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Méthode des six chapeaux

Méthode des six chapeaux

https://fr.wikipedia.org/wiki/M%C3%A9thode_des_six_chapeaux

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A Comprehensive Framework For Student Motivation A Comprehensive Framework For Student Motivation by Terry Heick When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s also copyrighted, but they graciously allowed us to use it.)

The Getting Things Done (GTD) FAQ Post written by Leo Babauta. Follow me on Twitter. I get a lot of email about Getting Things Done (GTD), mostly from people just starting out who have various questions about implementation, starting out, or sticking to the system. "Be a beginner So much of what we want in life relies on our ability to start. If you want to be a writer, you have to start writing. If you want to be a painter, you must start painting. You get the idea. Being is a matter of doing. And yet there’s no time when you’ll look like a bigger fool than at the beginning of something. Semir Zeki: Beauty is in the brain of the beholder Beauty isn’t in the eye of the beholder – it’s in the brain, according to a 2011 paper in the online journal PLoS One. And in a very specific part of the braia, too: the medial orbito-frontal cortex, located just behind the eyes. That’s according to co-author of the new PLoS One paper and brain expert Professor Semir Zeki, of the University College London. He told EarthSky’s Beth Lebwohl: Philosophers have always been interested in: what is beauty, and what do all things that are experienced as beautiful have in common?

How to Think Creatively - Tony Schwartz by Tony Schwartz | 8:00 AM November 14, 2011 I grew up hungry to do something creative, to set myself apart. I also believed creativity was magical and genetically encoded. As early as the age of 8, I began sampling the arts, one after another, to see if I’d inherited some gift. Eventually, I became a journalist. For many years, I told other people’s stories. Sensory Systems that Make up the Learning Hierarchy of a Strong Academic Foundation - Integrated Learning Strategies This article contains information regarding important sensory systems and the learning hierarchy that comes from developing each one. Affiliate links are included for your convenience. Whether a child is using his or her hands to write, ears to listen, eyes to read, or their entire body to play sports, they can execute and learn best when they are active and using all of their senses to the fullest.

Religion May Cause Brain Atrophy Faith can open your mind but it can also cause your brain to shrink at a different rate, research suggests. Researchers at Duke University Medical Centre in the US claim to have discovered a correlation between religious practices and changes in the brains of older adults. The study, published in the open-access science journal, Public Library of Science ONE, asked 268 people aged 58 to 84 about their religious group, spiritual practices and life-changing religious experiences. inspiration monday i love to letter quotes in my art journal, but this past weekend i was inspired to do something a little different.....instead of writing the quote in my book, i decided to create a little book just for the quote! i started with two 3" x 6" pieces of torn watercolor paper and randomly painted a few splotches on both sides using watercolors. then i folded each piece of paper in half and started lettering and drawing on the pages. once i had everything the way i wanted...... i sewed the pages together using linen thread...... and voila.....a dreamy little book..... "you've got to have a dream, if you want to have a dream come true"

Carte.html <table width=90% cellpadding=10><tr><td bgcolor=ff4447><span><h1>WARNING:</h1><b>JavaScript is turned OFF. None of the links on this concept map will <br />work until it is reactivated. <p><a href=" If you need help turning JavaScript On, click here. 7 Strategies for Generating Ideas How do organizations come up with new ideas? And how do they use those ideas to create successful new products, services, businesses, and solutions? To answer these questions, a team of researchers from Rensselaer Polytechnic Institute in New York spent time observing radical innovation projects such as IBM’s silicon-germanium devices, GE’s digital X-ray, GM’s hybrid vehicles, and DuPont’s biodegradable plastics. Their key finding?

35 Educational Resources to Encourage Inquiry & Inventive Thinking This is a sponsored post. I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone! Sean Kenney Lego Certified Master Builder’s YouTube Channel: Best-selling author and artist, Sean Kenney, uses LEGO toys to build anything and everything you can imagine. CSIRO Crest: CREativity in Science and Technology (CREST) is an Australian non-competitive awards program supporting students to design and carry out their own open-ended science investigation or technology project. Pinterest is a veritable smorgasbord of great ideas across all grades and subject areas.

uld a mind-reading machine soon be a reality? Scientists 'decode' human brainwaves By Daily Mail Reporter Updated: 08:37 GMT, 18 May 2011 A 'mind-reading machine' that can display mental images is a step closer after scientists decoded brain signals related to vision, it was claimed today. Researchers from the University of Glasgow showed six volunteers images of people's faces displaying different emotions such as happiness, fear and surprise. In a series of trials, parts of the images were randomly covered so that, for example, only the eyes or mouth were visible.

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