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Professor Seymour Papert

Professor Seymour Papert

EDUCATION - INTERVIEW - SEYMOUR PAPERT ON COMPUTERS SEYMOUR PAPERT, a professor of mathematics and education at the Massachusetts Institute of Technology, is a major pioneer in the use of computers in elementary and secondary schools. Mr. Papert, a student of the late Swiss educator and psychologist Jean Piaget, is the creator of LOGO, the computer language most widely used with young children. His writings, including his book ''Mindstorms,'' published by Basic Books, have had considerable influence among educators in this country. Mr. Papert recently discussed his views on computers and education in an interview. Q. They're not being used very much. Q. Make your simulation of the space shuttle. Q. The mechanics of writing is a terrible chore, so young children don't do much. Q. Computers cost more than pencils, but they cost a lot less than the wasted time of teachers or the consequences of children who are turned off by schools, drop out and end up with drugs. Q. Q. Q.

chel Resnick I'm the LEGO Papert Professor of Learning Research at the MIT Media Lab, where I lead the Lifelong Kindergarten research group. My group develops Scratch, the world's leading coding platform for kids. To learn more about my ideas and projects, please read my book Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play Or you can look at my videos, publications, or press coverage. Mitchel Resnick (@mres), LEGO Papert Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences.

Seymour Papert: Project-Based Learning An expert on children and computing, Dr. Seymour Papert is a mathematician and one of the early pioneers of Artificial Intelligence. He is a distinguished professor at the Massachusetts Institute of Technology and author of major books on children and learning. Here he describes learning environments in which children collaborate around meaningful projects and powerful ideas. 1. On the powerful impact of project-based work. During the last couple of years, I've been working in what's been one of the most moving and instructive educational experiences that I've had in my whole career. We used computers, we used MicroWorlds Logo, we used Legos. Back to Top 2. Well, first thing you have to do is to give up the idea of curriculum. If, for example, this Lego stuff is why a lot of kids love building robotic kinds of things and programming -- and they love doing that -- and you can connect that work to all the powerful ideas that are important for kids to know. 3. 4. 5. 6. 7. 8.

Lifelong Kindergarten Hal Abelson, Eric Klopfer, Mitchel Resnick, Andrew McKinney, CSAIL and Scheller Teacher Education Program App Inventor is an open-source tool that democratizes app creation. By combining LEGO-like blocks onscreen, even users with no prior programming experience can use App Inventor to create their own mobile applications. Currently, App Inventor has over 2,000,000 users and is being taught by universities, schools, and community centers worldwide. In those initiatives, students not only acquire important technology skills such as computer programming, but also have the opportunity to apply computational thinking concepts to many fields including science, health, education, business, social action, entertainment, and the arts.

Seymour Papert’s Mindstorms: Relevant, Thoughtful, an Essential Read for Educators Mindstorms: Children, Computers and Powerful Ideas by Seymour Papert is a brilliant book. It’s as relevant today as it was when first published in 1980. Its applications to learning and teaching in 2013 are no less than startling. Mindstorms ranks in the top ten education books I’ve read. Background In Mindstorms, Papert shares his experience and research with the program Logo, a program he designed with a team at MIT to teach children how to write computer code. But the book is not about the tactics used to teach children a new type of language—computer code, nor is it about using a structured linear framework to teach children how to think, but rather it is about learning; how children approach learning in a novel way. The turtle in logo, controlled by the student’s programmed instruction, operates a pen mechanism that creates drawings on paper Cognitive Development Papert moved to MIT as a research associate in 1963, and it’s during that time he developed Logo. Like this:

Seymour Papert’s Legacy: Thinking About Learning, and Learning About Thinking | Transformative Learning Technologies Lab Paulo Blikstein (Stanford University) If a historian were to draw a line connecting Jean Piaget’s work on developmental psychology to today’s trends in educational technology, the line would simply be labeled “Papert.” And perhaps the most remarkable thing about that line would be the other points it intersects along its course of more than fifty years. Seymour Papert has been at the center of three revolutions: child development, artificial intelligence and computational technologies for education. Papert, who was born on February 29, 1928 in Pretoria, South Africa, has written very little about his early years, although he noted in “Mindstorms,” an early fascination with gears. Papert would spend four years working under Piaget at the International Centre of Genetic Epistemology, at the University of Geneva. Constructionism shares constructivism’s connotation of learning as ‘building knowledge structures’ irrespective of the circumstances of the learning. Let’s get started.

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