kepo-ing Zz85 | Dumping Ground for Diverse Dictus Thoughts of MeHere’s my latest three.js webgl experiment called “Boids and Buildings”. Its an experimental 3d procedural city generator that will run in a form of a short demo. Turn up your volume and be prepared to overclock your CPU (& GPUs) a little. Here’s the story – early last month I was in Japan for a little travelling. Perhaps one thing I found interesting was the architectural. The cities are large and are packed with buildings (Edo, now called Tokyo, was once the world’s largest city). (the huge billboards are at the famous dotonbori in osaka, the bottom 2 photos were houses shot in kyoto). Sometime ago, I saw mrdoob’s procedural city generator. Firstly, the city generator works by building a road which spins off more roads along the way. The original js implementation of road intersections was done looking up pixel data on the canvas. (here this version denotes where the starting and ending points of each road with red and green dots). With that a 2D version… … and a 3D version was done.
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