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Felder & Soloman: Learning Styles and Strategies

Felder & Soloman: Learning Styles and Strategies
Richard M. Felder Hoechst Celanese Professor of Chemical Engineering North Carolina State University Barbara A. Active learners tend to retain and understand information best by doing something active with it--discussing or applying it or explaining it to others. Everybody is active sometimes and reflective sometimes. How can active learners help themselves? If you are an active learner in a class that allows little or no class time for discussion or problem-solving activities, you should try to compensate for these lacks when you study. How can reflective learners help themselves? If you are a reflective learner in a class that allows little or no class time for thinking about new information, you should try to compensate for this lack when you study. Sensing learners tend to like learning facts, intuitive learners often prefer discovering possibilities and relationships. Everybody is sensing sometimes and intuitive sometimes. How can sensing learners help themselves?

Overview of learning styles Many people recognize that each person prefers different learning styles and techniques. Learning styles group common ways that people learn. Everyone has a mix of learning styles. Some people may find that they have a dominant style of learning, with far less use of the other styles. Using multiple learning styles and �multiple intelligences� for learning is a relatively new approach. By recognizing and understanding your own learning styles, you can use techniques better suited to you. The Seven Learning Styles Visual (spatial):You prefer using pictures, images, and spatial understanding. Why Learning Styles? Your learning styles have more influence than you may realize. Research shows us that each learning style uses different parts of the brain. For example: Visual: The occipital lobes at the back of the brain manage the visual sense. Where to next?

Instructional Design SOCIAL MEDIA FOR HIGHER EDUCATION LEARNING | eCampus Students There’s an ongoing debate about the role social media should play in K-12 education. As a result, schools have been especially slow to adopt social technologies. Advocates point to the benefits social media offers students, and critics want to remove social media from classrooms, insisting that there be more regulation. Finding a happy medium has become a challenge. For higher education, the story is different. When used as an educational tool, colleges and universities have found that social media enhances the learning experience by enabling students and teachers to connect and interact in new ways beyond the classroom. Universities have fully embraced social platforms to recruit athletes and vet students who have applied for admission. OnlineUniversities.com has done some research about the pros and cons of social media in higher education, and they summarized their results in the info-graphic below. Source:

The “Backward Design” Process | Teaching and Learning Excellence This is from a presentation at the 2005 Teaching Academy Summer Institute by Mitchell Nathan & Erica Halverson Adapted from Understanding by design and Understanding by design: Professional development workbook (Wiggins & McTighe, 1998, 2004). We chose this framework for presenting course redesign because it embodies the principles of what we know about how people learn. Why is this called “backward design”? As novice designers, our instinct is often to start with a great learning activity that we know that really highlights a specific topic or skill. However, without a set of overarching learning goals and assessment strategies that help us understand whether or not students have reached these learning goals, and without a clear understanding of the knowledge students have coming prior to instruction, the activities themselves will likely be disconnected to each other and to learners’ prior knowledge, and therefore not likely to lead to robust learning for students.

Analysis Introduction Just as builders and architects look at the land and find out about what the new homeowners want before they start building the home, you as a multimedia designer will begin your instructional media project by thinking about what you will create and why. Who will use your project and why? What do they need to know or do? Use the ADDIE instructional design process to make sure that learners have a good instructional experience that does not happen in a haphazard way. This is a planned process so that the students who use your project will achieve the goals of your instruction. Each ADDIE phase will be covered in one lesson in this course. Analysis Steps Analysis Steps ( PDF ) Analysis Video Analysis video ( MOV ) Resources

Instructional Design Models and Methods | Instructional Design Central Instructional Design Models and Methods "Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units. The value of a specific model is determined within the context of use. Review and compare various instructional design models and methods below: Merrill's First Principles of Instruction ADDIE Model Dick and Carey Model Kemp's Instructional Design Model Gagné's Nine Events of Instruction Bloom's Learning Taxonomy Kirkpatrick's 4 Levels of Training Evaluation Cathy Moore's Action Mapping Merrill's First Principles of Instruction ADDIE Model Dick and Carey Model 7.

Instructional Design Models Instructional Design Models Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units. The value of a specific model is determined within the context of use. -Martin Ryder Some Basics What is design? See also... The Models: Comparitive Summaries

ADDIE Model Learning objectives for this lesson: recognize the systematic process of the ADDIE model identify how the model can be applied to online course design What is instructional design? Instructional design is “the systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation” (Smith and Ragan, 1999, p. 2). Instructional design originated in the 1950s from the military. What is the ADDIE model? Systematic instructional design has a variety of models. Analysis --> Design --> Development --> Implementation --> Evaluation While the core elements of the ADDIE model remains constant, the ADDIE activities typically are not organized in a linear, step-by-step manner. Note however that two elements of the ADDIE, analysis and evaluation, are constantly omitted in design and training process for a variety of reasons such as lack of time and lack of awareness. References Gustafson, K.

The Value of Teaching and Learning Technology: Beyond ROI The Value of Teaching and Learning Technology: Beyond ROI Measuring the value of an investment instead of dollar-for-dollar return provides a clearer picture of benefits and costs By Jonathan D. Mott and Garin Granata Given the hundreds of millions of dollars spent each year on technology initiatives in higher education, questions about the value of these expenditures almost seem moot. In the face of such ambiguity, many CIOs throw up their hands in frustration. While the academic community has become accustomed to the “ROI question” as it relates to IT in the broad sense, the burgeoning scope and expense of instructional IT raises the question in new, more targeted ways. Just as it is difficult to demonstrate ROI for broad IT initiatives, it is difficult to show ROI for money and time spent building, implementing, and supporting a teaching and learning infrastructure. VOI versus ROI The more realistic (though messier) reality of VOI is illustrated in Figure 1. Click image for larger view.

The Next Big Disruptor – Competency-based Learning? The ‘model’ for higher education not only has to change, but will change, it’s inevitable. And, online learning won’t be the catalyst, but competency based learning will be - how learning is assessed and degrees are granted will be the impetus for change. When speaking of ‘model’ in this context, it’s similar to a business model, where the education model is the framework for how higher-ed operates – which is, 1) how institution leaders organize people [faculty, administrators] 2) curriculum is developed and packaged 3) a place is provided [facilities, classrooms, libraries, lecture halls] to deliver education 4) and degrees are granted [based upon credit hours, (or seat-time) and assessment], all of which keeps the institution viable. “To date, online learning has disrupted the model described above at the ‘place‘ stage [facilities i.e. classrooms, #3], causing serious waves.” What is Competency Based Education? “A competency is more than just knowledge and skills. Who’s Doing it?

Hybrid Learning: How to Reach Digital Natives by Alan Rudi “Hybrid education offers promise for engaging students who are demotivated by the lack of meaningful use of technology, and associated opportunities for skill-building and efficiency, in many lessons today.” As technology continues to advance and become more accessible around the world, experts who study how children learn are developing fresh paradigms designed to reach the new generation of students dubbed “digital natives.” The term emerged in 2001 from the work of Mark Prensky, a thought leader, speaker, writer, consultant, and game designer in the field of education and learning. Prensky is also an outspoken advocate of forming a more relevant system for teaching our children. According to Prensky, digital natives are the young people growing up in the digital world. Scientists have discovered that digital natives’ lifelong exposure to technology means that their brains are developing differently. Technology has transformed the world around us. Purpose-driven learning -- Editor

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