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Globaloria.org

Globaloria.org

Bootstrap Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn

Ten1903Hiv12Cours12 Cours 12 : Création d'un jeu vidéo avec Ren'Py CarineRousseau, chargée de cours de TIC pour le BÉPEP, viendra vous montrer comment programmer un jeu vidéo! Oui oui! N'ayez pas peur, c'est beaucoup moins difficile que vous pouvez vous l'imaginer. Sites pertinents Il est très facile de programmer un jeu avec Ren'Py (et le tout librement et gratuitement). Installer Ren'Py (déjà installé dans le local du cours). Les éléments importants de Ren'Py Une image de fond Des personnages Du texte Le code, appelé "script" La possibilité de proposer des choix au joueur lui permettant de voir des suites alternatives. Les possibilités de Ren'Py Histoires interactives (permettant aux joueurs de faire des choix) Jeux éducatifs Présentation (pour changer de PowerPoint) Apprentissage de la programmation Projets signifiants pour les élèves (ex. : créer des jeux en univers social sur une époque du passé qui va leur demander de faire des recherches sur la période en question)

About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids). Kodu for the PC is available to download for free.

Boredom Busters: 50 Fantastic Play-and-Learn Apps, Sites, and Toys Digital Tools Teaching Strategies Ansel & Clair's Adventure app features animations, quests, puzzles and games in scenic African locations. School or no school, there’s a world of learning opportunities for kids. When they’re not exploring outdoors, keep kids engaged in learning throughout the summer months with these enjoyable and educational apps and websites. For kids, playing these games is a cool pastime; for parents, it’s another way to get kids to exercise their thinking muscles. MINECRAFT. MINDSNACKS. Alice in Wonderland app.ALICE IN WONDERLAND. SCRATCH. Park Math app.PARK MATH.

Deux projets libres pour reconstruire le monde Storytlr permet de regrouper toute sa « vie numérique » en un seul lieu, à l’image d’autres services comme FriendFeed ou Tumblr, mais de façon plus simple et plus personnalisable, d’après certains utilisateurs. Storytlr était jusqu’à présent un service gratuit mais dont le code n’était pas libre (comme la plupart des services du Web 2.0, qui reposent sur un modèle économique de gratuité pour l’internaute en échange de publicité et de mise à disposition des données personnelles). Les deux concepteurs (belges) de Storytlr n’ayant pas la disponibilité suffisante pour continuer à développer ce service gratuit, ils ont trouvé une solution intéressante : cesser fin décembre 2009 de fournir ce service, et « libérer » le code source de leur logiciel ! Pour télécharger Storytlr :

LiveCode Coding Club After School and Summer School LiveCode Coding Clubs Coding Clubs are an ideal way to help young people to develop important digital programming literacy skills whilst having fun. The LiveCode Coding Club pack includes free resources to help teach young people to develop mobile games, apps and animated books. LiveCode is full of friendly features which appeal equally to both boys and girls, you will be amazed at how quickly your students learn to use LiveCode and produce outstanding results. If you would like to start a LiveCode Coding Club please contact us here and we will provide you with everything you need, for free! We look forward to hearing from you. FREE Resources LiveCode Share Portal Free Sample Stacks and Code – Share, Teach, Learn, Experiment, Collaborate. LiveCode Share Portal Watch Us on You Tube Subscribe to the RunRev YouTube Channel for online tutorials LiveCode on You Tube Additional Resources Academy DVD - $99 Instant Expert: Get this incredible 3-in-1 Learning Resource

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review © 2004 Joel Foreman, James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. Joel Foreman Joel Foreman is an Associate Professor in the English Department at George Mason University. Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. We discussed the following six topics: The dysfunctions of conventional instruction The power of simulations The importance of game-based learning communities The reasons videogames promise a better learning future The changes necessary for the new paradigm to take hold The practical steps that colleges/universities and influential academics can take to move institutions down the trail blazed by USC and others

Gaming Experience and Spatial Learning in a Virtual Morris Water Maze | de Castell | Journal For Virtual Worlds Research Abstract Experience playing video games has been associated with perceptual and cognitive improvements (e.g., Castel, Pratt, & Drummond, 2005; Boot, Kramer, Simons, Fabiani, & Gratton, 2008; Colzato, van den Wildenberg, & Hommel, 2013; Oei & Patterson, 2013) For instance, video gamers show superior spatial abilities than non-gamers (Greenfield, Graig, & Lohr, 1994; Feng, Spence, and Pratt, 2007; Green & Bavelier, 2003). Given that such abilities have been associated with educational and vocational success in STEM fields (Wai, Lubinski, & Benbow, 2009), it is important to understand the relationship between them and video game experience. In past research, virtual versions of the Morris Water Maze (VMWM) have been used to investigate spatial learning in non-human subjects. Yet, the extent of VMWM’s ability to reliably and validly assess human spatial learning is relatively unknown. Keywords The full website for the Journal of Virtual Worlds Research can be found at:

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