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Thinking Machine 4: Play the Game

Thinking Machine 4: Play the Game

Ten games that make you think about life At the start of this year, we decided to come up with a list of Flash casual games with a philosophical bent. To be honest, we struggled. After days of research, we could only find a handful of games that had the thought-provoking depth we were looking for. Our list (which you can view by clicking here) was therefore only five games long. Fast forward to now, and it is remarkable how much difference a few months can make. Thanks to the work of pioneers like Daniel Benmergui, Gregory Weir and PixelAnte, there is now an abundance of clever arty Flash games to pique our intellects, and as a result creating this follow-up list of games that make you think has been a doddle. In a wonderful twist, it seems it is the Flash gaming space - until now known more for the throwaway nature of its games rather than depth - that is leading the way in this exciting new area of gaming, as we hope the following games prove. 1Immortall The game starts with you crash landing on a planet. 2Loved 5Coma 6Loondon

Flare | Data Visualization for the Web Thinking Machine 4 Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you. The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Play the game. Image Gallery View a range of still images taken from Thinking Machine 4. About the work More information about the project and answers to common questions. Credits Created by Martin Wattenberg, with Marek Walczak. About the artists Martin Wattenberg's work centers on the theme of making the invisible visible. Marek Walczak is an artist and architect who is interested in how people participate in physical and virtual spaces.

Les Misérables Co-occurrence Source: The Stanford GraphBase. A network can be represented by an adjacency matrix, where each cell ij represents an edge from vertex i to vertex j. Here, vertices represent characters in a book, while edges represent co-occurrence in a chapter. Given this two-dimensional representation of a graph, a natural visualization is to show the matrix! This example lets you try different orderings via the drop-down menu. While path-following is harder in a matrix view than in a node-link diagram, matrices have other advantages. Want more?

jabberwacky - live chat bot - AI Artificia Gustavo Hermoso | Cuando aún no sabemos hablar, las imágenes nos comunican. Artificial Intelligence Depot Kiln = Journalism + Data + Technology + Design La mejor hora para publicar en redes sociales [INFOGRAFÍA] Probablemente ya sabrás que mantener una presencia activa en las redes sociales es una de las mejores formas de amplificar el alcance del contenido que estás creando. Sin embargo, no basta con publicar contenido en las redes sociales cuando tú quieras y a la hora que tú quieras. Antes de publicar contenido en las redes sociales, piensa si tu público objetivo está todo el tiempo en estas plataformas. Por supuesto que no. << Descarga las plantillas gratis para crear imagenes listas para usarse en tus redes sociales >>

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