Next, pre-ordered Rifts will ship out, starting "mid-week." Everybody else will have to hold on until July. It's been a long wait. Less than two years later, in 2014, Mark Zuckerberg announced on Facebook that his company would be acquiring the Oculus team and its technology for $2 billion. The Rift launches alongside 30 games in the Oculus experience store. But it's the potential for applications that go beyond gaming that also intrigue educators. Among the uses cited by NMC Horizon are these projects: "These technologies are poised to impact learning by transporting students to any imaginable location across the known universe and transforming the delivery of knowledge and empowering students to engage in deep learning," the report's authors stated. About the Author

The 29 Oculus Rift games you'll be able to buy at launch Two weeks before Oculus launches its Rift virtual reality headset, we're learning what games people will be able to play on it, and how much they can expect to pay for the experience. At the Game Developers Conference in San Francisco, the company released the names and prices of 30 launch titles, one of them bundled with every order, that range from adapted Gear VR puzzle games to super-realistic simulators. It's possible that developers will submit more projects to the store before the Rift starts shipping on March 28th, Oculus head of studios Jason Rubin says, but below is a rough picture of what anyone who preorders the headset will have waiting for them. So far, there's no real "standard" price for an Oculus Rift game. The most expensive ones cost about the same as a big-budget non-VR game: Rift space flight games EVE: Valkyrie and Elite Dangerous will both sell for $59. There's no standard price for an Oculus Rift game Read next: Our Oculus Rift review

Bringing Learning to Life Archives - Geomedia Bringing Learning to Life View All Blog Posts Bringing Learning to Life Merging the Past and the Future: DinoTrek VR Experience July 31, 2015 Integrating Curriculum into School Field Trips Through Technology February 10, 2015 How Technology is Changing Tourism January 21, 2015 How Technology is Bringing History to Life in Museums January 20, 2015 Bringing Learning to Life / The Training Fields Why Educators Should Embrace New Technology January 7, 2015 Three Ways Zoos are Incorporating Technology December 17, 2014 Augmenting Australia!! October 30, 2014 Star Spangled Banner “Anthem of Liberty” June 17, 2014 National Geographic Presents Earth Explorers Augmented Reality! October 30, 2013 Dinosaurs Unearthed & The Witte Museum May 7, 2013 Augmented Reality Zoo Exhibits and Zoo-AR

10 of the best virtual reality apps for your smartphone | Technology You don’t need to spend hundreds of pounds on an Oculus Rift or HTC Vive headset to give virtual reality a try. The Android or iPhone handset in your pocket is a VR device in its own right too, especially when paired with a sub-£20 Google Cardboard headset that uses your phone as its screen and works with both Android and iOS. If you’re getting started with VR on your smartphone, here are 10 of the best apps to explore. They’re regular Android and iOS apps rather than ones requiring Samsung’s Gear VR mobile headset – that’s a separate roundup in its own right for the future. Note, the recently-launched Guardian VR app (Android / iOS) is not included in this roundup for reasons of fairness, but it’s worth a look: currently it has the Guardian’s first VR film, 6x9, which tells the story of the psychological damage of extreme isolation. YouTubeAndroid / iOS (Free) Google CardboardAndroid / iOS (Free) One of the first downloads for anyone with a Google Cardboard headset. VRSEAndroid / iOS (Free)

Google Expeditions in Full Rollout, iOS Version to Follow -- THE Journal ISTE 2016 Coverage Google Expeditions in Full Rollout, iOS Version to Follow Google has formally rolled out the full release version of Google Expeditions, the company's virtual reality system for education that's built on top of Google Cardboard. The move comes after about nine months of pre-release testing in which, according to Google, more than 1 million students in 11 countries participated in virtual field trips using the technology. According to Google, as of today, the Expeditions app is available to everyone on Android devices. "Today, we're making Expeditions available to everyone," according to a Google spokesperson. In related news, Best Buy Education is launching Google Expedition kits for schools, which include a tablet, VR viewers and a router. Google Expeditions is in full rollout and can be downloaded free for Android now. Google also announced a new technology called Google Cast for sharing a classroom projector, as well as a new Quiz feature for Google Apps.

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! “The whole art of teaching is the only art of awakening the natural curiosity of young minds for the purpose of satisfying it afterwards.” – Anatole France Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. Get your copy of The 30 Goals for Teachers and Learning to Go. Ideas and Resources Yes, you can afford a few wearables or Google Cardboards in your class. Bookmarks Augmented Reality, by shellyterrell VR, by shellyterrell Wearables, by shellyterrell

5 apps to jump-start augmented reality in the classroom At the Augmented Reality Development Lab (ARDL), from virtual reality developer Digital Tech Frontier, lets users display relevant information at the appropriate time and location during an AR experience, which results in virtual 3-D objects appearing in the real world. Students and teachers look through a viewing device or at a monitor to see virtual objects such as planets, volcanoes, the human heart, or dinosaurs embedded within their real-world environment—and they can interact with and manipulate those objects to receive associated information. Five apps to help educators incorporate augmented reality: 1. 2. 3. 4. 5. [Editor’s note: We have not reviewed the above tools.]

Tech Tip: Bringing virtual reality to your classroom One of the biggest trends to come out of ISTE 2016 was more viewers and services for virtual reality in education. Here's a look at some my takeaways from the show: Nearpod, a student engagement platform, has added a virtual reality component to its services. It is a paid service, though some schools and districts have received viewers as a bonus for purchasing the program. The service is available for all platforms, including PCs and mobile devices. Google Expeditions, now officially out of beta, is an Android-only option for virtual reality. What I’m most excited about is the opportunity for students to become virtual-reality creators and not just consumers. Google Cardboard for Education Google+ community is a great place to connect and exchange ideas with other educators using virtual-reality tools. Regardless of which platform or service you use, it's important that you remember the human element of this technology. There are many exciting things happening in the world of VR.

VR, PBL, and OERs: Four High Hopes for Learning with Edtech in the New School Year Using technology in schools is no longer just about preparing our students for college and career. Not only do they need the skills to navigate and utilize technology, but they need to understand how technology can connect them with people, places, and resources that were previously unreachable. In 2014, I wrote about strategies for edtech success in the new school year, and in 2015, I wrote about edtech teaching trends for the new school year. Well, I’ve spotted some tools and strategies that have amazing potential to empower students and teachers to engage and learn more with the world beyond their school. So this year, I’m sharing my high hopes for how some of the new powerful tools out there could be used in your school or classroom. High Hope #1: Student-Created VR (Virtual Reality) and AR (Augmented Reality) Where we are: The buzz around virtual and augmented reality is hard to ignore. My high hope: Why not show students how to create with VR and AR? Where we are: Since the U.S.

8 Tips for Teachers Using Google Cardboard in School Earlier this summer I shared a post on 5 Apps to Use with Google Cardboard (read it here). It’s been super popular and I wanted to share eight tips for teachers who are using Google Cardboard in school this year. On this list you’ll find a handful of things you may not know about Google Cardboard and a few ways to take your use of this super cool tool to the next level. Brand new to using Google Cardboard in school? Google Cardboard is a special viewer that is used with a smartphone. Kids can look through the viewfinder and take part in virtual reality experiences. 8 Tips for Teachers Using Google Cardboard in School Google Cardboards are inexpensive – under $10 to purchase. Do you have a special tip of trick for using Google Cardboard in your classroom?

App of the Week: When augmented reality reacts with chemistry Ed. note: App of the Week picks are now being curated with help from the editors of Graphite.org, a free service from Common Sense Education. Click here to read the full app review. Elements 4D What’s It Like? Price: Free/subscription Rating: 4/5 Grades: 6-12 Pros: Students get to play with blocks and learn about chemical reactions at the same time. Cons: Downloads can be hard to find, and the app can be a little tricky to use. Bottom line: An innovative, amusing way for students to test predictions about particles that would normally be too small to see. About the Author: Stephen Noonoo Stephen Noonoo is the current editor of eSchool News.

How to Use Virtual Reality and Google Expeditions in the Classroom | Shake Up Learning Save Pinterest Virtual Reality in the Classroom – Part 2 *This post is sponsored by Samsung. All thoughts and opinions are my own.* Virtual Reality has the power to transform the future of learning.2 By giving students an interactive, three-dimensional learning environment, we have the potential to reach learners in ways previously never conceived. Imagine for a moment immersing your students in the ultimate learning environment for your lesson…What does it look like? Did you miss Part 1 in this series? Part 3: How to Choose a Virtual Reality Device for Your Classroom The Ultimate Google Cardboard and Expeditions Resource Guide Playing around with VR, Google Cardboard, or another headset is easy on your own or sharing with a couple of students or friends, but how do we bring this to the masses—the entire classroom of students? The Impact of Virtual Reality on Education How to Use Virtual Reality and Google Expeditions in the Classroom Be Cautious with Their Young Eyes Testimonials 1. 2. 3.

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