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The Instructional Use of Learning Objects

The Instructional Use of Learning Objects
This is the online version of The Instructional Use of Learning Objects, a new book that tries to go beyond the technological hype and connect learning objects to instruction and learning. You can read the full text of the book here for free. The chapters presented here are © their respective authors and are licensed under the Open Publication License, meaning that you are free to copy and redistribute them in any electronic or non-commercial print form. For-profit print rights are held by AIT/AECT. In addition to reading the book, at this website you can participate in discussions of the book's chapters with the authors and others, submit any corrections should you find errors in a chapter, and discuss other issues related to learning objects, instruction, and learning. The book is divided into five major sections. 1.0. 2.0. 3.0. 4.0. 5.0. This site is maintained by David Wiley. Copyright © 2000 by the authors listed above. Related:  Docentes Tic

the social/situational orientation to learning @ the informal education homepage The social/situational orientation to learning. It is not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. Social learning theory ‘posits that people learn from observing other people. Learning would be exceedingly laborious, not to mention hazardous, if people ha d to rely solely on the effects of their own actions to inform them what to do. Attending to a behaviour; remembering it as a possible model or paradigm; and playing out how it may work for them in different situations (rehearsal) are key aspects of observational learning. Symbols retained from a modelling experience act as a template with which one’s actions are compared. In this model behaviour results from the interaction of the individual with the environment. A more radical model – situated learning – has been put forward by Lave and Wenger (1991). References Murphy, P.

Enseñanza de las ciencias, basada en indagación Por María Isabel Rivas Marín “En un mundo donde los desarrollos tecnológicos y la globalización son protagonistas, se hace pertinente una nueva valoración de la educación básica que permita la apropiación de una cultura científica para un desarroll o adecuado en la sociedad actual” María Isabel Rivas M. Pequeños Científicos es un programa de origen Francés que busca generar cambios en la enseñanza – aprendizaje de las Ciencias. En él, los niños aprenden por medio de indagación guiada [1]; adquieren conocimientos y competencias científicas mediante la realización de experiencias que los llevan a observar fenómenos de la vida cotidiana, sobre los cuales argumentan, formulan preguntas, manipulan objetos, plantean hipótesis, analizan resultados y sacan conclusiones. En este proceso, el docente desarrolla una nueva relación con el niño al orientar la indagación para que éste construya conocimiento (Pequeños Científicos, 2002). Por su parte, el docente debe: Imagen 1. Imagen 2. Tabla 1.

Instructional System Design This short guide (less than a 10 minute read) provides a framework that is composed of four models: While you can click any part of the above map (to include the Complex/Complicated Environments) to learn more about the topic, it is suggested you read the following first to see how the various models tie together. Instructional System Design — This guide to ISD uses the ADDIE model (analysis, design, develop, implement or delivery, & evaluation). Note that ISD is considered a plug and play model in that it allows other model and frameworks to be plugged into it so that it can adapt to almost any learning situation or environment. While the model above shows that the ADDIE version of the ISD model is quite dynamic, the model below shows the various steps within each of the five phases: Here is a slightly different version of ADDIE: Agile Design Extending Instructional System Design — ISD was built for simple to complicated environments.

Learning Materials A collection of simulations and virtual labs focusing on first-year college physics. An interview with the award winning... see more A collection of simulations and virtual labs focusing on first-year college physics. An interview with the award winning author can be found in About us at Phet VideoPhET provides fun, interactive, research-based simulations of physical phenomena for free. We believe that our research-based approach- incorporating findings from prior research and our own testing- enables students to make connections between real-life phenomena and the underlying science, deepening their understanding and appreciation of the physical world. To help students visually comprehend concepts, PhET simulations animate what is invisible to the eye through the use of graphics and intuitive controls such as click-and-drag manipulation, sliders and radio buttons. Peer Review for material titled "PhET - Physics Education Technology at the University of Colorado" About this material:

ac.els-cdn.com/S2210656112000049/1-s2.0-S2210656112000049-main.pdf?_tid=c898306a-236b-11e2-93ab-00000aab0f6c&acdnat=1351695840_01c48cf62c3b066132c18dba0bf11436 liber.io | Make eBooks. Really simple. Wayne Hodgins Wayne Hodgins was the strategic futurist at Autodesk Inc. for over 20 years and now an Autodesk Fellow. Wayne brings keen foresight and thought-provoking perspectives on human performance improvement, knowledge management, learning, and the general nature of design to a broad range of corporations and organizations worldwide. His exceptional vision, versatility, and ability to discern trends and complex patterns make him a trusted advisor to senior management at Autodesk, as well as clients at Fortune 500 companies, national governments, NGO’s, military, academic, and other institutions. A highly sought-after speaker, Wayne uses his unique ability to put together eclectic combinations of existing elements into new models that are easily understood so that others become inspired and enabled to use this new information to design their own future. Wayne’s passion for effecting change has made him a leader in initiating and developing international standards.

2008, l’anno dell’eLearning I Learning Object Se ne parla continuamente, ma cos’è esattamente un Learning Object? In estrema sintesi, un Learning Object è un contenuto digitale, riusabile, che raggiunge uno specifico obiettivo didattico. Quindi un Learning Object (è utilizzato spesso il suo acronimo, LO) è un’unità di istruzione, in formato digitale, con le seguenti caratteristiche: ü riutilizzabile, per la sua autonomia, in diverse situazioni di apprendimento; ü autoconsistente, sufficiente per la comprensione di uno specifico concetto; ü modulare, aggregabile con altri LO all’interno di un corso o un’unità didattica; ü reperibile, grazie alla sua classificazione con i metadati; ü interoperabile, funzionante su diversi sistemi Learning Management System, grazie all’aderenza agli standard di settore (Scorm e Aicc). Un Learning Object generalmente adotta una comunicazione coinvolgente per l’utente. I Learning Object sono normalmente memorizzati su archivi chiamati “repository”, dove vengono classificati grazie ai metadati.

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