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S 3D Tools and LSL Script Repository

S 3D Tools and LSL Script Repository
Image UUID: 40474b70-5a33-5102-6872-14a926fc53f7 Due to sp4mz0rs, I am forced to cut of any possible form of communication on this website. So the script submit form is gone and it is also not possible to post comments or questions any more. I’ve always been wondering about the ideal system requirements for running a sim on a server and I may have found a somewhat clear answer at the OSGrid forum. ( It is an article from 2008, but most likely still suitable today. Richard Senior said: The bottleneck on any server used for OpenSim is almost always the avalibility of RAM.

linden+scripting+language+guide-gian lee Script Libraries - The Schommunity Wiki From The Schommunity Wiki As we get more involved with Second Life it's becoming clear that we need to find and share useful scripts. This page is a list of scripting resources we've found, and scripts we're working on (some complete, and some still in production). We've put up several of the scripts that we have developed - you are welcome to use them in your projects as you will but please give us credit and include in the comments a link to the schome project: Scripts on the Schome Wiki Working Please put your name next to the script so if somebody has a problem they know who the local expert is. UtilitiesSit script - Mars Sensor script - DanSchome help script - DanObject teleport device - Mark found on the webPendulum Script - for timing things ... AvatarPerson Cannon - Olly Under development/ need help with... Hawiian Shirt help button - Olly Cannon ball Cannon--Olly Script for a coded door, but I can't get it to work :S. External Scripting Resources

Scripting Snippets, 7: Creating a HUD « A View From Another Life This is going to be a long one. Get yourself a cup of coffee first. What is a HUD? If you have to ask that question, you probably won’t get much from this article, but HUD is an acronym of Head-Up Display, and allows creators in Second Life to add a user-interface to gadgets. They are created from prims just like any other user-created objects in Second Life, but they are only visible to their owner, and always appear ‘flat’ against the screen. If you’ve used any gadgets in Second Life, you will almost certainly have come across them. For example, here is the popular blogHUD, for making blog postings from within Second Life: When I started trying to create HUDs myself, I found that there was very little information about how to go about it, and I struggled for a while with even the simplest things. In this post, I’ll show the basic steps of creating a HUD, and point out some of the pitfalls and ‘gotchas’ that you are likely to encounter along the way. Are you sitting comfortably? Yuk.

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