background preloader

Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more.

Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more.

Speaking of Animation CGSociety The Power of Posing | ..::avneriginal::.. Head over to Vanity Fair for a great article by the photographer Howerd Schatz. He photographed actors at his studio in a series of roles and dramatic situations to reveal the essence of their characters. My top three are: GEOFFREY RUSHLeft: You’re the cornerman for a winded female boxer, desperately exhorting her: “She’s run away with your boyfriend! JOHN GOODMANLeft: You’re a geek flirting with a cheerleader, unaware that you don’t stand a chance. IAN McSHANELeft: You’re a politically ambitious prosecutor trying a sensational murder case, and you’ve just realized that the defense’s key witness has given you a huge opening to prove that he’s lying. Here are the rest of the images from the article.

Intention Cues Humans are terrible liars. Our body language constantly gives away what we are thinking and what we are about to do next. These are called intention cues and have landed countless criminals behind bars. For animators they are a treasure trove of gestures to sprinkle on your animation for extra believability. Learn how and when to use them here. Intention cues – the other kind of anticipation Every animator learns about anticipation pretty early on: For most motions, the necessary force has to be built up first (usually by a preceding motion in the opposite direction). Or you could anticipate something and then finish it a little differently for humor. But we can also have fun with things way before the anticipation of the core action. Boy is he hungry… 4 signs for hunger: lip licking, belly rubbing, mouth opening and closing, mouth watering; 1 sign for aiming: closing one eye; and this delightful little head wiggle before opening the mouth Intention cues as preparation Keep your eyes open

AnimSchoolBlog 3DTotal.com - CG artists homepage with fresh CG industry news, tutorials, galleries and interviews News The Monthly Character Animation Competition Toon In… to the World of Animation The AniMazing Spotlight website is full of information on this year’s festival, coming up in just 3 weeks, September 4 & 5, at Woodbury University, in Burbank. Visit their web site at www.animazspot.com, then click the big white panel at the top of the Home page, with Lou Romano’s Juggler, which he designed exclusively for the festival. Clicking this panel takes you to their Festival page. If you scroll down you see all the festival events, one of which we’ll talk about next, screenings of all the shorts nominated in various categoies, advertising opportunities, collectables to purchase, awards presentations, eateries near by, and more. But, the highlight for us is the very first “Toon in to the World of Animation” event, outside of this podcast. Also, before I sign off, we want to mention once again, that we will soon be getting back to putting up more interviews, after the AniMazing Spotlight Festival, of course.

Master personality in your 3D illustrations Before starting off a new piece of 3D art for my design portfolio, I like to brainstorm and choose wisely (to my best ability) why I want to be modelling a certain subject. What drives me the most towards a direction for my project is the story aspect. Creating scenarios and stories in my head makes the process much more enjoyable instead of creating random characters or scenes. I like feeling connected to my work because without that, I would be creating an empty, but pretty, image. One artist that I admire very much is Norman Rockwell. In this tutorial, I wanted to focus on personality and composition, while keeping it cute and playful; putting my own modern twist while observing the skills like composition and mood in Rockwell’s original painting. I had set out to accomplish a personal level of sylisation between Disney and Rockwell. 01. One of the first steps was understanding the anatomy of the face; why certain features make the face look a certain age. 02. 03. 04. 05. 06. 07.

Related: