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DAN LUVISI

DAN LUVISI

http://www.danluvisiart.com/showcase.html

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Blog — Paul Braddock I wanted a new project to put the Ultimaker2 through it's paces, and try a few techniques to part the model up for molding and casting resin pieces. There's a number of other reasons why cutting up models into smaller parts is a good idea, such as, prints often fail for one reason or another, so if you're only printing parts at a time, it's not such a huge setback if one fails. Another reason is that the size of your model is not limited to your build envelope. One particular challenge in using an FDM type printer for a project like this, is how to handle overhangs, and oddly shaped parts that do not have flat bottoms. While supports allow you to print odd shapes, the surfaces where they attach are typically less than desirable, so I'll be using a few tricks and techniques to optimize, and minimize the negative effects of these requirements. I'll document the process as I go.

Joe Peterson Joe Peterson is currently working as a senior concept artist at Blizzard Entertainment in Southern California. Joe has worked on video game titles like Starcraft II, Diablo 3, World of Warcraft: The Burning Crusade and Firefall. Link: www.xenopod.net Jed Henry Illustration Did you miss us? It’s been a while, but Dave has completed a brand new video (yay!): The Making of ‘Flight of Fantasy’.You can order your own handmade print at our website: ukiyoeheroes.com atelier-sento: Mizuka exploring the island’s harbourDetail from a scene of The Coral Cave, our watercolor videogame set in Okinawa. I’m excited to play this game!

Tribal Frog by Paul Braddock Meet the Artist: Paul Braddock With over 12 years experience in the feature film VFX and animation Industry, Paul has always had a passion for creating. Difficult to categorize, Paul's creative interests span multiple genres and styles, from creatures to machines, from toys to jewelry. With the rise of 3D printing, Paul can now explore and share his work on a whole new level. Paul lives in Sydney with his wife, Skye, and Chihuahua, Willis.

JULIO COTTO My pop culture book-art is now featured on the French fan art site Geek-Art! Magnifique! 'Highest Mountain Deepest Ocean' Copyright Julio Cotto 2013. Twisted Metal Concept Art by Tyler West Concept artist Tyler West has released concept art he created for Twisted Metal. Tyler worked for more than a year collaborating remotely with David Jaffe and Eat Sleep Play. Co-designed all in-game vehicles and characters. Created storyboards for vehicle and character game mechanics. Daily Mobile UI Design Inspiration #337 Are you a UI/UX designer? You are looking for some serious inspiration to inspire you for next project? You are in the correct place. Here we are showcasing the best mobile UI design for your inspiration on a daily basis.

deep-dark-fears Hi folks! I made the cover for the second printing of the Over The Garden Wall comic book, issue no. 2! Ask for it at your local comic book store!Do you want the original sculpture I made for the cover photo? Sam Spratt (Photo by Joey L ) Sam is a 24 year-old New York-based artist who graduated from the Savannah College of Art and Design in 2010 with a BFA in illustration. He immediately began work as Gawker Media's first-ever staffed illustrator where, over the course of 9 months, he created hundreds of on-demand illustrations and editorial packages that brought art to the world of tech-journalism. Since then, celebrities and corporations from around the world now come to Sam for their every creative need. From fine-art portraiture, to fantastical creatures and surrealism, to classical treatments of web and pop culture, and is deeply integrated into the beat of The Internet. Tens of thousands of people follow his social media presence devoutly as he generates viral illustrations on a regular basis--seen and shared by millions of people.

'Feast'worthy Tips for Creative Thinkers Image Credit: Feast © 2014 Disney After keeping it a secret for so long, Oscar-winning Director Patrick Osborne and VFX Supervisor Josh Staub of Walt Disney Animation Studios visited us at SIGGRAPH 2014 to talk “Feast,” both as a Computer Animation Festival selection and to debut the short as part of the Production Session “‘FEAST': A Look at Walt Disney Animation Studios’ Newest Short.” On 22 February 2015, the beautifully animated short was named the 2015 Academy Award Winner for Best Animated Short Film. Here are five tips the two shared about the creative process that you may have missed:

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