background preloader

Flint Particles

Flint Particles
Related:  Flash tools

Flash Extension: Export as Motion Preset Preview | Ajar Productions Flash Extension: Export as Motion Preset Preview This is the first extension that I’ve written exclusively for the new Flash CS4 features. Flash CS4 not only allows you to create extremely complex animations with a high level of control, but it also allows you to save those animations for reuse in the new Motion Preset panel. I got the idea for this extension from Lee Brimelow’s excellent tutorial on the Motion Preset panel. Since I imagine that I’ll be creating a lot of my own motion presets, and I’d like them to have live previews just like the default presets, I decided to automate the process. Here’s how it works: Once you’ve created a custom motion preset, you can use this command to immediately create a live preview from your current document. Feedback welcome. Version 1.1.0 now supports multiple languages. Download(compatibility: Flash CS4)Export as Motion Preset Preview.mxp

Lee Burrows » Adding Google Analytics To A Flash Site Getting useful visitor stats from a Flash site used to be a pain – if the entire site sits within one html page the server won’t have any page changes to track. I used to write a custom logging system and save user actions to a database, but these days i use Google Analytics (see the previous post) – it’s free, easy to setup and provides a wealth of info (if you want it). Let me show you how to add it to any Flash (or Flex) site. Step 1: Setup a Google account If you already have a Google account (eg: for gmail) then you can skip to step 2. Step 2: Add Google Analytics to your Google account Once you have an account, you can use your details to login to the GA site at Firstly, you will be asked for the details of the website you want to track (you can add more sites later): And then your name and location (note to Google: you already know this!) Lastly, you’ll need to accept the tems and conditions: Step 3: Download the Google swc file Step 6: Wait

Flash Motion Presets 45+ Neat Coming Soon and Under Construction Templates You’re surfing through the net, opening all your most visited sites… With your fast and reliable internet connection, you are quite confident that you can open all websites that you please and immediately. Suddenly, there it hits you. One site you cannot open because of technical issues that needs to be fixed…’ Annoying isn’t it? But that is for the viewer/surfer’s point of view. Now, for website owner’s out there, this situation is considered a major drawback. Endless possibilities are coming in… You may loose your subscribers and of course, less income generated… Such situations are unavoidable and cannot be controlled. Coming Soon templates and Under construction templates pages on the web are pretty useful in ensuring that the viewers and subscribers are retained despite the technical problems and endless troubleshooting procedures. 6 In 1 Website Coming Soon Page Visit Source MofM WordPress Coming Soon Template Visit Source Under construction page – Coming Soon template Visit Source Ads

Sticky Notes - Movable Flash Windows Hello The attachment shows a way of adding a pop up window to a flash movie. You can show/hide a movieclip using its _visible property : blue_mc._visible = false; -this hides the movieclip blue_mc._visible = true; -this displays the movieclip When you add a movieclip to the stage its _visible property is true by default, so you have to set its _visible property to false at the start of the movie - if you dont want it to be seen. popUp_mc. As you want to see the pop up above other content, put the movieclip that acts as the popup on the top layer of your .fla + add enough frames so it can be seen on any frame of your movie. I've set the pop window movieclip (popUp_mc) so that it contain two other movieclips. You can drag the popUp movieclip by : popUp_mc.sticky_mc.onMouseDown = function():Void { this. To stop the dragging : popUp_mc.sticky_mc.onMouseUp = popUp_mc.sticky_mc.onReleaseOutside = function():Void { stopDrag(); }; It makes alot more sense if you look at the attachment - I hope Rob

Flash CS3 - jeanphiBlog samedi 6 septembre 2008 VideoChat FLEX FMS > LES SOURCES... Par jeanphilippe, samedi 6 septembre 2008 à 13:16 :: Flash CS3 Les fichiers sources (Flex et FMS) de mon chat video... Lire la suite 235 commentaires :: lu 18326 fois :: aucun trackback jeudi 10 avril 2008 A lire : Pratique d' ActionScript 3 par Thibault Imbert en opensource... Par jeanphilippe, jeudi 10 avril 2008 à 08:15 :: Flash CS3 Comme on peut le lire sur son blog , Thibault Imbert nous informe que son ouvrage "Pratique d' ActionScript 3", supposé être publié par O'Reilly France, ne verra pas le jour. 238 commentaires :: lu 10864 fois :: aucun trackback samedi 13 octobre 2007 Chat Video Flex Red5... Par jeanphilippe, samedi 13 octobre 2007 à 16:58 :: Flash CS3 254 commentaires :: lu 18668 fois :: aucun trackback mardi 2 octobre 2007 De la 3D dans Flash Player 10 : ASTRO... Par jeanphilippe, mardi 2 octobre 2007 à 19:38 :: Flash CS3 194 commentaires :: lu 12219 fois :: aucun trackback samedi 15 septembre 2007 mercredi 22 août 2007

20 Tips to Optimize your ActionScript - AS, ActionScript, AS3, Optimization, Performance Introduction This article is primarily concerned with ActionScript 3 and generally specific to AVM2. Most suggestions would apply to ActionScript 2 as well, and I've noted those tips that differ between AS2 and AS3. With the advent of ActionScript 3.0 (hereafter "AS3"), the Flash Player realized significant performance gains. A few years ago, I ran some performance tests comparing JavaScript to AS2. ActionScript was noticably slower in every benchmark, usually in the range of 300% or more time required to perform large calculations. That said, the greatest single contributor to slow performance of Flash applications is poorly written ActionScript. Much of the information presented here will provide only negligible gains as regards performance when used in small-scale code operations. Before I begin, learn to benchmark your code. var start:Number = getTimer(); for(var i:int=0;i<1000;i++){ // statements to evaluate } trace(start-getTimer()); Select allOpen in new window The Tips Conclusion

Lorem Ipsum - All the facts - Lipsum generator Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque neque est, accumsan eu pellentesque vitae, pharetra aliquam arcu. Cras posuere, metus eget euismod laoreet, turpis ligula pellentesque arcu, quis euismod nisi lorem at tortor. Sed in ante non nisi consectetur lobortis. Etiam dictum ultrices mollis. Sed et feugiat magna. Mauris elit augue, bibendum ut viverra consequat, posuere vel metus. Nullam dolor dolor, pharetra id eros ac, eleifend mollis est. Proin in nunc rutrum, rhoncus mauris eu, feugiat tortor. Nulla sed pretium nulla. - Accueil