ThNdl GLSL Sandbox Gallery WebGL Inspector An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! Check out the readme on github for more information. Status There hasn't been an update in awhile, but the project is not dead! Features Extension for injecting into pages Embed in an existing application with a single script include Capture entire GL frames Annotated call log with stepping/resource navigation and redundant call warnings Pixel history - see all draw calls that contributed to a pixel + blending information GL state display Resource browsers for textures, buffers, and programs Live Demo Click here to view a live demo (in a browser that supports WebGL, of course): Install ATTENTION: The extension is now hosted on the Chrome Web Store.
Artsology Click and drag your mouse on the canvas to create different colored rectangular shapes and create a geometric abstract "painting." Each time you make a new geometric shape, a random color combination will appear, so no two paintings will ever be the same. Experiment with different designs, whether you overlap them or keep them separate. If you come up with something you really like, take a screen shot and send it to us and we'll start a geometric art gallery. If you want some inspiration, scroll down below the canvas and check out some geometric art paintings from famous artists. Clear your canvas and start a new painting Here's a few examples of geometric abstract art painted by famous artists:
drojdjou/J3D 15 great HTML5 and CSS3 generators HTML5 and CSS3 are great languages to start off learning with, and I’ve always thought that one of the best ways to start learning is to just dive in and manipulate the code. As you could probably tell, this is where generators step in. They are a great way to generate some code, play with it, and learn. Not only that, they are incredibly useful because often times as a developer or designer we find we are doing things over and over again. As an example, I have a text-expander snippet that creates an HTML5 template that I wrote about here. I will say that most of this list is going to focus on CSS3 generators, simply because they are in demand more than HTML5 generators, and we will learn why. CSS3 Generators There is a somewhat negative connotation when it comes to these generators, and I have to say that as a designer and developer there is nothing negative about using one. General Generators This section will focus on generators that take care of the broad spectrum needs and usages.
GLSL 1.2 Tutorial In this tutorial shader programming using GLSL 1.2 will be covered. Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. If you’re looking for a GLSL tutorial that deals only with non-deprecated features visit the GLSL Core tutorial, here in Lighthouse3D. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects. The tutorial contains an introduction to the specification, but reading the OpenGL 2.0 and GLSL official specs is always recommended if you get serious about this. GLSL stands for GL Shading Language, often referred as glslang, and was defined by the Architectural Review Board of OpenGL, the governing body of OpenGL. I won’t go into disputes, or comparisons, with Cg, Nvidia’s proposal for a shading language that is also compatible with OpenGL. Index
Dreamlines Dreamlines was an interactive net-art work created in 2005. It lived a long (in Internet-era time, anyway) and happy life, but it is no longer functional: the technologies it was based on became obsolete, especially the Java browser plugin. It could be recreated with current web technologies, but until I get round to doing that, I decided to take it down to avoid frustration for visitors who might still come here. While you can’t have the first-hand experience at the moment, you can look at some documentation to get an idea of what was it like. The original description of the work Some screen captures on Flickr Video captures of different search strings on Vimeo: plum, raspberry, vacation A more documentary video uploaded by Tomás Rawski that shows the user interaction with the work You can also download the original source code [ZIP] (beware, it was made with Processing 1.0 and it is not going to run without significant updates).
uncontrol | A collection of experiments using fancy shmancy code