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Town Generator for D&D

Town Generator for D&D
Related:  Random GeneratorsJDR Général

Serendipity Chaotic Shiny - RPG-Related Generators Write Your Name in Elvish in Ten Minutes Write Your Name in Elvish in Ten Minutes You want to write your name in Elvish, but every place you go seems to make it harder than it ought to be. Elvish writing looks beautiful and mysterious, but does it really have to be impossible to understand? Why doesn't somebody just spell out the alphabet so you can simply substitute the letters and get straight to the result? That's exactly what I've done here. Here's the alphabet. That's it. Generally the vowels go above the consonants, but sometimes, in the case of Y and silent E, they go below. The straight line underneath is just one way to make one character do the work of two. The line above a consonant means that a nasal N or M precedes the consonant in question. Here's one last example with two different letter combinations. I am often asked how to handle double vowel situations. That's all you need to get started. Please be aware that there are many ways to write English words in Elvish. Good luck! Ned Gulley Want an Elvish tattoo?

town Name: Update!! After many years of inactivity, I finally got around to fixing this up! It is now set to save your town. All you need to do to recover your town is type the name EXACTLY as you did when you made it, as well as use the same racial percentages. (If for some reason you feel the urge to re-roll a town, you will have to change the name slightly, say by adding a number to the end). Welcome to Justin Dunmyre's Town Generator! You need not provide input for races representing less than 1% of the Demographic. The DMG recommends: Isolated Community: Mixed Community: Integrated Community: Credits

GIMP - hexGIMP hexGIMP This script creates a set of layers and an image grid suitable for making TSR-style wilderness hex maps. The brushes included in the distribution were derived from hex art copyright Thorfinn Tait, used with permission (see his site at thorf.co.uk ). The interface is simple: tiles are placed by selecting a terrain or city brush and clicking inside hexes, and rivers, roads, and political borders are drawn by hand. An image grid makes tile placement easy, and multiple layers keep everything separated for ease of editing and to ensure correct appearance (for example, roads will automatically go under hex grid lines and over rivers). hexGIMP is compatible with wildgen , my online random wilderness hex map generator; maps generated with the "no grid" option may be copied and pasted onto the terrain layer and then edited. See the README file in the .zip for installation and usage instructions. An image created with hexGIMP hexGIMP 0.0.5 (now with optional numbered hexes).

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