background preloader

Art From Code : Generative Graphics

Art From Code : Generative Graphics

Art by Computer Generative Design Variations Generative Design Variations 6, Waves The sixth chapter (of ten) that Jeanne de Bont and I have written and designed is about graphics generated by waves. There are two types of waves. (Source: issuu.com) 3D Multiprocessor Fractal Engine Freezing Time: Sculptures From Animations Andrew GlassnerThe Imaginary Institute andrew@imaginary-institute.com Eric HainesAutodesk.com erich@acm.org Version 1.1: 14 August 2015 Freezing Time is a project to help you create cool animation loops, and then turn them into cool 3D objects that you can print and hold in your hand. We create the 3D sculptures by imagining the frames of your animation in one big stack. When you're ready, you can open up the code and write your own animations. We call our process Freezing Time. What's This Doc? A bare-bones, get-started-quick overview. When you're ready to write your own animations, the comments in the code will be your guides. To get started, download and install these two free, open-source programs. Processing version 2.2.1: This is a graphics programming language based on Java. Running both Processing 2 and Processing 3 If you just want to run T2Z, then you're set: you have Processing 2.2.1, and you can skip this section and jump down to Installing Libraries. That's it. Installing T2Z

XenoDream Software 3D graphics - index Moving, Work — Guy Moorhouse Moving is an art project featuring geometric animations I make. The animations are mainly hosted on a dedicated site on Tumblr, but I also share on other networks including Instagram, Twitter and Ello (yep, that's still going strong). Not that you really need to have a reason to make things like this, but I started out making these one-off animations to hone my sense of motion and timing. From an art direction point of view, my one rule is that the animations must start and end on a blank white frame. Process A lot of people have asked me how I go about making these animations, so I thought I'd go into the process a bit and describe the project in more detail, like I did with the Malika Favre site. Ideas There's no fixed process in terms of how I come up with the ideas for the final animations themselves. In others the end result comes about by changing or manipulating a previous animation. Creating a GIF Let's start with an animation as an example... Creating an image sequence Processing

Fergus Ray Murray&#039;s Homepage - Science, Sculpture, Photography, Animation, etc Spiromaniac FLAM3 ArrayList @ Processing @ t-o-f Un ArrayList est une classe qui se comporte comme un tableau. Contrairement à un tableau, un ArrayList peut changer de taille dynamiquement et peut contenir des types de données différentes. La documentation Processing se trouve ici , mais elle est assez brève. La documentation complète se trouve sur le site de Sun ici ArrayList <type> maListe = new ArrayList(); maListe.add(donnée); int taille = maListe.size(); maClasse monObjet = maListe.get(index); maClasse monObjet; for (int i=0; i < maListe.size() ; i=i+1 ) { monObjet = maListe.get(i); // Faire qqch avec monObjet } maListe.remove(index); Si des éléments sont retirés d'un ArrayList traversé par une boucle, cette boucle doit être parcourue à partir du dernier élément jusqu'au premier (c'est à dire à l'envers). L'exemple suivant retire aléatoirement des éléments d'un ArrayList. for ( int i = maListe.size()-1 ; i>=0 ; i=i-1 ) { if ( random(1) > 0.5 ) { maListe.remove(index); } } La déclaration et l'assignation de la liste et des éléments:

Related: