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Town Generator for D&D

Town Generator for D&D
Centre Id: 0 Type: nonstandard Monks Alignment: lawful good Centre Id: 1 Type: magical theocracy Alignment: lawful good Centre Id: 2 Type: magical theocracy Alignment: chaotic good Class: warrior Level: 1, Number: 1073 Level: 3, Number: 4 Level: 6, Number: 2 Level: 12, Number: 1 Class: cleric Level: 3, Number: 4 Level: 13, Number: 1 Class: fighter Level: 3, Number: 4 Class: expert Level: 1, Number: 644 Class: adept Level: 1, Number: 107 Class: wizard Level: 3, Number: 4 Class: druid Level: 2, Number: 4 Level: 5, Number: 2 Level: 10, Number: 1 Class: commoner Level: 1, Number: 19540 Class: monk Level: 3, Number: 4 Class: paladin Level: 2, Number: 4 Class: ranger Level: 3, Number: 4 Class: rogue Level: 2, Number: 4 Class: bard Level: 3, Number: 4 Class: aristocrat Level: 1, Number: 107 Class: barbarian Level: 3, Number: 4 Class: sorcerer Level: 2, Number: 4

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GIMP - hexGIMP hexGIMP This script creates a set of layers and an image grid suitable for making TSR-style wilderness hex maps. The brushes included in the distribution were derived from hex art copyright Thorfinn Tait, used with permission (see his site at thorf.co.uk ). town Name: Update!! After many years of inactivity, I finally got around to fixing this up! The Domesday Book - Medieval Demographics Made Easy The Domesday Book Penned by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross The Welsh Piper » Medieval Demographics Online An automated tool for creating fantasy populations (with offline version, too) This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Instructions are included in Low-fantasy Populations article, also included in the offline download below. Use the drop-down menus and input fields in the form below to generate realistic population numbers for any low fantasy setting. Fields with grey backgrounds are filled in automatically by the Generator.

Yafnag - Fantasy Name Generator This random name generator provides lists of fantasy names, useful in role-playing games, for World of Warcraft, or in any situation where many names of characters or places are needed. Some links: SOAP server: Yafnag can be used through a SOAP web service (SOAP server). See the WSDL description and a example of small python SOAP client. XML-RPC server: more easy than SOAP, Yafnag can also be used through a XML-RPC web service (XML-RPC server). Look at the example of the minimal python XML-RPC client for more information.

Dungeon Generator Other Generators by Jamis Buck: [ Treasure / Town / NPC (3.0 edition) / NPC 2 (3.5 edition) ] Dungeon Generator Welcome to the Dungeons & Dragons © random dungeon generator! Configure the dungeon by selecting from the options below, and then click the "Generate Dungeon" button to see the result. Encounter-a-Day » Adventures If I Knew You Were Coming I’d Have Baked a Cake! Posted in Adventures on January 7th, 2009 | 2 Comments » Tags: Magic, Military Villages and cities are being razed over night with no warning. The few survivors speak of an entire army appearing from nowhere, blind-siding the city’s defenders. The army in question could be traveling through the underdark, emerging from caves near their intended targets. A great enchantment creates a field of invisibility, preventing anyone from outside [...]

d20 Dungeons and Dragons - 3rd Edition - Articles - Homegrown Worlds The first and biggest mistake when making a homegrown world, is that generally, a homegrown world will start with the worldmaker creating a detailed and intricate map. This will not work unless you happen to be a professor in maybe five or six fields of study, since by the time you are finished the world, you WILL need to change the map. This is because you need to factor in many other major factors, such as politics, trade, as well as handling the matter of population and race ratios. The first step to making a homegrown world is to make a very rough sketch of the general map topography. In English, it means make the general map, but don't go into much detail. Just do a general outline of the world's natural geography, adding in the natural resources, and that's it.

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