Digital Literacy & Citizenship Classroom Curriculum NEW! Learn the fundamentals of digital citizenship through choose-your-own-adventure interactive experiences DIGITAL COMPASS - Where are you headed? The only educational game that gives kids the freedom to explore how decisions made in their digital lives can impact their relationships and future. Bring a blended-learning approach to teaching digital citizenship DIGITAL BYTES teaches teens digital citizenship through student-directed, media-rich activities that tackle real-world dilemmas. Teens learn from peers' experiences then create collaborative projects that voice their ideas for making smart choices online.
North Carolina History: A Digital Textbook - LEARN NC Primary sources, multimedia, readings, and lesson plans to tell the many stories of North Carolina's past. Replace your textbook — or enhance your teaching with selections. Get started Sampler Inclusion in the 21st-century classroom: Differentiating with technology - Reaching every learner: Differentiating instruction in theory and practice In this video, students in a gifted classroom use the multi-user learning environment Quest Atlantis to explore issues related to the creation of a game reserve in Tanzania. Interviews with the teacher and students offer perspectives on the value of using virtual worlds in the classroom . About the videoDownload video (Right-click or option-click) The diversity of the 21st-century classroom creates numerous challenges for teachers who may not have known the same diversity themselves as students. Among these, teachers must balance the requirements of high-stakes accountability while meeting the needs of diverse students within their classroom. The 26th Annual Report to Congress on IDEA reported that approximately ninety-six percent of general education teachers have students in their classroom with learning disabilities.
BoomWriter - Schools BoomWriter lets you easily incorporate and experience the benefits of technology as your students are engaged in the following (or similar) standards-based learning activities: Grade 3 CCSS.ELA-Literacy.W.3.3 - Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences. Using BoomWriter’s feature allowing teachers to create their own story start, students collaboratively create imagined multi-paragraph personal narratives using a teacher generated prompt (e.g. “When I woke up on Saturday morning, I had no idea I was in for the craziest day of my entire life…”). Grade 5
STEM Resources Welcome to the STEM page, sponsored by YALSA's STEM Task Force. We hope you will use this wiki page to get ideas on how to effectively integrate STEM into your library programs and services. And what is STEM you ask? STEM stands for Science, Technology, Engineering, and Math and is one of the hottest topics in education and library circles. STEM programming is one way to engage teens in your library and encourage learning and exploration in new ways. We think this page is a good start on STEM resources, but we need your help to make it great. Kids Speak Out on Student Engagement A while back, I was asked, "What engages students?" Sure, I could respond, sharing anecdotes about what I believed to be engaging, but I thought it would be so much better to lob that question to my own eighth graders. The responses I received from all 220 of them seemed to fall under 10 categories, representing reoccuring themes that appeared again and again. So, from the mouths of babes, here are my students' answers to the question: "What engages students?" 1.
Storybird Studio – literacy and writing tools for teachers, librarians, educators and classrooms Professional artwork jumpstarts student creativity, quickly drawing them into the writing process and scaffolding their progress. Simple tools keeps them on track; social feedback keeps them going. Onboard students with or without email, issue challenges, review and share work, and build a beautiful class library. All in a private setting that collects NO data from you or your students. Storybird is free for educators. In fact, we pay you.
Teacher Toolkit Loaded: 0% Progress: 0% By the end of this tutorial, you’ll be familiar with the major features of Gooru. Learn how to browse our library, customize your own collection, discover great resources, and assign your collections to your students. Doing It Differently: Tips for Teaching Vocabulary Every Monday my seventh grade English teacher would have us copy a list of 25 words she'd written on the board. We'd then look up the dictionary definitions and copy those down. For homework, we'd re-write each word seven times. Good, now you know it. Test on Friday and never for those 25 words to be seen again. Poof.
Information Literacy Competency Standards for Higher Education The Information Literacy Competency Standards for Higher Education (originally approved in 2000) were rescinded by the ACRL Board of Directors on June 25, 2016, at the 2016 ALA Annual Conference in Orlando, Florida, which means they are no longer in force. This document (and the PDF) will remain on the website until July 1, 2017 to allow for the transition to the Framework for Information Literacy for Higher Education. ACRL is developing resources to assist librarians in using the Framework.
Classroom Guide: Top Ten Tips for Assessing Project-Based Learning (now available in Spanish!) Facebook Edutopia on Facebook Twitter Edutopia on Twitter Google+ Pinterest Edutopia on Pinterest Teaching with the Library of Congress Stop-action photography has become an integral part of our lives. It allows us to watch the beauty of a dancer, the grace of an athlete or the motion of an animal one frame at a time. It is hard to believe that until Edweard Muybridge began his study of animal locomotion with photography in the late 19th century, we were limited to only what the eye could see or what was in a single photograph. In celebration of Muybridge’s birthday, the Library of Congress has uploaded a number of Muybridge’s Animal Locomotion images from its collections into Flickr. The horse in motion, illus. by Muybridge.
7 Apps for Teaching Children Coding Skills It's hard to imagine a single career that doesn't have a need for someone who can code. Everything that "just works" has some type of code that makes it run. Coding (a.k.a. programming) is all around us. That's why all the cool kids are coding . . . or should be. Programming is not just the province of pale twenty-somethings in skinny jeans, hunched over three monitors, swigging Red Bull.