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Digital Nation - Life On The Virtual Frontier

Digital Nation - Life On The Virtual Frontier
Related:  Module 4: Screen Time and the Developing Brain

How much screen time is OK for my kid(s)? I agree with PiperBoj completely. With me, I get to play 1 hour on weekdays, and 2 hours on weekends, after chores, homework, and other related stuff. I've learned to deal with the time limit, even though I still disagree with it. But my biggest problem with my parents, especially my dad, is the automatic screen time limit put on my PC, and also time periods when I can play, which my dad never remembers to fix. Of course I don't agree with all these things. But if you want more time, stop complaining a lot, and yes, stop arguing with your parents about it, if you do.

Henriette Cramer I’m a research scientist at Yahoo! Labs’ Mobile Sensing and User Behavior group in Sunnyvale, California. On a very general level, I’m interested in how people perceive technologies and integrate them into their daily lives. My research revolves around mobile location-based services and people’s perceptions of their surroundings, ‘Research in the Large’: using wide distribution channels and existing services for research purposes, and people’s perceptions of applications and ‘things’ that use data around -or about- them to adapt and personalize themselves. Before I joined Yahoo! Keywords: mobile interaction, personalization & context-adaptation, location-based services, urban informatics, instrumentation & data quality, services as design materials, interaction with (semi-) autonomous ‘things’, user control, trust and situated user experiences. I have a PhD from the Human-Computer Studies lab at the University of Amsterdam (April 2010). Program committees / juries Guest Editorship Awards

FRONTLINE: digital nation: watch the full program I wanted to wait a bit because it seemed like it'd be more interesting to listen to all of you. There used to be a name for what I was doing, "lurking" -- it dates back to a very different time in the net's history, when usenet and mailing lists were the main forms of communication. It was hard to talk about lurkers then, for the obvious reason that no one knew much about them; it hasn't gotten much easier since. The idea of lurkers has all but vanished now, buried by a succession of ways to try and slice and dice them: "eyeballs," pageviews, users, subscribers, friends, followers, etc, etc. That pessimistic view is closely related to perspective(s) of people who are trying to make money off of lurkers, because "monetizing" (a really ugly word) them and their actions sooner or later requires connecting whatever they're clicking on or reading or whatever to some kind of action -- preferably, some sort of expenditure. That's good and bad. But it definitely has downsides, too. Cheers, Ted

Sesame best practices guide for children's app development Touch screen technology is revolutionizing interactive digital experiences for children. No longer do our little ones need to wait to learn to navigate a mouse or press keyboard keys in order to access a host of interactive content designed for them. Instead, we see toddlers and preschoolers confidently navigating their parents’ iPhones, iPads, and other touch screen devices with astonishing agility and purpose. The explosion of apps for young children is not surprising; there is high demand and high appeal. Sesame Workshop, whose mission is to help children reach their highest potential, is learning as much as we can about these media platforms so that we can use them to best meet children’s educational and developmental needs. Surprisingly, there are very few resources that are publically available to help guide developers who make educational apps for young children. As with everything we do, we want to ensure that children learn from their digital experiences. See Also:

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Today's Most Popular Study Guides Does technology hinder or help toddlers' learning? 19 April 2013Last updated at 17:38 ET By Philippa Roxby Health reporter, BBC News Screen time could help children as young as two to learn words and be curious Children under five years old have an uncanny knack of knowing how to master new technology. From smart phones to tablet computers and game consoles, it is not unusual to see toddlers intuitively swiping screens and confidently pressing buttons. Even if parents enjoy the momentary peace that comes with handing a small child a gadget to play with, parents secretly worry that this screen time is damaging their brains. But it appears that screens can be beneficial to learning - and the more interactive the experience the better. Research from the University of Wisconsin, presented at a meeting of the Society for Research in Child Development this week, found that children aged between two and three were more likely to respond to video screens that prompted children to touch them than to a video screen that demanded no interaction.

NTRG: Networks & Telecommunications Research Group