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Kinetic architecture (1/3) « VANGUARQ Kinetic architecture (1/3) fLUX, Binary Waves – Lab[au] Another great project by LAb[au], “fLUX binary waves” is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Shih Chieh Huang Installation artist Shih Chieh Huang transforms spaces with everyday objects. The exhibition is on till June 6th 2009 Spinning Streetlights

generative components blog BrightProofs | Phil Seaton Phil’s interests and skills as a designer cross a variety of inter-disciplinary bounds. His programming experience across many platforms ranging from server-side web development to parametric design solutions augment other interests in materiality, construction, and engineering. He has taught design skills, design studios, and structures while pursuing his own degree in architecture. Phil’s work as a Master’s of Architecture at MIT from 2008-2012 focused on the treatment of energy as a social medium. Phil is fluent in a wide range of software packages and programming languages including the entire Adobe Suite, Rhino/Grasshopper, Java, Processing, Perl, and others. Download Current Resume email

Rhino ++ Grasshopper – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. MicroStation MicroStation is the world’s leading information modeling environment explicitly for the architecture, engineering, construction, and operation of all infrastructure types including utility systems, roads and rail, bridges, buildings, communications networks, water and wastewater networks, process plants, mining, and more. MicroStation can be used either as a software application or as a technology platform. Used as a software application, MicroStation turns ideas into reality. It provides immersive interaction with 3D models and 2D designs to confidently produce trusted deliverables such as precise drawings, information-rich 3D PDFs and 3D plots. Its robust data and analysis capabilities enable performance simulation of designs, including lifelike rendering and compelling animations. Why Use MicroStation? The majority of projects today are designed and documented using computer-aided design (CAD) software. MicroStation is Relied Upon for Speed, Power, Precision, and Confidence by:

Projects Minotaur Head with Lamella Minotaur Head with Sutures RHINO: GRASSHOPPER DEFINITIONS - RHINO / GH This definition was developed for my final thesis project to generate a louver system based on functional requirements within the building. The performance was then tested in Ecotect. A large part of my thesis design involved invertible arena seating with many moving parts. I used Grasshopper as a means to develop the seating testing clearances, site lines, and many other variables. This definition looks at taking any curved surface, and generating weaving geometry across it. The parametric skyscraper uses Grasshopper to generate the entire structure. My favorite definition to date, this definition generates box designs based on real boxes I crafted in the wood shop while in Grad school This definition extrudes geometry based on their proximity to a polyline attractor. Using a definition created by paramod, I wanted to see if I could edit the definition so that different panels could be combined to create a seamless surface This was one of the first definitions from scratch I ever created.

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