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Indie Resources On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. Labs Hide the progress bar forever? Yes No Learn to create your first game Making games is easy! Video Games Industry Market Research - npd.com Video Games Products Retail Tracking Monitor retail sales of PC games and video games hardware, software, and accessories in the US and Canada. This service covers all distribution channels, including online sales.

A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. games « Indie Fund Below is the list of games Indie Fund has funded so far(click on the title/image to go to the game-maker’s website!): Kachina Kachina is a whimsical physics toy that explores negative space by allowing players to manipulate a hole in the ground, swallowing up animals and spitting them back out elsewhere. For each object players swallow, the hole grows a little bit larger – evoking a sense of childlike wonder through order & scale.

Home Page – The Big Game Hunter All the latest NEWS, announcements, reports, events, calendar listings, new game releases and such sent to us from players, collectors, puzzle people, authors, editors, associations and game companies can be found by going to News in the Main Menu. Check the menu at the top and at the full menu on the left for new articles and updated information. We support spielbox, the magazine every game player and prospective game buyer should have! Spielbox, published in German for 30 years, now has an English-language edition. To go to their website, click on spielbox.de. For more information, back issues and subscriptions, click on spielbox shop.

So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? CraftStudio - Real-time collaborative game-making Update: The campaign is now over. Thank you all so much for your support! Missed the deadline?

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?" Well, I actually answered it this time: I came up with this list of indie do-s and don't-s. Now, I'm going to make clear that I'm not perfect and I'm sure as the years go by this list will change.

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